mirror of
https://git.do.srb2.org/STJr/UltimateZoneBuilder.git
synced 2024-11-23 20:32:34 +00:00
d9e53f2899
Game Configurations: added "fixedrotation" property to "Polyobject Anchor" (9300), "Polyobject Start Spot" (9301), "Polyobject Start Spot (crush)" (9302) and "Polyobject Start Spot (hurts to touch)" (9303) actors. Color Picker plugin: moved plugin button to "Modes" toolbar group. API: added ToolbarSection.Modes property, which can be used in MainForm.AddButton() to add a button to Modes group. Removed a bunch of unused variables.
308 lines
7.6 KiB
C#
308 lines
7.6 KiB
C#
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#region ================== Copyright (c) 2007 Pascal vd Heiden
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/*
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* Copyright (c) 2007 Pascal vd Heiden, www.codeimp.com
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* This program is released under GNU General Public License
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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*/
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#endregion
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#region ================== Namespaces
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using System;
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using System.Collections.Generic;
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using System.Drawing;
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using System.Windows.Forms;
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using CodeImp.DoomBuilder.Editing;
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#endregion
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namespace CodeImp.DoomBuilder.BuilderModes
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{
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public partial class UndoRedoPanel : UserControl
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{
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#region ================== Constants
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private const int MAX_DISPLAY_LEVELS = 400;
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#endregion
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#region ================== Variables
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private bool ignoreevents;
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private int currentselection;
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private int addindex;
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private string begindescription;
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#endregion
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#region ================== Constructor
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// Constructor
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public UndoRedoPanel()
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{
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InitializeComponent();
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}
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#endregion
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#region ================== Methods
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// This sets the description for the first item
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public void SetBeginDescription(string description)
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{
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begindescription = description;
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}
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// This refills the list
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public void UpdateList()
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{
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ignoreevents = true;
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currentselection = -1;
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// Check we have undo/redo capability
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if((General.Map == null) || General.Map.IsDisposed || (General.Map.UndoRedo == null))
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{
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// No, clear the list
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list.Items.Clear();
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return;
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}
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// Make complete list of levels
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List<UndoSnapshot> levels = General.Map.UndoRedo.GetUndoList();
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levels.Reverse();
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int numundos = levels.Count;
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levels.AddRange(General.Map.UndoRedo.GetRedoList());
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//int numredos = levels.Count - numundos;
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// Determine the offset to show items at
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int offset = numundos - (MAX_DISPLAY_LEVELS >> 1);
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if((offset + MAX_DISPLAY_LEVELS) > levels.Count) offset = levels.Count - MAX_DISPLAY_LEVELS;
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if(offset < 0) offset = 0;
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// Reset the list
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list.SelectedItems.Clear();
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list.BeginUpdate();
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addindex = 0;
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// Add beginning
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if(offset > 0)
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{
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// This indicates there is more above, but we don't display it
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// because when the list gets too long it becomes slow
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AddItem("...");
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}
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else
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{
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// Real beginning
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ListViewItem firstitem = AddItem(begindescription);
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// Are we at the first item?
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if(numundos == 0)
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{
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// Highlight the last undo level
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firstitem.BackColor = SystemColors.Highlight;
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firstitem.ForeColor = SystemColors.HighlightText;
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currentselection = 0;
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}
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else
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{
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// Normal undo level
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firstitem.ForeColor = SystemColors.WindowText;
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firstitem.BackColor = SystemColors.Window;
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}
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}
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// Add levels!
