Commit graph

1132 commits

Author SHA1 Message Date
biwa
4f526dc57f Toolbar buttons now show their assigned shortcut key in their tool tip 2022-05-28 16:19:01 +02:00
biwa
a1df690ae4 Merge branch 'master' of https://github.com/jewalky/UltimateDoomBuilder 2022-05-09 23:16:21 +02:00
ZZYZX
c82ef4880c Fixed: Doom64 sector floor color was not applied to a sector below a 3D floor 2022-05-10 00:10:55 +03:00
biwa
d1e9043958 Visual Mode: fixed an issue where using the "apply camera rotation to things" action did not update the thing cages properly 2022-05-08 16:42:15 +02:00
biwa
ccdbc28ed8 Visual Mode: fixed an issue where deleting a thing could cause a crash. Fixes #730 2022-05-07 18:49:36 +02:00
biwa
44a2a0daae Edit Selection Mode: floor and ceiling textures can now be pinned independently. Fixes #728 2022-05-07 17:44:06 +02:00
biwa
d363ab9c30 Draw Settings docker: fixed an issue where toggling the texture check boxes stopped texture overrides from being applied 2022-04-18 16:02:54 +02:00
biwa
f8e0f0b25b Map element associations: fixed a problem where things that have a argument of type tag set to 0 were referencing all things with tag 0. Fixes #718 2022-04-09 19:14:46 +02:00
biwa
98d32f7946 Linedefs Mode: fixed a crash that could happen when the mouse was moved out of the map control while an UDBScript was modifying the map 2022-04-09 17:52:38 +02:00
biwa
5115686a69 Sectors Mode: fixed a crash that could happen when the mouse was moved out of the map control while an UDBScript was modifying the map 2022-03-15 21:31:00 +01:00
biwa
9b08454138 Edit Selection Mode: improved handling of texture transformation (still doesn't work 100% correctly) 2022-03-14 19:52:46 +01:00
biwa
e2ed08261e Map Analysis Mode: fixed an issue where lines were erroneously reported as overlapping in certain situations. Fixes #713 2022-03-11 12:31:48 +01:00
biwa
69fb4ba413 Visual Mode: Fixed a problem where using visual sloping a slope handle around itself resulted in invalid slopes 2022-03-05 10:37:00 +01:00
biwa
12f0d53775 Copy and Paste Properties: fixed a problem where the "fadecolor" GZDoom UDMF sector property was not copied/pasted 2022-02-19 08:47:30 +01:00
biwa
6c2ad3efaf Linedefs Mode: further speed improvements related to sector labels 2022-02-08 21:30:54 +01:00
biwa
e0bd927450 Visual Mode: fixed a problem where offsetting the middle texture of double sided lines would not work under certain circumstances. Fixes #702 2022-02-08 19:07:02 +01:00
biwa
7d11b0dd27 Linedefs Mode: fixed a problem where sector labels and linedef selection labels were not shown 2022-02-06 13:55:37 +01:00
volte
be06471f52
Vertex rendering options (#701)
* Extended rendering options for drawing vertices
* Fixed vertex scale slider behaviour
* Force plot highlighted vertex in DragSectorsMode
* Moved ShouldRenderVertices property into the properties region
* made config file variable lower case to be in line with other config file variables
2022-02-06 12:19:03 +01:00
biwa
c425b2bdc9 Visual Mode: added actions to lower and raise map elements by the current grid size (no defaults bound). Resolves #699 2022-02-05 18:40:08 +01:00
biwa
6259b6d99f Linedefs Mode: improved performance when showing the vertex insertion preview 2022-02-05 00:44:04 +01:00
biwa
484b0817bd Snap selection to grid: fixed a problem that could cause a crash if geometry got removed by snapping it to the grid 2022-02-03 19:35:10 +01:00
biwa
b369b944f9 Visual Mode: fixed a problem that resulted in incorrect texture offsets when moving a texture by grid size, and the grid was a multiple of the texture size 2022-02-02 19:37:43 +01:00
biwa
6f8d617347 Fixed typos introduced in 78ded20481. 2022-01-29 18:59:24 +01:00
biwa
c12b9f624d OBJ Exporter: fixed a problem where the model path controls were disabled unless creation of MODELDEF was enabled. Fixes #692 2022-01-29 18:37:41 +01:00
biwa
78ded20481 GZDoom game configuration: added support for distinct upper/middle/lower sidedef brightness levels. Resolves #694 2022-01-29 14:48:41 +01:00
volte
02b0e93049
Added radial drawing capability to Rectangle and Ellipse tool (#689) 2022-01-16 20:42:45 +01:00
biwa
9612b80924 Visual Mode: added toggleable option to select all adjacent visual vertex slope handle when selecting a visual slope vertex handle. The action is called "Toggle Adjacent Visual Vertex Slope Selection" 2022-01-07 16:28:06 +01:00
volte
7fbd07e586
New feature: classic lighting renderer for visual mode (#680)
