UltimateZoneBuilder/Source/Core/GZBuilder/GZDoom
MaxED ead2521451 Sectors mode, UDMF: Create Brightness Gradient action can now work in "Light" and "Fade" modes.
Visual mode: added support for "fogdensity" and "outsidefogdensity" MAPINFO properties.
Sector Info panel now shows the number of sector's sidedefs as well as light and fade colors (UDMF only).
UDMF: Sector and sidedef flags are now copied/pasted when using "Copy Properties" and "Paste Properties" actions.
Fixed: in some cases default texture overrides were used even when corresponding option was disabled.
Sector Edit form: light and fade values were not saved when a value was pasted/entered into text box.
Sector Edit form: "reset value" button was not shown for light and fade values when selected sectors had different light/fade colors.
Reverted Open Map form changes from previous commit (my assumption that map marker is always empty was not correct...)
Updated documentation.
2013-09-11 08:49:45 +00:00
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AcsParserSE.cs Visual mode: fixed incorrect vertical texture offsets of middle parts of double sided linedefs. 2013-08-07 09:25:37 +00:00
DecorateParserSE.cs Removed a metric ton of unused "using" directives from Core. 2013-04-11 11:04:16 +00:00
GldefsParser.cs Sectors mode, UDMF: Create Brightness Gradient action can now work in "Light" and "Fade" modes. 2013-09-11 08:49:45 +00:00
MapinfoParser.cs Sectors mode, UDMF: Create Brightness Gradient action can now work in "Light" and "Fade" modes. 2013-09-11 08:49:45 +00:00
ModeldefParser.cs Renderer now works much faster in 2D modes. 2013-07-29 08:50:50 +00:00
ModeldefParserSE.cs Removed a metric ton of unused "using" directives from Core. 2013-04-11 11:04:16 +00:00
ModeldefStructure.cs Renderer now works much faster in 2D modes. 2013-07-29 08:50:50 +00:00
ScriptTypeParserSE.cs Removed a metric ton of unused "using" directives from Core. 2013-04-11 11:04:16 +00:00