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Color3.cs
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- remove SlimDX namespace
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2019-08-08 18:24:33 +02:00 |
Color4.cs
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- remove SlimDX namespace
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2019-08-08 18:24:33 +02:00 |
ColorCollection.cs
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- fix alpha ending up in red channel
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2019-08-16 05:37:03 +02:00 |
ColorSetting.cs
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Upgrade to VS2015 (14.0)
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2017-01-15 00:35:40 +02:00 |
CommentType.cs
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Upgrade to VS2015 (14.0)
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2017-01-15 00:35:40 +02:00 |
CustomTextLabel.cs
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- force texture and buffer updating to go through RenderDevice
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2019-08-15 02:52:21 +02:00 |
FlatQuad.cs
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- rename draw functions
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2019-08-16 07:12:26 +02:00 |
FlatVertex.cs
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- add BuilderNative library that does the actual rendering
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2019-08-09 06:18:08 +02:00 |
IndexBuffer.cs
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Misc fixes for mono P/Invoke of BuilderNative
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2019-08-30 10:30:28 +02:00 |
IRenderer2D.cs
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Upgrade to VS2015 (14.0)
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2017-01-15 00:35:40 +02:00 |
IRenderer3D.cs
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Upgrade to VS2015 (14.0)
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2017-01-15 00:35:40 +02:00 |
IRenderResource.cs
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- rename classes with D3D in them
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2019-08-09 23:22:16 +02:00 |
Matrix.cs
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Use C++ and SSE code to do matrix math
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2019-12-19 03:12:44 +01:00 |
Mesh.cs
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- remove unsafe keyword from functions no longer needing it
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2019-08-22 15:52:17 +02:00 |
PixelColor.cs
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Fixed: alpha in the plotter was applied twice
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2019-12-15 08:09:41 +02:00 |
Plotter.cs
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Fixed: lines in 2D mode had random gray pixels with high quality enabled (resolves #331)
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2019-12-26 08:16:38 +02:00 |
Presentation.cs
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Upgrade to VS2015 (14.0)
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2017-01-15 00:35:40 +02:00 |
RenderDevice.cs
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Fixed: full sector highlight would not show in 2D mode
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2019-12-24 23:06:13 +02:00 |
Renderer.cs
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- rename classes with D3D in them
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2019-08-09 23:22:16 +02:00 |
Renderer2D.cs
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Fixed: don't use full Renderer2D pipeline while updating the grid after resize (fixes debug build)
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2019-12-26 14:33:23 +02:00 |
Renderer3D.cs
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Alter the nearest filter to not have noise in it
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2019-12-29 06:52:39 +01:00 |
RenderLayers.cs
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Upgrade to VS2015 (14.0)
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2017-01-15 00:35:40 +02:00 |
RenderModeEnums.cs
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Upgrade to VS2015 (14.0)
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2017-01-15 00:35:40 +02:00 |
RenderPasses.cs
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Upgrade to VS2015 (14.0)
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2017-01-15 00:35:40 +02:00 |
SurfaceBufferSet.cs
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- remove SlimDX.Direct3D9 namespace
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2019-08-08 03:51:21 +02:00 |
SurfaceEntry.cs
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Added UDMF desaturation preview in classic modes
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2018-04-10 20:54:57 +03:00 |
SurfaceEntryCollection.cs
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Upgrade to VS2015 (14.0)
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2017-01-15 00:35:40 +02:00 |
SurfaceManager.cs
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Fix crash when adding a new sector with the same number of vertices as another
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2019-09-10 00:17:53 -04:00 |
SurfaceUpdate.cs
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Added UDMF desaturation preview in classic modes
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2018-04-10 20:54:57 +03:00 |
TextAlignment.cs
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Upgrade to VS2015 (14.0)
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2017-01-15 00:35:40 +02:00 |
TextFont.cs
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Upgrade to VS2015 (14.0)
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2017-01-15 00:35:40 +02:00 |
TextLabel.cs
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Used slightly better approach for executing stuff in the main thread
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2019-12-28 22:01:57 +02:00 |
Texture.cs
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Misc fixes for mono P/Invoke of BuilderNative
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2019-08-30 10:30:28 +02:00 |
Vector2.cs
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- remove SlimDX namespace
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2019-08-08 18:24:33 +02:00 |
Vector3.cs
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- remove SlimDX namespace
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2019-08-08 18:24:33 +02:00 |
Vector4.cs
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- remove SlimDX namespace
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2019-08-08 18:24:33 +02:00 |
VertexBuffer.cs
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Misc fixes for mono P/Invoke of BuilderNative
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2019-08-30 10:30:28 +02:00 |
ViewMode.cs
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Upgrade to VS2015 (14.0)
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2017-01-15 00:35:40 +02:00 |
VisualVertexHandle.cs
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- don't pass sizes into VertexBuffer and IndexBuffer constructors
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2019-08-16 11:24:22 +02:00 |
WorldVertex.cs
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- add BuilderNative library that does the actual rendering
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2019-08-09 06:18:08 +02:00 |