Commit graph

15 commits

Author SHA1 Message Date
spherallic
5c13cbb011 Implement polyobject previews, clean up zoom tube & NiGHTS rendering 2023-05-01 20:08:25 +02:00
spherallic
fc748c18c9 Rename SRB2Type back to Type 2023-04-26 17:17:28 +02:00
MaxED
022b0474af Fixed inability to disable bilinear filtering in Visual mode some users experienced.
Fixed occasional TreeView flickering in Edit Things window, Browse Action window and Tag Explorer panel.
Updated Thing category icons in the Edit Things window. They now have "opened" and "closed" states.
Internal: added BufferedTreeView to the core controls.
Updated ZDoom game configurations (sector crush mode).
Updated ZDoom ACC.
2023-01-09 12:41:11 +01:00
MaxED
246f947cba Changed: position/size/state of the editor windows are now stored/applied in a uniform fashion.
Fixed: stored windows positions were not checked against current screen bounds, which may have resulted in windows being shown off-screen.
2023-01-06 13:15:26 +01:00
MaxED
972d55f066 Added, Find & Replace mode, UDMF: added Linedef activation flags to the "Find Linedef flags" search mode flags list.
Changed, Sound Propagation mode: all sound zones are now shown when no sector is highlighted.
Changed, Sound Environments mode: the mode is now available only in UDMF map format.
Changed, Color Picker plugin: the plugin functionality is no longer available in Doom map format.
Restored the ability to create superimposed lines by dragging them with "Snap to Geometry" mode disabled.
Fixed, Sound Propagation mode: fixed a crash when a single-sided linedef had "Block Sound" flag.
Fixed, Find & Replace mode: in some cases "Find Sector/Sidedef/Linedef/Thing flags" search modes failed to find map elements with required flags.
Fixed, Edit Selection mode: in some cases incorrect geometry was created after applying multipart sector edit when "Replace with Dragged Geometry" mode was enabled.
Fixed a crash caused by eventual GDI font objects overflow.
2023-01-05 00:51:21 +01:00
MaxED
2f046137c0 Added, Sound Environments mode: sound environments of the same type are now colored using the same color.
Added, Sound Environments mode: current sound environment is now highlighted (can be toggled using "Toggle Highlight" action).
Added: Tag selectors now have up/down buttons.
Fixed, Sound Environments mode: sound environments were not updated after performing Undo/Redo actions.
Fixed, Sound Propagation mode: sound zones were not updated after performing Undo/Redo actions.
Internal: moved "Toggle Highlight" action to the core, also changed it's category to "View".
Internal: "Toggle Highlight" action state is now saved in the Program configuration.
Updated ZDoom_DECORATE.cfg (GetZAt).
Updated ZDoom_linedefs.cfg (Sector_SetPortal args).
2023-01-04 22:36:23 +01:00
MaxED
c15a8fac2b Added: dynamically added side panel tabs now play notify animation when the side panel is collapsed.
Added, Game configurations, ZDoom: added Sector effect 90 (Skybox sector).
2023-01-04 17:31:09 +01:00
MaxED
803a37f4a4 Changed, Texture Browser window: "All" textures group is now saved/reselected like the rest of the texture groups when closing/opening the window.
Changed, Classic modes: bigger Thing arrows are now rendered when thing sprite rendering is skipped.
Changed, Classic modes: when "Fixed Things Scale" option is enabled, thing size stays at 2x scale instead of 1x when extra bounding box is rendered.
Added Preferences -> Appearance -> "Things transparency (Things mode)" slider.
Renamed Preferences -> Appearance -> "Things transparency" to "Things transparency (other modes)".
Externalized thing bounding box and arrow texture, used to render things in Classic modes (Textures/ThingTexture2D.png).
Updated ZDoom_DECORATE.cfg (A_SetUserVarFloat, A_SetUserArrayFloat).
2023-01-04 16:35:40 +01:00
MaxED
d09000dc71 Added Preferences -> Appearance -> "Things transparency" slider. It controls Things transparency in all classic modes except Things mode.
Added Preferences -> Appearance -> "Hidden Things transparency" slider. It controls transparency of Things hidden by Things filter in Things mode, of all things :)
2023-01-04 15:48:07 +01:00
MaxED
75f0f91a88 Internal: removed some duplicate casts, marked some classes is IDisposable, some streams were disposed more than once. 2023-01-04 14:04:43 +01:00
MaxED
a4fe857710 Map saving: map lumps position in the wad is now kept persistent when saving it (previously / in DB2 map lumps were always pushed to the end of the wad when saving it).
Internal: added NeutralResourcesLanguageAttribute to all assemblies. Theoretically this should result in a bit better performance when accessing embedded resources.
Updated ZDoom_DECORATE.cfg (A_Chase flags).
2023-01-04 13:47:31 +01:00
sphere
16299772b7 Disable Sound Modes by default since they're irrelevant for SRB2, and update the link in the Error pop-up. 2021-03-01 11:28:20 +01:00
MascaraSnake
0c1ab582a7 Added support for SRB2's Thing type "parameter" property. 2016-02-29 11:41:17 +01:00
MascaraSnake
4611851122 Added capability for rendering the NiGHTS path 2016-01-12 00:26:00 +01:00
MascaraSnake
e971586805 Added GZDB repo at r2462 and updated project file to VS2015. 2015-12-31 13:21:44 +01:00