UltimateZoneBuilder/Build/Configurations/Includes/ZDoom_common.cfg
MaxED 6b62b4f3d2 Added multiple engine support for any game configuration.
Floor and ceiling textures are now moved more predictably by arrow keys in GZDoom Visual mode.
Walls texture coordinates are always rounded when moved by arrow keys in Visual modes.
Linedef info panel: relative UDMF light values are now shown like this: 16 (128), which means "UDMF light value" ("total surface brightness (UDMF light value + sector brightness)")
Player is now spawned at camera height when testing from current location in Visual modes.
Focus is now properly restored after testing from current location in Visual modes.
Updated Heretic_sectors.cfg and Heretic_things.cfg as described here: http://www.doombuilder.com/forums/viewtopic.php?f=11&t=357
Changed sprites of artifacts in Hexen_things.cfg to proper ones.
Renamed Skulltag configs to Zandronum
2012-11-02 23:11:38 +00:00

738 lines
18 KiB
INI

// ***********************************************************
// * *
// * These values are the same for Doom format, Hexen format *
// * and UDMF; as well as for ZDoom, GZDoom and Zandronum *
// * *
// ***********************************************************
common
{
// Some common settings
include("Common.cfg");
// Default testing parameters
testparameters = "-iwad \"%WP\" -skill \"%S\" -file \"%AP\" \"%F\" +map %L %NM";
// Default nodebuilder configurations
defaultsavecompiler = "zdbsp_normal";
defaulttestcompiler = "zdbsp_fast";
// Generalized actions
// generalizedlinedefs is true for Doom format and false for
// the other two, so it's not here.
generalizedsectors = true;
// Texture loading options
mixtexturesflats = true;
defaulttexturescale = 1.0f;
defaultflatscale = 1.0f;
scaledtextureoffsets = true;
// Texture sources
textures
{
include("Doom_misc.cfg", "textures");
include("ZDoom_misc.cfg", "textures");
}
// Patch sources
patches
{
include("Doom_misc.cfg", "patches");
}
// Sprite sources
sprites
{
include("Doom_misc.cfg", "sprites");
}
// Flat sources
flats
{
include("Doom_misc.cfg", "flats");
}
// Colormap sources
colormaps
{
include("Boom_misc.cfg", "colormaps");
}
// Generalized sector types
gen_sectortypes
{
include("ZDoom_generalized.cfg", "gen_sectortypes");
}
}
// ***********************************************************
// * *
// * Doom map format *
// * *
// ***********************************************************
mapformat_doom
{
// The format interface handles the map data format
formatinterface = "DoomMapSetIO";
maplumpnames
{
include("Doom_misc.cfg", "doommaplumpnames");
include("ZDoom_misc.cfg", "doommaplumpnames");
}
// When this is set to true, sectors with the same tag will light up when a line is highlighted
linetagindicatesectors = true;
// Special linedefs
include("ZDoom_misc.cfg", "speciallinedefs_doomhexen");
// Default flags for first new thing
defaultthingflags
{
include("Doom_misc.cfg", "defaultthingflags");
}
// Door making
include("ZDoom_misc.cfg", "doormaking_doom");
// Generalized actions
generalizedlinedefs = true;
// GENERALIZED LINEDEF TYPES
gen_linedeftypes
{
include("Boom_generalized.cfg", "gen_linedeftypes");
}
// DEFAULT SECTOR BRIGHTNESS LEVELS
sectorbrightness
{
include("Doom_misc.cfg", "sectorbrightness");
}
// SECTOR TYPES
sectortypes
{
include("Doom_sectors.cfg");
include("ZDoom_sectors.cfg", "doom");
}
// LINEDEF FLAGS
linedefflags
{
include("Doom_misc.cfg", "linedefflags");
include("Boom_misc.cfg", "linedefflags");
}
// LINEDEF ACTIVATIONS
linedefactivations
{
}
// Linedef flags UDMF translation table
// This is needed for copy/paste and prefabs to work properly
// When the UDMF field name is prefixed with ! it is inverted
linedefflagstranslation
{
include("Doom_misc.cfg", "linedefflagstranslation");
include("Boom_misc.cfg", "linedefflagstranslation");
}
// LINEDEF TYPES
linedeftypes
{
include("Doom_linedefs.cfg");
include("Boom_linedefs.cfg");
include("ZDoom_linedefs.cfg", "doom");
}
// THING FLAGS
thingflags
{
include("Doom_misc.cfg", "thingflags");
include("Boom_misc.cfg", "thingflags");
