UltimateZoneBuilder/Source/Plugins/BuilderModes
2022-05-28 16:19:01 +02:00
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ClassicModes Edit Selection Mode: floor and ceiling textures can now be pinned independently. Fixes #728 2022-05-07 17:44:06 +02:00
ErrorChecks Map Analysis Mode: fixed an issue where lines were erroneously reported as overlapping in certain situations. Fixes #713 2022-03-11 12:31:48 +01:00
FindReplace Find and Replace Mode: fixed a problem where linedef activation flags could not be found or replaced. Fixes #667 2021-12-14 21:29:05 +01:00
General Map element associations: fixed a problem where things that have a argument of type tag set to 0 were referencing all things with tag 0. Fixes #718 2022-04-09 19:14:46 +02:00
Interface Toolbar buttons now show their assigned shortcut key in their tool tip 2022-05-28 16:19:01 +02:00
IO Image Exporter: added option to chose between taking sector colors into account or not when exporting. Resolves #635 2021-10-14 21:43:41 +02:00
Properties Added radial drawing capability to Rectangle and Ellipse tool (#689) 2022-01-16 20:42:45 +01:00
Resources Visual Mode: added actions to lower and raise map elements by the current grid size (no defaults bound). Resolves #699 2022-02-05 18:40:08 +01:00
VisualModes Merge branch 'master' of https://github.com/jewalky/UltimateDoomBuilder 2022-05-09 23:16:21 +02:00
BuilderModes.csproj Added radial drawing capability to Rectangle and Ellipse tool (#689) 2022-01-16 20:42:45 +01:00
BuilderModesMono.csproj Missing/Unused Textures checks cover floor to lowest, next higher & highest (#608) 2021-09-03 18:31:36 +02:00