UltimateZoneBuilder/Source/Plugins/UMDFControls/Controls
MaxED ca9c464526 UDMF light editing in GZDoom Visual mode: sector brightness is changed instead of "lightceiling" property if targeted ceiling is part of 3D-floor.
UDMF Controls: increased precision of position and scale controls numeric inputs to 2 decimal places.
Sector/Linedef info panels: in some cases incorrect default values were shown for scale.
Sector/Linedef info panels: numbers are formatted more properly.
2012-10-05 13:16:38 +00:00
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AngleControl.cs Fixed incorrect dragging of floor/ceiling textures with "rotationfloor" / "rotationceiling" UDMF property set in GZDoom Visual Mode. 2012-07-12 22:34:12 +00:00
AngleControl.designer.cs GZDoom Builder 1.09a: 2012-06-28 20:27:48 +00:00
AngleControl.resx GZDoom Builder 1.09: 2012-06-26 08:54:25 +00:00
FloatSlider.cs UDMF light editing in GZDoom Visual mode: sector brightness is changed instead of "lightceiling" property if targeted ceiling is part of 3D-floor. 2012-10-05 13:16:38 +00:00
FloatSlider.designer.cs UDMF light editing in GZDoom Visual mode: sector brightness is changed instead of "lightceiling" property if targeted ceiling is part of 3D-floor. 2012-10-05 13:16:38 +00:00
FloatSlider.resx GZDoom Builder 1.09: 2012-06-26 08:54:25 +00:00
IntSlider.cs GZDoom Builder 1.12a: 2012-07-28 20:36:28 +00:00
IntSlider.designer.cs UDMF light editing in GZDoom Visual mode: sector brightness is changed instead of "lightceiling" property if targeted ceiling is part of 3D-floor. 2012-10-05 13:16:38 +00:00
IntSlider.resx GZDoom Builder 1.09: 2012-06-26 08:54:25 +00:00
PositionControl.cs Removed some unused functions. 2012-07-10 14:14:53 +00:00
PositionControl.designer.cs UDMF light editing in GZDoom Visual mode: sector brightness is changed instead of "lightceiling" property if targeted ceiling is part of 3D-floor. 2012-10-05 13:16:38 +00:00
PositionControl.resx GZDoom Builder 1.09: 2012-06-26 08:54:25 +00:00
ScaleControl.cs GZDoom Builder 1.12a: 2012-07-28 20:36:28 +00:00
ScaleControl.designer.cs UDMF light editing in GZDoom Visual mode: sector brightness is changed instead of "lightceiling" property if targeted ceiling is part of 3D-floor. 2012-10-05 13:16:38 +00:00
ScaleControl.resx GZDoom Builder 1.09: 2012-06-26 08:54:25 +00:00