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Boom_common.cfg
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Visual mode: "Fit Textures" action can now fit textures across multiple selected surfaces. A number of times to repeat a texture can now be specified.
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2014-12-22 21:36:49 +00:00 |
Boom_generalized.cfg
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Changed, Select Similar Sectors action: when "Effect" option is enabled, all sectors with at least one matching generalized/predefined effect will be selected.
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2016-03-21 15:19:14 +00:00 |
Boom_linedefs.cfg
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Added, Visual mode: added support for "Change Floor Brightness to this Brightness" and "Change Ceiling Brightness to this Brightness" Boom actions.
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2016-07-20 19:17:31 +00:00 |
Boom_misc.cfg
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Fixed, Map Analysis mode, "Check stuck things" check: rewritten parts of the flags checking logic to allow more accurate flag checks.
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2015-12-28 15:01:53 +00:00 |
Boom_things.cfg
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Added GZDoom's glowing flats (http://www.zdoom.org/wiki/GLDEFS#Glowing_flats) support to Classic and Visual modes.
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2015-04-14 11:33:57 +00:00 |
Common.cfg
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Game configurations: moved Zandronum linedef definitions to Zandronum_linedefs.cfg.
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2014-12-05 19:42:31 +00:00 |
Doom2_things.cfg
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Game configurations: added "locksprite" thing property.
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2015-03-30 14:29:15 +00:00 |
Doom_common.cfg
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Added "Split Joined Sectors" Edit menu item and toolbar button. When enabled, joined sectors adjacent to drawn lines will be split.
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2016-06-15 22:02:51 +00:00 |
Doom_linedefs.cfg
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Doom_misc.cfg
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Fixed, Map Analysis mode, "Check stuck things" check: rewritten parts of the flags checking logic to allow more accurate flag checks.
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2015-12-28 15:01:53 +00:00 |
Doom_sectors.cfg
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Changed, Select Similar Sectors action: when "Effect" option is enabled, all sectors with at least one matching generalized/predefined effect will be selected.
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2016-03-21 15:19:14 +00:00 |
Doom_texturesets.cfg
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Doom_things.cfg
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Fixed a typo (Stalagtite - > Stalagmite).
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2016-09-10 20:57:29 +00:00 |
Eternity_common.cfg
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Added: action argument inputs now support incremental increase/decrease prefixes (+++ and ---).
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2016-08-29 10:06:16 +00:00 |
Eternity_generalized.cfg
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Added: action argument inputs now support incremental increase/decrease prefixes (+++ and ---).
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2016-08-29 10:06:16 +00:00 |
Eternity_linedefs.cfg
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Added: action argument inputs now support incremental increase/decrease prefixes (+++ and ---).
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2016-08-29 10:06:16 +00:00 |
Eternity_misc.cfg
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Added: action argument inputs now support incremental increase/decrease prefixes (+++ and ---).
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2016-08-29 10:06:16 +00:00 |
Eternity_things.cfg
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Added: action argument inputs now support incremental increase/decrease prefixes (+++ and ---).
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2016-08-29 10:06:16 +00:00 |
Game_Doom.cfg
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Added LOCKDEFS parser.
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2016-07-14 23:39:48 +00:00 |
Game_Heretic.cfg
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Added LOCKDEFS parser.
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2016-07-14 23:39:48 +00:00 |
Game_Hexen.cfg
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Added LOCKDEFS parser.
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2016-07-14 23:39:48 +00:00 |
Game_Strife.cfg
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Added LOCKDEFS parser.
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2016-07-14 23:39:48 +00:00 |
GZDoom_things.cfg
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Added, Game configurations: added "targetclasses" argument property. Can be used with argument type 14 (Thing Tag). When set, only things of given classes will be shown in the argument dropdown list in Edit Things window.
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2016-04-04 12:09:38 +00:00 |
Heretic_common.cfg
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Game Configurations: added Vanilla Strife, Vanilla Heretic and Vanilla Hexen game configurations.
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2015-10-21 13:35:42 +00:00 |
Heretic_linedefs.cfg
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Heretic_misc.cfg
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Game Configurations: added Vanilla Strife, Vanilla Heretic and Vanilla Hexen game configurations.
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2015-10-21 13:35:42 +00:00 |
Heretic_sectors.cfg
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Fixed: "Sectors -> Select Things in Selected Sectors" menu item was not triggering the appropriate action.
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2015-10-23 12:01:27 +00:00 |
Heretic_texturesets.cfg
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Heretic_things.cfg
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Thing Browser Control: fixed cosmetic focusing issue. When Things list is focused, you can now start typing to change the Filter.
