UltimateZoneBuilder/Source/Plugins/UMDFControls
MaxED ca9c464526 UDMF light editing in GZDoom Visual mode: sector brightness is changed instead of "lightceiling" property if targeted ceiling is part of 3D-floor.
UDMF Controls: increased precision of position and scale controls numeric inputs to 2 decimal places.
Sector/Linedef info panels: in some cases incorrect default values were shown for scale.
Sector/Linedef info panels: numbers are formatted more properly.
2012-10-05 13:16:38 +00:00
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Controls UDMF light editing in GZDoom Visual mode: sector brightness is changed instead of "lightceiling" property if targeted ceiling is part of 3D-floor. 2012-10-05 13:16:38 +00:00
Properties Removed some unused functions. 2012-07-10 14:14:53 +00:00
Resources GZDoom Builder 1.09: 2012-06-26 08:54:25 +00:00
Windows UDMF light editing in GZDoom Visual mode: sector brightness is changed instead of "lightceiling" property if targeted ceiling is part of 3D-floor. 2012-10-05 13:16:38 +00:00
BuilderPlug.cs GZDoom Builder 1.12a: 2012-07-28 20:36:28 +00:00
UDMFControls.csproj Set PlatformTarget of ColorPicker, UDMFControls, TagExplorer and VisplaneExplorer to x86 (this should make Siberian_Tiger's work a little bit easier, I suppose...) 2012-07-24 18:09:28 +00:00