}
// Thing flags UDMF translation table
// This is needed for copy/paste and prefabs to work properly
// When the UDMF field name is prefixed with ! it is inverted
thingflagstranslation
{
include("Doom_misc.cfg", "thingflagstranslation");
include("Boom_misc.cfg", "thingflagstranslation");
}
// Things flags masks
include("Doom_misc.cfg", "thingflagsmasks");
}
// ***********************************************************
// * *
// * Hexen map format *
// * *
// ***********************************************************
mapformat_hexen
{
// The format interface handles the map data format
formatinterface = "HexenMapSetIO";
maplumpnames
{
include("Doom_misc.cfg", "hexenmaplumpnames");
include("ZDoom_misc.cfg", "hexenmaplumpnames");
}
// When this is set to true, sectors with the same tag will light up when a line is highlighted
linetagindicatesectors = false;
// Special linedefs
include("ZDoom_misc.cfg", "speciallinedefs_doomhexen");
// Default flags for first new thing
defaultthingflags
{
include("ZDoom_misc.cfg", "defaultthingflags");
}
// Door making
include("ZDoom_misc.cfg", "doormaking_hexenudmf");
// Generalized actions
generalizedlinedefs = false;
// DEFAULT SECTOR BRIGHTNESS LEVELS
sectorbrightness
{
include("ZDoom_misc.cfg", "sectorbrightness");
}
// SECTOR TYPES
sectortypes
{
include("ZDoom_sectors.cfg", "zdoom");
}
// LINEDEF FLAGS
linedefflags
{
include("Doom_misc.cfg", "linedefflags");
include("Hexen_misc.cfg", "linedefflags");
include("ZDoom_misc.cfg", "linedefflags");
}
// Activations filter for Hexen type activations
// This filters the activation bits from the flags
linedefactivationsfilter = 7168;
// LINEDEF ACTIVATIONS
// Make sure these are in order from lowest value to highest value
linedefactivations
{
include("Hexen_misc.cfg", "linedefactivations");
include("ZDoom_misc.cfg", "linedefactivations");
}
// Linedef flags UDMF translation table
// This is needed for copy/paste and prefabs to work properly
// When the UDMF field name is prefixed with ! it is inverted
linedefflagstranslation
{
include("Doom_misc.cfg", "linedefflagstranslation");
include("Hexen_misc.cfg", "linedefflagstranslation");
include("ZDoom_misc.cfg", "linedefflagstranslation");
}
// LINEDEF TYPES
linedeftypes
{
include("Hexen_linedefs.cfg");
include("ZDoom_linedefs.cfg", "zdoom");
include("ZDoom_linedefs.cfg", "hexen");
}
// THING FLAGS
thingflags
{
include("Doom_misc.cfg", "thingflags");
include("Hexen_misc.cfg", "thingflags");
include("ZDoom_misc.cfg", "thingflags");
}
// Thing flags UDMF translation table
// This is needed for copy/paste and prefabs to work properly
// When the UDMF field name is prefixed with ! it is inverted
thingflagstranslation
{
include("Doom_misc.cfg", "thingflagstranslation");
include("Hexen_misc.cfg", "thingflagstranslation");
include("ZDoom_misc.cfg", "thingflagstranslation");
}
// Things flags masks
include("Hexen_misc.cfg", "thingflagsmasks");
}
// ***********************************************************
// * *
// * Text map format *
// * *
// ***********************************************************
mapformat_udmf
{
// The format interface handles the map data format
formatinterface = "UniversalMapSetIO";
// Default nodebuilder configurations
defaultsavecompiler = "zdbsp_udmf_normal";
defaulttestcompiler = "zdbsp_udmf_fast";
engine = "zdoom"; // override that so that DB2 uses the correct namespace
maplumpnames
{
include("UDMF_misc.cfg", "udmfmaplumpnames_begin");
include("ZDoom_misc.cfg", "udmfmaplumpnames");
include("UDMF_misc.cfg", "udmfmaplumpnames_end");
}
universalfields
{
include("ZDoom_misc.cfg", "universalfields");
}
// When this is set to true, sectors with the same tag will light up when a line is highlighted
linetagindicatesectors = false;
// Special linedefs
include("ZDoom_misc.cfg", "speciallinedefs_udmf");
// Default flags for first new thing
defaultthingflags
{
include("ZDoom_misc.cfg", "defaultthingflags_udmf");
}
// Door making
include("ZDoom_misc.cfg", "doormaking_hexenudmf");
// Generalized actions
generalizedlinedefs = false;
