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ead2521451
Visual mode: added support for "fogdensity" and "outsidefogdensity" MAPINFO properties. Sector Info panel now shows the number of sector's sidedefs as well as light and fade colors (UDMF only). UDMF: Sector and sidedef flags are now copied/pasted when using "Copy Properties" and "Paste Properties" actions. Fixed: in some cases default texture overrides were used even when corresponding option was disabled. Sector Edit form: light and fade values were not saved when a value was pasted/entered into text box. Sector Edit form: "reset value" button was not shown for light and fade values when selected sectors had different light/fade colors. Reverted Open Map form changes from previous commit (my assumption that map marker is always empty was not correct...) Updated documentation. |
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BoundingBox.cs | ||
DynamicLight.cs | ||
EngineInfo.cs | ||
GameType.cs | ||
LinedefColorPreset.cs | ||
LinksCollector.cs | ||
MapInfo.cs | ||
ModelData.cs | ||
ModelLoadState.cs | ||
ScriptItem.cs | ||
ScriptType.cs | ||
SharpCompressHelper.cs | ||
TextureData.cs | ||
ThingCopyData.cs |