UltimateZoneBuilder/Source/Plugins/BuilderModes/Interface
MaxED 17ac1c6db5 Sectors/Linedefs modes: removed "Select Things in Selected Sectors" action.
Sectors mode: removed "Move Things in Selected Sectors" toolbar button.
Sectors mode: added "Synchronized Things Editing" menu item, action and toolbar button. When enabled, things dragging will be synchronized to sector dragging. Regular, Paint and Rectangular selection will also select things (holding Alt while selecting inverts this behavior). Deleting sectors will also delete selected things.
Linedefs mode: added "Synchronized Things Editing" menu item, action and toolbar button. When enabled, selected things will be dragged when dragging linedefs. Rectangular selection will also select things (holding Alt while selecting inverts this behavior).
Changed: selection info now always displays info about all types of map elements.
Fixed: .dbs containing only current map settings was created when trying to save unchanged map. 
Fixed, Visual mode, "Copy Texture" action: when "Use long texture names" option is disabled, texture name as stored in Sidedef should be used, not the 8-char texture name.
Updated documentation.
2015-11-03 08:54:56 +00:00
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BridgeModeForm.cs Script Editor: expanding snippet by pressing the Tab key now works only when the text cursor is at the end of a keyword. 2014-12-10 08:21:15 +00:00
BridgeModeForm.Designer.cs Interface: changed OK / Cancel buttons order. 2015-02-15 20:16:01 +00:00
BridgeModeForm.resx Rearranged controls a bit. "OK/Accept" button is now always the rightmost button on the most of controls. 2014-05-08 12:33:10 +00:00
CurveLinedefsForm.cs Game configurations: added "fixedrotation" property to dynamic lights, which use the angle property as a parameter. 2014-02-21 14:42:12 +00:00
CurveLinedefsForm.Designer.cs Interface: changed OK / Cancel buttons order. 2015-02-15 20:16:01 +00:00
CurveLinedefsForm.resx High-Dpi: fixed most of alignment errors. 2015-01-06 11:49:06 +00:00
DrawCurveOptionsPanel.cs Texture Browser Form: swapped foreground and background colors of texture size labels. 2014-12-03 23:15:26 +00:00
DrawCurveOptionsPanel.Designer.cs High-Dpi: fixed most of alignment errors. 2015-01-06 11:49:06 +00:00
DrawCurveOptionsPanel.resx Fixed button states for "Draw [stuff]" modes in the modes toolbar. 2014-02-28 14:32:20 +00:00
DrawEllipseOptionsPanel.cs Texture Browser Form: swapped foreground and background colors of texture size labels. 2014-12-03 23:15:26 +00:00
DrawEllipseOptionsPanel.Designer.cs High-Dpi: fixed most of alignment errors. 2015-01-06 11:49:06 +00:00
DrawEllipseOptionsPanel.resx Fixed button states for "Draw [stuff]" modes in the modes toolbar. 2014-02-28 14:32:20 +00:00
DrawGridOptionsPanel.cs Draw Grid mode: redone the settings panel as a sidebar panel. 2015-06-25 18:32:29 +00:00
DrawGridOptionsPanel.Designer.cs Draw Grid mode: redone the settings panel as a sidebar panel. 2015-06-25 18:32:29 +00:00
DrawGridOptionsPanel.resx Draw Grid mode: redone the settings panel as a sidebar panel. 2015-06-25 18:32:29 +00:00
DrawRectangleOptionsPanel.cs Texture Browser Form: swapped foreground and background colors of texture size labels. 2014-12-03 23:15:26 +00:00
DrawRectangleOptionsPanel.Designer.cs High-Dpi: fixed most of alignment errors. 2015-01-06 11:49:06 +00:00
DrawRectangleOptionsPanel.resx Fixed button states for "Draw [stuff]" modes in the modes toolbar. 2014-02-28 14:32:20 +00:00
EditSelectionPanel.cs Fixed, Edit Selection mode: "High precision positioning" setting was set to false after using the mode in non-UDMF map format. 2015-07-27 22:14:14 +00:00
EditSelectionPanel.Designer.cs Fixed, Edit Selection mode: "High precision positioning" setting was set to false after using the mode in non-UDMF map format. 2015-07-27 22:14:14 +00:00
EditSelectionPanel.resx Edit Selection mode, UDMF: added "High precision positioning" setting. When enabled, thing and vertex positions will be set using floating point precision. Otherwise, they will be rounded to the nearest integer. 2015-06-19 19:19:41 +00:00
ErrorCheckForm.cs Sector Edit form, UDMF: it was impossible to remove a sound sequence if it was set previously. 2015-02-14 18:15:11 +00:00
ErrorCheckForm.Designer.cs Map Analysis mode: multiple results can now be selected (and fixed) at once. 2015-01-12 12:27:10 +00:00
ErrorCheckForm.resx Map Analysis mode: multiple results can now be selected (and fixed) at once. 2015-01-12 12:27:10 +00:00
FilterSelectedThingsForm.cs Texture Browser Form: swapped foreground and background colors of texture size labels. 2014-12-03 23:15:26 +00:00
FilterSelectedThingsForm.Designer.cs Interface: changed OK / Cancel buttons order. 2015-02-15 20:16:01 +00:00