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2015-11-16 21:10:11 +00:00 |
Hexen_common.cfg
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Game Configurations: added Vanilla Strife, Vanilla Heretic and Vanilla Hexen game configurations.
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2015-10-21 13:35:42 +00:00 |
Hexen_linedefs.cfg
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Added, Visual mode: added "Toggle Alpha-based Texture Highlighting" action. When enabled, 3d floor textures and middle textures on double-sided lines will be highlighted only when the crosshair points at a non-transparent pixel.
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2016-06-13 23:37:55 +00:00 |
Hexen_misc.cfg
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Fixed, Map Analysis mode, "Check stuck things" check: rewritten parts of the flags checking logic to allow more accurate flag checks.
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2015-12-28 15:01:53 +00:00 |
Hexen_sectors.cfg
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Fixed: "Sectors -> Select Things in Selected Sectors" menu item was not triggering the appropriate action.
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2015-10-23 12:01:27 +00:00 |
Hexen_texturesets.cfg
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Hexen_things.cfg
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Fixed, Visual mode: "Rotate CW"/"Rotate CCW" actions should update thing-based effects when used on Things.
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2016-05-02 15:01:13 +00:00 |
Skulltag_things.cfg
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Changed, Numeric textboxes: you can now hold Ctrl or Shift keys while clicking a textbox buttons or using mouse wheel on a textbox to change value increment step.
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2015-03-23 14:19:23 +00:00 |
Strife_common.cfg
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Game Configurations: added Vanilla Strife, Vanilla Heretic and Vanilla Hexen game configurations.
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2015-10-21 13:35:42 +00:00 |
Strife_linedefs.cfg
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Updated, Visual mode, UDMF: "Change Texture Scale" actions now take camera and texture angles into account when used on floors/ceilings.
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2016-09-06 12:05:47 +00:00 |
Strife_misc.cfg
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Game Configurations: added Vanilla Strife, Vanilla Heretic and Vanilla Hexen game configurations.
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2015-10-21 13:35:42 +00:00 |
Strife_sectors.cfg
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Fixed: "Sectors -> Select Things in Selected Sectors" menu item was not triggering the appropriate action.
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2015-10-23 12:01:27 +00:00 |
Strife_texturesets.cfg
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Strife_things.cfg
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Updated, Visual mode, UDMF: "Change Texture Scale" actions now take camera and texture angles into account when used on floors/ceilings.
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2016-09-06 12:05:47 +00:00 |
Test_params.cfg
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Fixed: "Sectors -> Select Things in Selected Sectors" menu item was not triggering the appropriate action.
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2015-10-23 12:01:27 +00:00 |
UDMF_misc.cfg
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Added, Sector Edit window, UDMF: added UI for sector damage-realted properties.
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2016-02-22 12:33:19 +00:00 |
Zandronum_common.cfg
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Zandronum_linedefs.cfg
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Game configurations: moved Zandronum linedef definitions to Zandronum_linedefs.cfg.
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2014-12-05 19:42:31 +00:00 |
Zandronum_misc.cfg
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Zandronum_texturesets.cfg
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Zandronum_things.cfg
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Changed, Numeric textboxes: you can now hold Ctrl or Shift keys while clicking a textbox buttons or using mouse wheel on a textbox to change value increment step.
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2015-03-23 14:19:23 +00:00 |
ZDoom_common.cfg
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Added "localsidedeftextureoffsets" Game configuration setting. When set to true, enables in-editor support for individual offsets of upper/middle/lower sidedef textures. Affects UDMF map format only. - based on diff patch by Altazimuth.
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2016-09-05 18:36:22 +00:00 |
ZDoom_generalized.cfg
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Changed, Select Similar Sectors action: when "Effect" option is enabled, all sectors with at least one matching generalized/predefined effect will be selected.
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2016-03-21 15:19:14 +00:00 |
ZDoom_linedefs.cfg
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Added, Visual mode: added "Toggle Alpha-based Texture Highlighting" action. When enabled, 3d floor textures and middle textures on double-sided lines will be highlighted only when the crosshair points at a non-transparent pixel.
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2016-06-13 23:37:55 +00:00 |
ZDoom_misc.cfg
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Added "flagsrename" Game configurations property. It allows to override Thing flag names for specific things.
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2016-07-15 14:07:30 +00:00 |
ZDoom_sectors.cfg
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Added: dynamically added side panel tabs now play notify animation when the side panel is collapsed.
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2016-04-15 14:24:18 +00:00 |
ZDoom_things.cfg
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Added "flagsrename" Game configurations property. It allows to override Thing flag names for specific things.
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2016-07-15 14:07:30 +00:00 |