A map editor for UDMF levels in SRB2, forked from Ultimate Doom Builder.
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2016-11-04 12:41:50 +00:00
Build Updater: replaced "The editor needs to be closed" message with a custom window. 2016-11-04 12:41:50 +00:00
Documents Added, Edit Sectors window: added UI for floor/ceiling portals. 2016-10-11 12:58:35 +00:00
Help Added, Game configurations: added "ignoreddirectories" parameter. It lists directory names to be ignored when loading PK3/PK7/Directory resources. 2016-10-24 19:19:11 +00:00
Resources Added, Texture Browser: wad resources now have subgroups. 2015-03-22 20:43:05 +00:00
Setup Updated Scintilla control to ScintillaNET 3.5.6 (https://github.com/jacobslusser/ScintillaNET). Scintilla.dll is no longer used by GZDB and can be safely removed. 2016-01-27 14:08:15 +00:00
Source Updater: replaced "The editor needs to be closed" message with a custom window. 2016-11-04 12:41:50 +00:00
Tests @ Textures scaled with UDMF scaling fields in GZDoom mode are now correctly displayed and alignable (except autoalign: todo) 2011-12-04 22:24:01 +00:00
Builder.sln Added "Automap Mode" plugin by Boris Iwansky. 2016-06-16 22:05:17 +00:00
ChangelogMaker.exe Added ChangelogMaker tool, updated MakeSVNRelease.bat 2014-09-30 13:29:02 +00:00
Clean Rebuild.bat Added "Automap Mode" plugin by Boris Iwansky. 2016-06-16 22:05:17 +00:00
CompileHelp.bat Script Editor: added a simple snippets system. 2014-05-13 09:43:58 +00:00
MakeRelease.bat Added "Automap Mode" plugin by Boris Iwansky. 2016-06-16 22:05:17 +00:00
MakeSVNRelease.bat Fixed a crash when changing Custom Field type to Sector/Linedef/Thing Tag. 2016-10-08 21:09:55 +00:00
VersionFromEXE.exe Updater was using incorrect icon... 2016-10-08 21:36:51 +00:00
VersionFromSVN.exe Fixed, Map Analysis mode: in some cases "Check stuck things" check didn't work properly. 2015-10-26 11:58:33 +00:00