mirror of
https://git.do.srb2.org/STJr/UltimateZoneBuilder.git
synced 2024-12-18 16:10:58 +00:00
592887a086
Configurations: all 64 game configuration are now available by default. Game Configurations window: game configurations can now be disabled. This setting is mostly cosmetic. When a game configuration is disabled, it won't be shown in "game configuration" dropdowns in New\Open Map Options and Map Options windows. If a map's .dbs file specifies a disabled configuration, it will be picked as a map configuration anyway. Linedefs mode: vertex insert preview logic used Highlight range instead of Stitch range (which is used when draw mode engages). Visual mode: double-sided middle textures were not selected when using "Select" action with "with same texture" modifier. Textures: some optimizations in patch blending code. ZDoom ACS script configuration: added definitions for StrLeft, StrMid and StrRight functions.
700 lines
8.2 KiB
INI
700 lines
8.2 KiB
INI
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misc
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{
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0
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{
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title = "None";
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prefix = "";
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}
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}
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door
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{
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title = "Door";
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1
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{
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title = "Door Open Wait Close (also monsters)";
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prefix = "DR";
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}
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2
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{
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title = "Door Open Stay";
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prefix = "W1";
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}
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3
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{
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title = "Door Close Stay";
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prefix = "W1";
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}
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4
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{
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title = "Door Open Wait Close";
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prefix = "W1";
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}
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16
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{
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title = "Door Close Wait Open";
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prefix = "W1";
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}
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26
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{
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title = "Door (Blue) Open Wait Close";
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prefix = "DR";
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}
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27
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{
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title = "Door (Yellow) Open Wait Close";
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prefix = "DR";
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}
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28
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{
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title = "Door (Red) Open Wait Close";
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prefix = "DR";
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}
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29
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{
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title = "Door Open Wait Close";
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prefix = "S1";
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}
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31
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{
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title = "Door Open Stay";
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prefix = "D1";
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}
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32
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{
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title = "Door (Blue) Open Stay";
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prefix = "D1";
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}
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33
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{
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title = "Door (Red) Open Stay";
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prefix = "D1";
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}
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34
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{
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title = "Door (Yellow) Open Stay";
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prefix = "D1";
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}
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42
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{
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title = "Door Close Stay";
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prefix = "SR";
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}
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46
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{
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title = "Door Open Stay";
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prefix = "GR";
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}
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50
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{
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title = "Door Close Stay";
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prefix = "S1";
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}
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61
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{
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title = "Door Open Stay";
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prefix = "SR";
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}
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63
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{
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title = "Door Open Wait Close";
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prefix = "SR";
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}
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75
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{
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title = "Door Close Stay";
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prefix = "WR";
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}
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76
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{
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title = "Door Close Stay Open";
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prefix = "WR";
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}
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86
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{
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title = "Door Open Stay";
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prefix = "WR";
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}
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90
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{
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title = "Door Open Wait Close";
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prefix = "WR";
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}
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103
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{
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title = "Door Open Stay";
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prefix = "S1";
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}
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}
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floor
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{
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title = "Floor";
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5
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{
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title = "Floor Raise to Lowest Ceiling";
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prefix = "W1";
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}
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9
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{
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title = "Floor Raise Donut (changes texture)";
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prefix = "S1";
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}
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14
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{
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title = "Floor Raise by 32 (changes texture)";
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prefix = "S1";
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}
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15
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{
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title = "Floor Raise by 24 (changes texture)";
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prefix = "S1";
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}
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18
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{
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title = "Floor Raise to Next Higher Floor";
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prefix = "S1";
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}
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19
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{
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title = "Floor Lower to Highest Floor";
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prefix = "W1";
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}
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20
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{
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title = "Floor Raise to Next Higher Floor (changes texture)";
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prefix = "S1";
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}
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22
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{
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title = "Floor Raise to Next Higher Floor (changes texture)";
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prefix = "W1";
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}
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23
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{
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title = "Floor Lower to Lowest Floor";
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prefix = "S1";
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}
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24
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{
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title = "Floor Raise to Lowest Ceiling";
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prefix = "G1";
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}
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30
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{
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title = "Floor Raise by Shortest Lower Texture";
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prefix = "W1";
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}
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36
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{
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title = "Floor Lower to 8 above Highest Floor";
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prefix = "W1";
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}
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37
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{
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title = "Floor Lower to Lowest Floor (changes texture)";
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prefix = "W1";
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}
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38
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{
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title = "Floor Lower to Lowest Floor";
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prefix = "W1";
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}
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45
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{
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title = "Floor Lower to Highest Floor";
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prefix = "SR";
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}
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47
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{
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title = "Floor Raise to Next Higher Floor (changes texture)";
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prefix = "G1";
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}
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53
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{
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title = "Floor Start Moving Up and Down";
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prefix = "W1";
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}
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54
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{
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title = "Floor Stop Moving";
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prefix = "W1";
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}
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55
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{
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title = "Floor Raise to 8 below Lowest Ceiling (crushes)";
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prefix = "S1";
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}
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56
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{
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title = "Floor Raise to 8 below Lowest Ceiling (crushes)";
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prefix = "W1";
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}
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58
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{
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title = "Floor Raise by 24";
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prefix = "W1";
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}
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59
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{
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title = "Floor Raise by 24 (changes texture)";
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prefix = "W1";
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}
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60
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{
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title = "Floor Lower to Lowest Floor";
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prefix = "SR";
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}
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64
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{
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title = "Floor Raise to Lowest Ceiling";
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prefix = "SR";
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}
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65
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{
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title = "Floor Raise to 8 below Lowest Ceiling (crushes)";
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prefix = "SR";
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}
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66
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{
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title = "Floor Raise by 24 (changes texture)";
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prefix = "SR";
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}
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67
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{
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title = "Floor Raise by 32 (changes texture)";
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prefix = "SR";
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}
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68
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{
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title = "Floor Raise to Next Higher Floor (changes texture)";
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prefix = "SR";
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}
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69
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{
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title = "Floor Raise to Next Higher Floor";
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prefix = "SR";
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}
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70
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{
