UltimateZoneBuilder/Source/Core/GZBuilder/Controls
MaxED ead2521451 Sectors mode, UDMF: Create Brightness Gradient action can now work in "Light" and "Fade" modes.
Visual mode: added support for "fogdensity" and "outsidefogdensity" MAPINFO properties.
Sector Info panel now shows the number of sector's sidedefs as well as light and fade colors (UDMF only).
UDMF: Sector and sidedef flags are now copied/pasted when using "Copy Properties" and "Paste Properties" actions.
Fixed: in some cases default texture overrides were used even when corresponding option was disabled.
Sector Edit form: light and fade values were not saved when a value was pasted/entered into text box.
Sector Edit form: "reset value" button was not shown for light and fade values when selected sectors had different light/fade colors.
Reverted Open Map form changes from previous commit (my assumption that map marker is always empty was not correct...)
Updated documentation.
2013-09-11 08:49:45 +00:00
..
AngleControl.cs Visual mode, UDMF: fixed another bug in Auto align functions. 2013-06-25 12:35:13 +00:00
AngleControl.Designer.cs Visual mode, UDMF: fixed another bug in Auto align functions. 2013-06-25 12:35:13 +00:00
AngleControl.resx Visual mode, UDMF: fixed another bug in Auto align functions. 2013-06-25 12:35:13 +00:00
ColorFieldsControl.cs Sectors mode, UDMF: Create Brightness Gradient action can now work in "Light" and "Fade" modes. 2013-09-11 08:49:45 +00:00
ColorFieldsControl.Designer.cs Sectors mode, UDMF: Create Brightness Gradient action can now work in "Light" and "Fade" modes. 2013-09-11 08:49:45 +00:00
ColorFieldsControl.resx Visual mode, UDMF: fixed another bug in Auto align functions. 2013-06-25 12:35:13 +00:00
CustomLinedefColorProperties.cs Removed a metric ton of unused "using" directives from Core. 2013-04-11 11:04:16 +00:00
CustomLinedefColorProperties.designer.cs Moving to new SVN... 2013-03-18 13:52:27 +00:00
CustomLinedefColorProperties.resx Moving to new SVN... 2013-03-18 13:52:27 +00:00
CustomLinedefColorsControl.cs UDMF: sidedef flags are now defined in game configuration instead of being hardcoded. 2013-07-19 15:30:58 +00:00
CustomLinedefColorsControl.designer.cs Moving to new SVN... 2013-03-18 13:52:27 +00:00
CustomLinedefColorsControl.resx Moving to new SVN... 2013-03-18 13:52:27 +00:00
IconListBox.cs Removed a metric ton of unused "using" directives from Core. 2013-04-11 11:04:16 +00:00
MultiSelectTreeview.cs Thing Edit form: several thing types can now be selected at once. In this case, a type randomly chosen from selected ones will be assigned to each selected thing. 2013-07-11 11:43:49 +00:00
PairedFieldsControl.cs Sectors mode, UDMF: Create Brightness Gradient action can now work in "Light" and "Fade" modes. 2013-09-11 08:49:45 +00:00
PairedFieldsControl.Designer.cs UDMF: sidedef flags are now defined in game configuration instead of being hardcoded. 2013-07-19 15:30:58 +00:00
PairedFieldsControl.resx UDMF, Linedef edit form: All sidedef properties are now editable via user interface. 2013-06-10 14:04:23 +00:00
PairedIntControl.cs Sectors mode, UDMF: Create Brightness Gradient action can now work in "Light" and "Fade" modes. 2013-09-11 08:49:45 +00:00
PairedIntControl.Designer.cs Fixed ButtonsNumericTextbox.StepSize value type inconsistency with DB2. 2013-07-08 13:39:06 +00:00
PairedIntControl.resx Visual mode, UDMF: fixed another bug in Auto align functions. 2013-06-25 12:35:13 +00:00
TagSelector.cs Added a way to assign new tags, which finds a tag unused by current map element type. 2013-08-28 08:29:06 +00:00
TagSelector.Designer.cs Added a way to assign new tags, which finds a tag unused by current map element type. 2013-08-28 08:29:06 +00:00
TagSelector.resx Added a way to assign new tags, which finds a tag unused by current map element type. 2013-08-28 08:29:06 +00:00