// DEFAULT SECTOR BRIGHTNESS LEVELS
sectorbrightness
{
include("ZDoom_misc.cfg", "sectorbrightness");
}
// SECTOR TYPES
sectortypes
{
include("ZDoom_sectors.cfg", "zdoom");
}
// LINEDEF FLAGS
linedefflags
{
include("UDMF_misc.cfg", "linedefflags");
include("ZDoom_misc.cfg", "linedefflags_udmf");
}
// LINEDEF ACTIVATIONS
linedefactivations
{
include("UDMF_misc.cfg", "linedefactivations");
include("ZDoom_misc.cfg", "linedefactivations_udmf");
}
// THING FLAGS
thingflags
{
include("UDMF_misc.cfg", "thingflags");
include("ZDoom_misc.cfg", "thingflags_udmf");
}
// How to compare thing flags (for the stuck things error checker)
thingflagscompare
{
include("UDMF_misc.cfg", "thingflagscompare");
include("ZDoom_misc.cfg", "thingflagscompare_udmf");
}
// Things flags masks
include("Hexen_misc.cfg", "thingflagsmasks");
// LINEDEF TYPES
linedeftypes
{
include("Hexen_linedefs.cfg");
include("ZDoom_linedefs.cfg", "zdoom");
include("ZDoom_linedefs.cfg", "udmf");
}
}
// ***********************************************************
// * *
// * Doom: Ultimate Doom, Hell on Earth, Final Doom *
// * *
// ***********************************************************
game_doom
{
// Default lump name for new map
defaultlumpname = "MAP01";
basegame = 1; //mxd: 0 - UNKNOWN, 1 - DOOM, 2 - HERETIC, 3 - HEXEN, 4 - STRIFE,
// Decorate actors to include depending on actor game property
decorategames = "doom";
// Skill levels
skills
{
include("Doom_misc.cfg", "skills");
}
// Door making
makedoortrack = "DOORTRAK";
// Default thing filters
// (these are not required, just useful for new users)
thingsfilters
{
include("Doom_misc.cfg", "thingsfilters");
}
// How to compare thing flags (for the stuck things error checker)
thingflagscompare
{
include("Doom_misc.cfg", "thingflagscompare");
}
// Default texture sets
// (these are not required, but useful for new users)
texturesets
{
include("Doom_texturesets.cfg");
}
}
// ***********************************************************
// * *
// * Heretic: Shadow of the Serpent Riders *
// * *
// ***********************************************************
game_heretic
{
// Default lump name for new map
defaultlumpname = "MAP01";
basegame = 2;
// Decorate actors to include depending on actor game property
decorategames = "heretic raven";
// Skill levels
skills
{
include("Heretic_misc.cfg", "skills");
}
// Door making
makedoortrack = "METL2";
// Default thing filters
// (these are not required, just useful for new users)
thingsfilters
{
include("Doom_misc.cfg", "thingsfilters");
}
// How to compare thing flags (for the stuck things error checker)
thingflagscompare
{
include("Hexen_misc.cfg", "thingflagscompare");
}
// Default texture sets
// (these are not required, but useful for new users)
texturesets
{
include("Heretic_texturesets.cfg");
}
}
// ***********************************************************
// * *
// * Hexen: Beyond Heretic *
// * *
// ***********************************************************
game_hexen
{
// Default lump name for new map
defaultlumpname = "MAP01";
skyflatname = "F_SKY";
basegame = 3;
// Decorate actors to include depending on actor game property
decorategames = "hexen raven";
// Skill levels
skills
{
include("Hexen_misc.cfg", "skills");
}
// Door making
makedoortrack = "D_END2";
// Default thing filters
// (these are not required, just useful for new users)
thingsfilters
{
include("Hexen_misc.cfg", "thingsfilters");
}
// How to compare thing flags (for the stuck things error checker)
thingflagscompare
{
include("Hexen_misc.cfg", "thingflagscompare");
}
// Default texture sets
// (these are not required, but useful for new users)
texturesets
{
include("Hexen_texturesets.cfg");
}
}
// ***********************************************************
// * *
// * Strife: Quest for the Sigil *
// * *
// ***********************************************************
game_strife
{
// Default lump name for new map
defaultlumpname = "MAP01";
skyflatname = "F_SKY001";
basegame = 4;
// Decorate actors to include depending on actor game property
decorategames = "strife";
// Skill levels