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title = "Floor Lower to 8 above Highest Floor";
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prefix = "SR";
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}
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71
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{
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title = "Floor Lower to 8 above Highest Floor";
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prefix = "S1";
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}
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82
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{
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title = "Floor Lower to Lowest Floor";
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prefix = "WR";
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}
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83
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{
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title = "Floor Lower to Highest Floor";
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prefix = "WR";
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}
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84
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{
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title = "Floor Lower to Lowest Floor (changes texture)";
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prefix = "WR";
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}
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87
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{
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title = "Floor Start Moving Up and Down";
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prefix = "WR";
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}
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89
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{
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title = "Floor Stop Moving";
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prefix = "WR";
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}
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91
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{
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title = "Floor Raise to Lowest Ceiling";
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prefix = "WR";
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}
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92
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{
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title = "Floor Raise by 24";
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prefix = "WR";
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}
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93
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{
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title = "Floor Raise by 24 (changes texture)";
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prefix = "WR";
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}
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94
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{
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title = "Floor Raise to 8 below Lowest Ceiling (crushes)";
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prefix = "WR";
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}
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95
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{
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title = "Floor Raise to Next Higher Floor (changes texture)";
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prefix = "WR";
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}
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96
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{
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title = "Floor Raise by Shortest Lower Texture";
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prefix = "WR";
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}
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98
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{
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title = "Floor Lower to 8 above Highest Floor";
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prefix = "WR";
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}
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101
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{
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title = "Floor Raise to Lowest Ceiling";
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prefix = "S1";
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}
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102
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{
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title = "Floor Lower to Highest Floor";
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prefix = "S1";
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}
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}
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crusher
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{
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title = "Crusher";
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6
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{
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title = "Crusher Start with Fast Damage";
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prefix = "W1";
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}
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25
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{
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title = "Crusher Start with Slow Damage";
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prefix = "W1";
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}
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57
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{
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title = "Crusher Stop";
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prefix = "W1";
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}
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73
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{
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title = "Crusher Start with Slow Damage";
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prefix = "WR";
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}
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74
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{
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title = "Crusher Stop";
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prefix = "WR";
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}
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77
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{
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title = "Crusher Start with Fast Damage";
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prefix = "WR";
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}
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}
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stairs
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{
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title = "Stairs";
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7
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{
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title = "Stairs Raise by 8";
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prefix = "S1";
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}
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8
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{
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title = "Stairs Raise by 8";
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prefix = "W1";
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}
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}
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lift
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{
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title = "Lift";
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10
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{
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title = "Lift Lower Wait Raise";
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prefix = "W1";
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}
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21
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{
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title = "Lift Lower Wait Raise";
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prefix = "S1";
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}
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62
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{
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title = "Lift Lower Wait Raise";
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prefix = "SR";
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}
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88
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{
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title = "Lift Lower Wait Raise";
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prefix = "WR";
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}
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}
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exit
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{
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title = "Exit";
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11
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{
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title = "Exit Level";
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prefix = "S1";
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}
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51
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{
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title = "Exit Level (goes to secret level)";
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prefix = "S1";
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}
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52
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{
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title = "Exit Level";
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prefix = "W1";
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}
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105
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{
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title = "Exit Level (goes to secret level)";
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prefix = "W1";
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}
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}
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light
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{
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title = "Light";
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12
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{
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title = "Light Change to Brightest Adjacent";
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prefix = "W1";
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}
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13
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{
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title = "Light Change to Brightest";
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prefix = "W1";
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}
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17
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{
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title = "Light Start Blinking";
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prefix = "W1";
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}
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35
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{
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title = "Light Change to Darkest";
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prefix = "W1";
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}
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79
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{
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title = "Light Change to Darkest";
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prefix = "WR";
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}
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80
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{
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title = "Light Change to Brightest Adjacent";
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prefix = "WR";
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}
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81
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{
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title = "Light Change to Brightest";
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prefix = "WR";
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}
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104
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{
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title = "Light Change to Darkest Adjacent";
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prefix = "W1";
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}
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}
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ceiling
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{
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title = "Ceiling";
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40
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{
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title = "Ceiling Raise to Highest Ceiling";
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prefix = "W1";
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}
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41
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{
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title = "Ceiling Lower to Floor";
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prefix = "S1";
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}
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43
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{
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title = "Ceiling Lower to Floor";
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prefix = "SR";
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}
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44
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{
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title = "Ceiling Lower to 8 above Floor";
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prefix = "W1";
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}
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49
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{
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title = "Ceiling Lower to 8 above Floor";
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prefix = "S1";
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}
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72
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{
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title = "Ceiling Lower to 8 above Floor";
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prefix = "WR";
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}
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}
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scroll
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{
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title = "Scroll";
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48
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{
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title = "Scroll Texture Left";
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prefix = "";
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}
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99
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{
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title = "Scroll Texture Right";
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prefix = "";
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}
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}
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build
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{
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title = "Build";
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106
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{
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title = "Build Stairs (16 Tall)";
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prefix = "W1";
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}
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107
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{
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title = "Build Stairs (16 Tall)";
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prefix = "S1";
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}
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}
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teleport
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{
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title = "Teleport";
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97
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{
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title = "Teleport";
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prefix = "WR";
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}
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39
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{
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title = "Teleport";
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prefix = "W1";
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}
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}
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