mirror of
https://git.do.srb2.org/STJr/UltimateZoneBuilder.git
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6de11ea3b1
Make Door action: door and track textures are now stored while the editor is running. Edit Selection Mode: pasted geometry was not merged with the rest of the map if the selection was not modified before applying the mode.
92 lines
No EOL
2.5 KiB
C#
92 lines
No EOL
2.5 KiB
C#
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#region ================== Copyright (c) 2007 Pascal vd Heiden
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/*
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* Copyright (c) 2007 Pascal vd Heiden, www.codeimp.com
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* This program is released under GNU General Public License
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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*/
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#endregion
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#region ================== Namespaces
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using System;
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using System.Windows.Forms;
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using CodeImp.DoomBuilder.Windows;
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#endregion
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namespace CodeImp.DoomBuilder.BuilderModes.Interface
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{
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public partial class MakeDoorForm : DelayedForm
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{
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#region ================== Properties
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public string DoorTexture { get { return doortexture.TextureName; } }
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public string TrackTexture { get { return tracktexture.TextureName; } }
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public string CeilingTexture { get { return ceilingtexture.TextureName; } }
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public string FloorTexture { get { return floortexture.TextureName; } }
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public bool ResetOffsets { get { return resetoffsets.Checked; } }
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#endregion
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#region ================== Constructor / Show
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// Constructor
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public MakeDoorForm()
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{
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InitializeComponent();
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}
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// This sets the properties and shows the form
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public DialogResult Show(IWin32Window owner, string doortex, string tracktex, string ceilingtex, string floortex, bool roffsets)
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{
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this.doortexture.TextureName = doortex;
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this.tracktexture.TextureName = tracktex;
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this.ceilingtexture.TextureName = ceilingtex;
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this.floortexture.TextureName = floortex;
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this.resetoffsets.Checked = roffsets;
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return this.ShowDialog(owner);
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}
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#endregion
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#region ================== Events
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// Cancel clicked
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private void cancel_Click(object sender, EventArgs e)
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{
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this.DialogResult = DialogResult.Cancel;
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this.Close();
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}
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// OK clicked
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private void apply_Click(object sender, EventArgs e)
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{
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// No door texture selected?
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if(doortexture.TextureName.Length == 0)
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{
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MessageBox.Show(this, "Please select a door texture!", "Make Door", MessageBoxButtons.OK, MessageBoxIcon.Exclamation);
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doortexture.Focus();
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}
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else
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{
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this.DialogResult = DialogResult.OK;
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this.Close();
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}
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}
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private void MakeDoorForm_HelpRequested(object sender, HelpEventArgs hlpevent)
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{
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General.ShowHelp("e_sectors.html");
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}
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#endregion
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}
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} |