UltimateZoneBuilder/Source/Core
MaxED ead2521451 Sectors mode, UDMF: Create Brightness Gradient action can now work in "Light" and "Fade" modes.
Visual mode: added support for "fogdensity" and "outsidefogdensity" MAPINFO properties.
Sector Info panel now shows the number of sector's sidedefs as well as light and fade colors (UDMF only).
UDMF: Sector and sidedef flags are now copied/pasted when using "Copy Properties" and "Paste Properties" actions.
Fixed: in some cases default texture overrides were used even when corresponding option was disabled.
Sector Edit form: light and fade values were not saved when a value was pasted/entered into text box.
Sector Edit form: "reset value" button was not shown for light and fade values when selected sectors had different light/fade colors.
Reverted Open Map form changes from previous commit (my assumption that map marker is always empty was not correct...)
Updated documentation.
2013-09-11 08:49:45 +00:00
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Actions UDMF: sidedef flags are now defined in game configuration instead of being hardcoded. 2013-07-19 15:30:58 +00:00
Compilers Fixed: acs script was not complied when the map was located in the root directory. 2013-08-23 13:28:55 +00:00
Config Sectors mode, UDMF: Create Brightness Gradient action can now work in "Light" and "Fade" modes. 2013-09-11 08:49:45 +00:00
Controls Sectors mode, UDMF: Create Brightness Gradient action can now work in "Light" and "Fade" modes. 2013-09-11 08:49:45 +00:00
Data Sectors mode, UDMF: Create Brightness Gradient action can now work in "Light" and "Fade" modes. 2013-09-11 08:49:45 +00:00
Editing Updated documentation. 2013-08-19 12:12:31 +00:00
General Replaced Unhandled exception dialog with custom one 2013-08-29 10:05:50 +00:00
Geometry Sector Info panel now shows how many sidedefs highlighted sector has. 2013-09-09 14:03:02 +00:00
GZBuilder Sectors mode, UDMF: Create Brightness Gradient action can now work in "Light" and "Fade" modes. 2013-09-11 08:49:45 +00:00
IO Copy/Paste logic was broken in Doom and Hexen map formats since r1758... 2013-08-27 14:22:19 +00:00
Map Sectors mode, UDMF: Create Brightness Gradient action can now work in "Light" and "Fade" modes. 2013-09-11 08:49:45 +00:00
Plugins Removed a metric ton of unused "using" directives from Core. 2013-04-11 11:04:16 +00:00
Properties Replaced Unhandled exception dialog with custom one 2013-08-29 10:05:50 +00:00
Rendering Sectors mode, UDMF: Create Brightness Gradient action can now work in "Light" and "Fade" modes. 2013-09-11 08:49:45 +00:00
Resources Replaced Unhandled exception dialog with custom one 2013-08-29 10:05:50 +00:00
Types Added RandomFloat Universal field type. To use it, change Filed type to "Decimal (random)" and enter a value as 'min max'. 2013-07-10 13:40:18 +00:00
VisualModes Sectors mode, UDMF: Create Brightness Gradient action can now work in "Light" and "Fade" modes. 2013-09-11 08:49:45 +00:00
Windows Sectors mode, UDMF: Create Brightness Gradient action can now work in "Light" and "Fade" modes. 2013-09-11 08:49:45 +00:00
ZDoom Renderer now works much faster in 2D modes. 2013-07-29 08:50:50 +00:00
Builder.csproj Replaced Unhandled exception dialog with custom one 2013-08-29 10:05:50 +00:00
Builder.sln Removed UDMFControls plugin. 2013-08-10 11:28:51 +00:00