FilterSelectedThingsForm.resx Things mode: added Filter Selection form (Things -> Filter Selection), which allows to quickly filter selected things by type. 2014-05-06 11:03:52 +00:00
FindReplaceForm.cs UDMF: most of the code now supports multiple sector/linedef tags ('moreids' UDMF property). The only things left out are Tag Explorer and Tag Range plugins. 2015-07-28 15:04:21 +00:00
FindReplaceForm.Designer.cs Linedefs mode, Help panel: replaced info about "Flip Sidedef" action with info about "Flip Linedef" action. 2015-04-04 22:11:36 +00:00
FindReplaceForm.resx Linedefs mode, Help panel: replaced info about "Flip Sidedef" action with info about "Flip Linedef" action. 2015-04-04 22:11:36 +00:00
FitTexturesForm.cs Added some disposers here and there. 2015-05-27 10:34:25 +00:00
FitTexturesForm.Designer.cs Interface: changed OK / Cancel buttons order. 2015-02-15 20:16:01 +00:00
FitTexturesForm.resx Visual mode: "Fit Textures" action can now fit textures across multiple selected surfaces. A number of times to repeat a texture can now be specified. 2014-12-22 21:36:49 +00:00
MakeDoorForm.cs Make Door action: door texture can now be defined in a game configuration. 2014-03-06 09:08:21 +00:00
MakeDoorForm.Designer.cs Game Configurations: added Vanilla Strife, Vanilla Heretic and Vanilla Hexen game configurations. 2015-10-21 13:35:42 +00:00
MakeDoorForm.resx Make Door action: added missing activation properties for maps in Hexen and UDMF map formats. 2014-03-05 12:26:09 +00:00
MenusForm.cs Sectors/Linedefs modes: removed "Select Things in Selected Sectors" action. 2015-11-03 08:54:56 +00:00
MenusForm.Designer.cs Sectors/Linedefs modes: removed "Select Things in Selected Sectors" action. 2015-11-03 08:54:56 +00:00
MenusForm.resx Sectors/Linedefs modes: removed "Select Things in Selected Sectors" action. 2015-11-03 08:54:56 +00:00
ObjExporterSettingsForm.cs Moving to new SVN... 2013-03-18 13:52:27 +00:00
ObjExporterSettingsForm.Designer.cs Moving to new SVN... 2013-03-18 13:52:27 +00:00
ObjExporterSettingsForm.resx Moving to new SVN... 2013-03-18 13:52:27 +00:00
PastePropertiesOptionsForm.cs Removed "Paste Properties Options" action. 2015-10-09 12:38:12 +00:00
PastePropertiesOptionsForm.Designer.cs Removed "Paste Properties Options" action. 2015-10-09 12:38:12 +00:00
PastePropertiesOptionsForm.resx Added "Paste Properties Options" form, which lets you pick properties for 'Copy Properties' and 'Paste Properties' actions. 2014-04-09 10:16:33 +00:00
PreferencesForm.cs Renamed "Save Screenshot (editing area only)" action to "Save Screenshot (active window)". It will now save a screenshot of currently active window, or editing area if no windows are open. 2014-10-22 13:07:17 +00:00
PreferencesForm.Designer.cs Fixed, "Synchronize selection between Visual and Classic modes" setting: vertex selection synchronization was not working when switching from Visual to Classic mode. Also fixed a typo in the setting's name. 2015-09-10 17:38:27 +00:00
PreferencesForm.resx Default sector brightness can now be set in Preferences. 2013-09-16 13:41:00 +00:00
SectorDrawingOptionsPanel.cs Added, Texture Browser: added "Show textures in subdirectories" checkbox (enabled by default). When enabled, textures from current PK3/PK7/Directory resource directory and it's subdirectories will be shown. Otherwise, only textures from current directory will be shown. 2015-09-16 12:10:43 +00:00
SectorDrawingOptionsPanel.Designer.cs Draw Settings panel: added "Get From Selection" buttons. 2015-01-14 13:12:23 +00:00
SectorDrawingOptionsPanel.resx Fixed: some controls had inconsistent auto-scaling mode. 2014-12-24 18:32:24 +00:00
SelectSimilarElementOptionsPanel.cs Removed "Paste Properties Options" action. 2015-10-09 12:38:12 +00:00
SelectSimilarElementOptionsPanel.Designer.cs Removed "Paste Properties Options" action. 2015-10-09 12:38:12 +00:00
SelectSimilarElementOptionsPanel.resx Sectors, Linedefs, Things, Vertices modes: added "Select Similar" action (available in <Mode name> -> "Select Similar..." menu), which lets you select map elements similar to currently selected ones, based on a set of settings. 2014-05-08 09:24:32 +00:00
UndoRedoPanel.cs Game Configurations: added support for new property "fixedrotation", which keeps thing's angle constant when a thing is rotated in Edit Selection mode. 2014-02-20 12:36:09 +00:00
UndoRedoPanel.Designer.cs High-Dpi: fixed most of alignment errors. 2015-01-06 11:49:06 +00:00
UndoRedoPanel.resx Voxels can now be loaded from WAD resources. 2014-01-08 09:46:57 +00:00
WavefrontSettingsForm.cs Texture Browser Form: swapped foreground and background colors of texture size labels. 2014-12-03 23:15:26 +00:00
WavefrontSettingsForm.Designer.cs Interface: changed OK / Cancel buttons order. 2015-02-15 20:16:01 +00:00
WavefrontSettingsForm.resx Added Import Terrain mode (Create -> Terrain from Wavefront .obj) 2014-01-30 14:52:08 +00:00