UltimateZoneBuilder/Build/Configurations/Includes
MaxED 6b62b4f3d2 Added multiple engine support for any game configuration.
Floor and ceiling textures are now moved more predictably by arrow keys in GZDoom Visual mode.
Walls texture coordinates are always rounded when moved by arrow keys in Visual modes.
Linedef info panel: relative UDMF light values are now shown like this: 16 (128), which means "UDMF light value" ("total surface brightness (UDMF light value + sector brightness)")
Player is now spawned at camera height when testing from current location in Visual modes.
Focus is now properly restored after testing from current location in Visual modes.
Updated Heretic_sectors.cfg and Heretic_things.cfg as described here: http://www.doombuilder.com/forums/viewtopic.php?f=11&t=357
Changed sprites of artifacts in Hexen_things.cfg to proper ones.
Renamed Skulltag configs to Zandronum
2012-11-02 23:11:38 +00:00
..
Action2_misc.cfg 2012-04-17 19:13:47 +00:00
Action2_texturesets.cfg 2012-04-17 19:13:47 +00:00
Action2_things.cfg 2012-04-17 19:13:47 +00:00
Boom_generalized.cfg @ Total restructure of the game configuration includes 2009-07-30 18:10:57 +00:00
Boom_linedefs.cfg Fixed some configuration inaccuracies. 2010-10-03 13:39:37 +00:00
Boom_misc.cfg Floor and ceiling brightness levels of 3d-floors can now be edited properly in GZDoom Visual mode. 2012-08-27 11:39:14 +00:00
Boom_things.cfg Updated ZDoom ACC to 1.53 2012-08-30 23:28:45 +00:00
Chex3_texturesets.cfg 2012-04-17 19:13:47 +00:00
Chex3_things.cfg 2012-04-17 19:13:47 +00:00
Chex_misc.cfg 2012-04-17 19:13:47 +00:00
Chex_texturesets.cfg 2012-04-17 19:13:47 +00:00
Chex_things.cfg 2012-04-17 19:13:47 +00:00
Common.cfg Added GLDEFS and (Z)MAPINFO parsers. 2012-06-01 10:17:47 +00:00
Doom2_things.cfg Fixed severe lags during Texture Browser opening when resource wad for current texture had lots of textures. 2012-09-05 10:31:32 +00:00
Doom_linedefs.cfg Fixed some configuration inaccuracies. 2010-10-03 13:39:37 +00:00
Doom_misc.cfg Floor and ceiling brightness levels of 3d-floors can now be edited properly in GZDoom Visual mode. 2012-08-27 11:39:14 +00:00
Doom_sectors.cfg Fixed incorrect sector effects flashing speeds in the descriptions 2009-08-22 21:21:40 +00:00
Doom_texturesets.cfg @ Total restructure of the game configuration includes 2009-07-30 18:10:57 +00:00
Doom_things.cfg 3d-floor's floor and ceiling can be dragged properly in GZDoom Visual mode. 2012-07-05 00:03:40 +00:00
Doomsday_misc.cfg jDoom, Legacy and Risen3D game configurations now makes use of included configurations 2009-07-30 20:21:04 +00:00
Edge_linedefs.cfg @ Total restructure of the game configuration includes 2009-07-30 18:10:57 +00:00
Edge_sectors.cfg @ Total restructure of the game configuration includes 2009-07-30 18:10:57 +00:00
Edge_things.cfg @ Total restructure of the game configuration includes 2009-07-30 18:10:57 +00:00
Eternity_linedefs.cfg Update Eternity Game Configuration (thanks esselfortium) 2010-08-30 14:47:27 +00:00
Eternity_misc.cfg @ Total restructure of the game configuration includes 2009-07-30 18:10:57 +00:00
Eternity_things.cfg @ Total restructure of the game configuration includes 2009-07-30 18:10:57 +00:00
GZDoom_things.cfg Dynamic lights had 0 width and height in Skulltag config, so they weren't shown in Visual modes. 2012-09-09 19:14:03 +00:00
Harmony_misc.cfg 2012-04-17 19:13:47 +00:00
Harmony_texturesets.cfg 2012-04-17 19:13:47 +00:00
Harmony_things.cfg 2012-04-17 19:13:47 +00:00
Heretic_linedefs.cfg @ Total restructure of the game configuration includes 2009-07-30 18:10:57 +00:00
Heretic_misc.cfg 2012-04-17 19:13:47 +00:00
Heretic_sectors.cfg Added multiple engine support for any game configuration. 2012-11-02 23:11:38 +00:00
Heretic_texturesets.cfg @ Total restructure of the game configuration includes 2009-07-30 18:10:57 +00:00
Heretic_things.cfg Added multiple engine support for any game configuration. 2012-11-02 23:11:38 +00:00
Hexen_linedefs.cfg GZDoom Builder 1.07a: 2012-06-03 01:10:29 +00:00
Hexen_misc.cfg Floor and ceiling brightness levels of 3d-floors can now be edited properly in GZDoom Visual mode. 2012-08-27 11:39:14 +00:00
Hexen_sectors.cfg @ Total restructure of the game configuration includes 2009-07-30 18:10:57 +00:00
Hexen_texturesets.cfg 2012-04-17 19:13:47 +00:00
Hexen_things.cfg Added multiple engine support for any game configuration. 2012-11-02 23:11:38 +00:00
Strife_linedefs.cfg Strife game configuration now makes use of included configurations 2009-07-31 07:54:05 +00:00
Strife_misc.cfg 2012-04-17 19:13:47 +00:00
Strife_sectors.cfg Strife game configuration now makes use of included configurations 2009-07-31 07:54:05 +00:00
Strife_texturesets.cfg 2012-04-17 19:13:47 +00:00
Strife_things.cfg 2012-04-17 19:13:47 +00:00
UDMF_misc.cfg Floor and ceiling brightness levels of 3d-floors can now be edited properly in GZDoom Visual mode. 2012-08-27 11:39:14 +00:00
Zandronum_common.cfg Added multiple engine support for any game configuration. 2012-11-02 23:11:38 +00:00
Zandronum_linedefs.cfg Added multiple engine support for any game configuration. 2012-11-02 23:11:38 +00:00
Zandronum_misc.cfg Added multiple engine support for any game configuration. 2012-11-02 23:11:38 +00:00
Zandronum_texturesets.cfg Added multiple engine support for any game configuration. 2012-11-02 23:11:38 +00:00
Zandronum_things.cfg Added multiple engine support for any game configuration. 2012-11-02 23:11:38 +00:00
ZDoom_common.cfg Added multiple engine support for any game configuration. 2012-11-02 23:11:38 +00:00
ZDoom_generalized.cfg 2012-04-17 19:13:47 +00:00
ZDoom_linedefs.cfg Added multiple engine support for any game configuration. 2012-11-02 23:11:38 +00:00
ZDoom_misc.cfg Floor and ceiling brightness levels of 3d-floors can now be edited properly in GZDoom Visual mode. 2012-08-27 11:39:14 +00:00
ZDoom_sectors.cfg 2012-04-17 19:13:47 +00:00
ZDoom_things.cfg Event lines are now shown for ActorMover. 2012-09-26 00:04:17 +00:00