Added classic rendering mode to closer emulate software renderer visuals in visual mode
2022-01-04 20:17:12 +01:00
volte
90896acd43
Additional camera movement actions in visual mode (#682)
Added "Orbit" and "Move Camera to Cursor" visual mode actions (not bound by default)
2022-01-03 15:46:00 +01:00
biwa
bc18ae1558 Event lines are now shown between things and map elements even if the thing doesn't have an action, but directly uses its args. Resolves #676 2021-12-26 11:40:13 +01:00
biwa
634225b77b UDBScript: Exported the classes Linedef, Sector, Sidedef, Thing, and Vertex, so that they can be used with instanceof
UDBScript: Map class: the getSidedefsFromSelectedLinedefs() method now correctly only returns the Sidedefs of selected Linedefs in visual mode (and not also the highlighted one)
UDBScript: Map class: added a new getSidedefsFromSelectedOrHighlightedLinedefs() method as the equivalent to the other getSelectedOrHighlighted*() methods
UDBScript: Sector class: added new floorSelected, ceilingSelected, floorHighlighted, and ceilingHighlighted properties. Those are mostly useful in visual mode, since they always return true when the Sector is selected or highlighted in the classic modes. The properties are read-only
UDBScript: Sidedef class: added new upperSelected, middleSelected, lowerSelected, upperHighlighted, middleHighlighted, and lowerHighlighted properties. Those are mostly useful in visual mode, since they always return true when the parent Linedef is selected or highlighted in the classic modes. The properties are read-only
UDBScript: added new example to apply textures for floor/ceiling and upper/middle/lower texture for selected map elements
UDBScript: updated documentation
2021-12-25 14:43:56 +01:00
biwa
0f51f23360 Improved associations between arbitrary UDMF fields (used by the Eternity Engine game configuration) 2021-12-17 16:33:42 +01:00
biwa
bc2a74d155 Find and Replace Mode: fixed a problem where linedef activation flags could not be found or replaced. Fixes #667 2021-12-14 21:29:05 +01:00
biwa
6f0330d650 Drag Geometry Mode: floor and ceiling panning are now correctly preserved when dragging geometry. Fixes 648 2021-11-28 15:52:09 +01:00
biwa
5eb438e3ba
Add map scripting capabilities to UDB (#656)
Added map scripting capabilities to UDB (#656). Documentation at https://biwa.github.io/udbscript-docs/
2021-11-28 14:00:24 +01:00
biwa
7448e0fb05 Fixed a crash when undoing/redoing while in Things Mode 2021-10-24 20:28:36 +02:00
biwa
a0971e0ef2 Added option to reselect changed map elements after undo/redo 2021-10-24 19:22:00 +02:00
biwa
ca264c71b1 Visual Mode: fixed a bug where textures on 3D floors were not scaled correctly when using the upper/lower texture 3D floor flags. Fixes #640 2021-10-21 20:25:56 +02:00
biwa
cbe231c853 Image Exporter: added option to chose between taking sector colors into account or not when exporting. Resolves #635 2021-10-14 21:43:41 +02:00
biwa
c2a6e577c7 Image Exporter: fixed a bug where texture scales were not taken into account when exporting. Fixes #634 2021-10-14 21:09:49 +02:00
biwa
dee9a2a183 Map Analysis Mode: checked status of checks is now remembered between sessions. Resolves #629 2021-10-13 22:51:28 +02:00
biwa
a53198f44e Find And Replace Mode: fixed a bug where searching for UDMF fields in a selection would crash 2021-09-19 22:45:55 +02:00
biwa
0039945086 Eternity Engine game configuration: it's again possible to set the floor and ceiling brightness independently from the sector brightness 2021-09-13 21:19:48 +02:00
biwa
0b70b08bd8 Fixed some compiler warnings 2021-09-06 23:43:30 +02:00
biwa
da52f71154 Game configurations: added option to enable/disable GZDoom style distinct brightness for walls/ceilings/floors. Fixes #618 2021-09-06 23:05:58 +02:00
biwa
5a19e70c05 Visual Mode: added some safeguards against potential crashes that should never happen. Potentially fixes #614 2021-09-05 11:06:50 +02:00
Derek MacDonald
d7a4e2bf8b
Missing/Unused Textures checks cover floor to lowest, next higher & highest (#608) 2021-09-03 18:31:36 +02:00
Derek MacDonald
e75dc2c746
Draws vector arrow between Doom format line-to-line specials (#602) 2021-08-25 20:31:28 +02:00
biwa
b77bb9fe6f Visual Mode: fixed a problem where highlighted visual slope handles were not highlighted anymore after clearing the selection 2021-08-24 20:25:36 +02:00
Derek MacDonald
166e3281d2
Don't auto-add upper texture for lower adjacent sky sectors (#594) 2021-08-14 11:33:52 +02:00