A map editor for UDMF levels in SRB2, forked from Ultimate Doom Builder.
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MaxED ca9c464526 UDMF light editing in GZDoom Visual mode: sector brightness is changed instead of "lightceiling" property if targeted ceiling is part of 3D-floor.
UDMF Controls: increased precision of position and scale controls numeric inputs to 2 decimal places.
Sector/Linedef info panels: in some cases incorrect default values were shown for scale.
Sector/Linedef info panels: numbers are formatted more properly.
2012-10-05 13:16:38 +00:00
Build Fixed another config error in ZDoom_ACS.cfg 2012-09-26 00:56:09 +00:00
Documents Added -strictpatches command line parameter to indicate strict patches loading for the WAD file loaded from command line 2011-07-26 20:06:38 +00:00
Help GZDoom Builder 1.12b: 2012-08-05 19:18:05 +00:00
Resources @ work in progress 2011-12-07 21:05:09 +00:00
Setup Things can now be moved horizontally in Visual Modes 2012-06-29 14:03:35 +00:00
Source UDMF light editing in GZDoom Visual mode: sector brightness is changed instead of "lightceiling" property if targeted ceiling is part of 3D-floor. 2012-10-05 13:16:38 +00:00
Tests @ Textures scaled with UDMF scaling fields in GZDoom mode are now correctly displayed and alignable (except autoalign: todo) 2011-12-04 22:24:01 +00:00
Builder.sln GZDoom Builder 1.07 2012-06-01 19:53:14 +00:00
CompileHelp.bat GZDoom Builder 1.09b: 2012-06-29 18:58:18 +00:00
MakeRelease.bat Updated default settings, compilers and release script 2010-08-18 17:45:12 +00:00
VersionFromSVN.exe @ updated release build script to rename the setup installer filename with revision number included 2009-04-27 11:02:15 +00:00