UltimateZoneBuilder/Source/Plugins/BuilderModes
2020-01-12 19:37:27 +01:00
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ClassicModes Fix sector offset transformation in Edit Selection mode (PR#274 by mykola-ambar) 2019-09-20 21:49:30 +03:00
ErrorChecks - Unused textures error checker doesn't erroneously report textures on 3D floors with the use upper/lower flags set (followup to #269) 2019-08-08 15:06:10 +02:00
FindReplace - Fixed a bug where searching for generalized sector effects was not handled properly in Find & Replace Mode. Fixes 305. 2019-10-19 20:58:30 +02:00
General Rewrite VisualBlockMap to use a quad tree 2019-12-26 00:39:15 +01:00
Interface - Added option to enable additive paint selecting without holding shift independently from regular additive selecting 2019-06-20 15:38:41 +02:00
IO Replace GetBitmap with more descriptive functions and move the alpha test inside ImageData 2020-01-12 19:37:27 +01:00
Properties Fixed: don't use full Renderer2D pipeline while updating the grid after resize (fixes debug build) 2019-12-26 14:33:23 +02:00
Resources Added paint selecting to visual mode (PR#248 by biwa) 2019-01-19 09:56:13 +02:00
VisualModes Replace GetBitmap with more descriptive functions and move the alpha test inside ImageData 2020-01-12 19:37:27 +01:00
BuilderModes.csproj Merge branch 'master' into slimgl_merge 2019-12-14 23:50:40 +02:00
BuilderModesMono.csproj Unix build fixes 2020-01-06 08:07:52 +01:00