skills
{
include("Strife_misc.cfg", "skills");
}
// Door making
makedoortrack = "DORTRK01";
// Default thing filters
// (these are not required, just useful for new users)
thingsfilters
{
include("Strife_misc.cfg", "thingsfilters");
}
// How to compare thing flags (for the stuck things error checker)
thingflagscompare
{
include("Doom_misc.cfg", "thingflagscompare");
}
// Default texture sets
// (these are not required, but useful for new users)
texturesets
{
include("Strife_texturesets.cfg");
}
}
// ***********************************************************
// * *
// * Chex Quest game *
// * *
// ***********************************************************
game_chex
{
// Default lump name for new map
defaultlumpname = "MAP01";
// Decorate actors to include depending on actor game property
decorategames = "chex";
// Skill levels
skills
{
include("Chex_misc.cfg", "skills");
}
// Door making
makedoortrack = "COMPSTA1";
// Default thing filters
// (these are not required, just useful for new users)
thingsfilters
{
include("Doom_misc.cfg", "thingsfilters");
}
// How to compare thing flags (for the stuck things error checker)
thingflagscompare
{
include("Doom_misc.cfg", "thingflagscompare");
}
// Default texture sets
// (these are not required, but useful for new users)
texturesets
{
include("Chex_texturesets.cfg");
}
}
// ***********************************************************
// * *
// * Chex Quest 3 game *
// * *
// ***********************************************************
game_chex3
{
// Default lump name for new map
defaultlumpname = "MAP01";
// Decorate actors to include depending on actor game property
decorategames = "chex";
// Skill levels
skills
{
include("Chex_misc.cfg", "skills");
}
// Door making
makedoortrack = "COMPSTA1";
// Default thing filters
// (these are not required, just useful for new users)
thingsfilters
{
include("Doom_misc.cfg", "thingsfilters");
}
// How to compare thing flags (for the stuck things error checker)
thingflagscompare
{
include("Doom_misc.cfg", "thingflagscompare");
}
// Default texture sets
// (these are not required, but useful for new users)
texturesets
{
include("Chex3_texturesets.cfg");
}
}
// ***********************************************************
// * *
// * Harmony game *
// * *
// ***********************************************************
game_harmony
{
// Default lump name for new map
defaultlumpname = "MAP01";
// Decorate actors to include depending on actor game property
decorategames = "harmony"; // Doesn't actually exist, but used to prevent loading Doom actors when loading zdoom.pk3
// Skill levels
skills
{
include("Harmony_misc.cfg", "skills");
}
// Door making
makedoortrack = "DOORTRAK";
// Default thing filters
// (these are not required, just useful for new users)
thingsfilters
{
include("Doom_misc.cfg", "thingsfilters");
}
// How to compare thing flags (for the stuck things error checker)
thingflagscompare
{
include("Doom_misc.cfg", "thingflagscompare");
}
// Default texture sets
// (these are not required, but useful for new users)
texturesets
{
include("Harmony_texturesets.cfg");
}
}
// ***********************************************************
// * *
// * Action Doom 2: Urban Brawl game *
// * *
// ***********************************************************
game_action2
{
// Default lump name for new map
defaultlumpname = "MAP01";
// Decorate actors to include depending on actor game property
decorategames = "action2"; // Doesn't actually exist, but used to prevent loading Doom actors when loading zdoom.pk3
// Skill levels
skills
{
include("Action2_misc.cfg", "skills");
}
// Door making
makedoortrack = "BLACK";
// Default thing filters
// (these are not required, just useful for new users)
thingsfilters
{
include("Doom_misc.cfg", "thingsfilters");
}
// How to compare thing flags (for the stuck things error checker)
thingflagscompare
{
include("Doom_misc.cfg", "thingflagscompare");
}
// Default texture sets
// (these are not required, but useful for new users)
texturesets
{
include("Action2_texturesets.cfg");
}
}