A map editor for UDMF levels in SRB2, forked from Ultimate Doom Builder.
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2014-09-22 11:51:49 +00:00
Build MODELDEF parser: fixed a crash when trying to add a model definition when another one was already created for the same actor. 2014-09-22 00:16:42 +00:00
Documents Map options form: user can no longer enter a map name longer than 8 characters. 2014-05-19 08:22:46 +00:00
Help Map Analysis mode: results can now be hidden individually. 2014-09-12 21:08:11 +00:00
Resources Linedef info panel: linedef flags are now shown. 2013-12-05 14:04:25 +00:00
Setup Added "File -> Open Map in current WAD" command (default shortcut is Ctrl-Shift-O). 2013-07-23 14:25:03 +00:00
Source Visual mode: "Select" action with "with the same textures" / "with the same height" modifiers (Shift/Ctrl + LMB) now works properly with vavoom-type 3d floors. 2014-09-22 11:51:49 +00:00
Tests @ Textures scaled with UDMF scaling fields in GZDoom mode are now correctly displayed and alignable (except autoalign: todo) 2011-12-04 22:24:01 +00:00
Builder.sln "Fatal Non-UI Error" message was shown incorrectly. 2014-08-12 22:43:17 +00:00
CompileHelp.bat Script Editor: added a simple snippets system. 2014-05-13 09:43:58 +00:00
MakeRelease.bat Updated default settings, compilers and release script 2010-08-18 17:45:12 +00:00
MakeSVNRelease.bat Sector Edit Form: added "height offset" input. It can be used to change floor and ceiling height by given value. Also added some tooltips. 2014-09-13 21:57:56 +00:00
VersionFromSVN.exe @ updated release build script to rename the setup installer filename with revision number included 2009-04-27 11:02:15 +00:00