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for(int i = offset; i < levels.Count; i++)
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{
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// Add no more than the MAX_DISPLAY_LEVELS
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ListViewItem item;
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if((addindex - 1) == MAX_DISPLAY_LEVELS)
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item = AddItem("...");
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else
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item = AddItem(levels[i].Description);
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// Color item
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if(i == (numundos - 1))
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{
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// Highlight the last undo level
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item.BackColor = SystemColors.Highlight;
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item.ForeColor = SystemColors.HighlightText;
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currentselection = addindex - 1;
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}
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else if(i >= numundos)
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{
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// Make gray because this is a redo level
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item.ForeColor = SystemColors.GrayText;
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item.BackColor = SystemColors.Control;
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}
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else
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{
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// Normal undo level
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item.ForeColor = SystemColors.WindowText;
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item.BackColor = SystemColors.Window;
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}
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// Leave when list is full
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if((addindex - 1) > MAX_DISPLAY_LEVELS)
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break;
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}
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// Remove the excessive items
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for(int i = list.Items.Count - 1; i >= addindex; i--)
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list.Items.RemoveAt(i);
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// We must always have the "selected" item in the list
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if(currentselection == -1)
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throw new Exception("Where is the selection?");
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// Make sure we can see the highlighted item
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list.Items[currentselection].EnsureVisible();
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list.EndUpdate();
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UpdateColumnSizes();
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ignoreevents = false;
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}
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// This updates/adds an item in the list
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private ListViewItem AddItem(string text)
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{
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ListViewItem item;
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if(addindex < list.Items.Count)
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{
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item = list.Items[addindex];
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item.Text = text;
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}
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else
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{
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item = list.Items.Add(text);
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}
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addindex++;
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return item;
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}
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// This updates the list column size
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private void UpdateColumnSizes()
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{
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// Check if a vertical scrollbar exists and adjust the column in the listbox accordingly
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if((BuilderPlug.GetWindowLong(list.Handle, BuilderPlug.GWL_STYLE) & BuilderPlug.WS_VSCROLL) != 0)
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coldescription.Width = list.ClientRectangle.Width - 2;
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else
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coldescription.Width = list.ClientRectangle.Width - SystemInformation.VerticalScrollBarWidth - 2;
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}
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#endregion
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#region ================== Events
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// When layout changes
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protected override void OnLayout(LayoutEventArgs e)
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{
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base.OnLayout(e);
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UpdateColumnSizes();
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}
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// Control resizes
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private void list_Resize(object sender, EventArgs e)
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{
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UpdateColumnSizes();
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}
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// Item selected
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private void list_SelectedIndexChanged(object sender, EventArgs e)
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{
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if(ignoreevents) return;
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ignoreevents = true;
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// We must have something selected
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if(list.SelectedIndices.Count > 0)
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{
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// Not the same as last selected?
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int selectedindex = list.SelectedIndices[0];
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if(selectedindex != currentselection)
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{
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// Recolor the elements in the list to match with the selection
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list.BeginUpdate();
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foreach(ListViewItem item in list.Items)
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{
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if(item.Index < selectedindex)
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{
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// Normal undo level
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item.ForeColor = SystemColors.WindowText;
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item.BackColor = SystemColors.Window;
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}
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else if(item.Index == selectedindex)
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{
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// Target level
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item.BackColor = SystemColors.Highlight;
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item.ForeColor = SystemColors.HighlightText;
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}
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else
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{
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// Make gray because this will become a redo level
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item.ForeColor = SystemColors.GrayText;
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item.BackColor = SystemColors.Control;
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}
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}
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list.EndUpdate();
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}
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}
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General.Interface.FocusDisplay();
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ignoreevents = false;
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}
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// Mouse released
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private void list_MouseUp(object sender, MouseEventArgs e)
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{
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ignoreevents = true;
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// We must have something selected
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if(list.SelectedIndices.Count > 0)
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{
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// Not the same as last selected?
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int selectedindex = list.SelectedIndices[0];
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if(selectedindex != currentselection)
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{
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// Perform the undo/redos, the list will be updated automatically
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int delta = currentselection - selectedindex;
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if(delta < 0)
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General.Map.UndoRedo.PerformRedo(-delta);
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else
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General.Map.UndoRedo.PerformUndo(delta);
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}
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else
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{
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list.SelectedIndices.Clear();
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}
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}
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General.Interface.FocusDisplay();
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ignoreevents = false;
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}
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// Key released
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private void list_KeyUp(object sender, KeyEventArgs e)
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{
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ignoreevents = true;
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list.SelectedIndices.Clear();
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General.Interface.FocusDisplay();
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ignoreevents = false;
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}
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#endregion
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}
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}
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