UltimateZoneBuilder/Source/Core/GZBuilder
MaxED ead2521451 Sectors mode, UDMF: Create Brightness Gradient action can now work in "Light" and "Fade" modes.
Visual mode: added support for "fogdensity" and "outsidefogdensity" MAPINFO properties.
Sector Info panel now shows the number of sector's sidedefs as well as light and fade colors (UDMF only).
UDMF: Sector and sidedef flags are now copied/pasted when using "Copy Properties" and "Paste Properties" actions.
Fixed: in some cases default texture overrides were used even when corresponding option was disabled.
Sector Edit form: light and fade values were not saved when a value was pasted/entered into text box.
Sector Edit form: "reset value" button was not shown for light and fade values when selected sectors had different light/fade colors.
Reverted Open Map form changes from previous commit (my assumption that map marker is always empty was not correct...)
Updated documentation.
2013-09-11 08:49:45 +00:00
..
Controls Sectors mode, UDMF: Create Brightness Gradient action can now work in "Light" and "Fade" modes. 2013-09-11 08:49:45 +00:00
Data Sectors mode, UDMF: Create Brightness Gradient action can now work in "Light" and "Fade" modes. 2013-09-11 08:49:45 +00:00
Geometry Removed a metric ton of unused "using" directives from Core. 2013-04-11 11:04:16 +00:00
GZDoom Sectors mode, UDMF: Create Brightness Gradient action can now work in "Light" and "Fade" modes. 2013-09-11 08:49:45 +00:00
md3 Visual mode: added "Look Through Selection" action (default key is "Y"). This action places visual camera at the same position as selected/highlighted thing and rotates it to match thing's angle. Special handling is available if targeted thing is AimingCamera, MovingCamera or SecurityCamera. 2013-08-08 11:04:13 +00:00
Rendering Removed a metric ton of unused "using" directives from Core. 2013-04-11 11:04:16 +00:00
Tools Manual linedef splitting: UDMF texture coordinates were incorrectly interpolated in some cases. 2013-09-05 13:03:17 +00:00
Windows Sector Info panel now shows how many sidedefs highlighted sector has. 2013-09-09 14:03:02 +00:00
GZGeneral.cs Renderer now works much faster in 2D modes. 2013-07-29 08:50:50 +00:00