mirror of
https://git.do.srb2.org/STJr/UltimateZoneBuilder.git
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99f3ba2844
Texture browser form: added "Long texture names" check-box. It can be used to toggle between displaying long and short texture names. Texture browser form: added "Show image size" check-box. Texture browser form: image size is now shown differently. Image Selector: added a button to toggle between long and short texture name. Linedef info panel: long texture names are now displayed properly. Sector info panel: long texture names are now displayed properly. Fixed: "Save Screenshot" and "Save Edit Area Screenshot" actions were triggered multiple times when a child window was open. Fixed: used textures should be always updated after using "Change map in current WAD" action. Fixed, "Change map in current WAD": fixed a crash when trying to switch from a map with missing game configuration path. Updated ZDoom_ACS.cfg.
121 lines
3.2 KiB
C#
121 lines
3.2 KiB
C#
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#region ================== Copyright (c) 2007 Pascal vd Heiden
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/*
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* Copyright (c) 2007 Pascal vd Heiden, www.codeimp.com
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* This program is released under GNU General Public License
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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*/
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#endregion
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#region ================== Namespaces
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using System;
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using System.Windows.Forms;
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using CodeImp.DoomBuilder.Actions;
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using Action = CodeImp.DoomBuilder.Actions.Action;
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#endregion
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// This Form is a workaround for the slow drawing of the .NET Forms.
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// By showing the Form at 0% Opacity it allows the .NET framework to complete
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// drawing the Form first, then we set it to 100% Opacity to actually show it.
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// To use this class properly, set the initial Opacity of your Form to 0.
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namespace CodeImp.DoomBuilder.Windows
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{
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public class DelayedForm : Form
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{
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// Variables
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private Timer formshowtimer;
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// Constructor
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public DelayedForm()
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{
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this.Opacity = 0; //mxd
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//mxd. And now, let's hope this doesn't horribly break anything...
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if(!(this is MainForm))
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{
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this.KeyPreview = true;
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this.KeyUp += OnKeyUp;
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}
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// Create a timer that we need to show the form
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formshowtimer = new Timer();
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formshowtimer.Interval = 1;
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formshowtimer.Tick += formshowtimer_Tick;
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}
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// When form is shown
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protected override void OnShown(EventArgs e)
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{
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// Let the base class know
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base.OnShown(e);
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// Start the timer to show the form
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formshowtimer.Enabled = true;
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// Bind any methods (mxd)
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if(!DesignMode) General.Actions.BindMethods(this);
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}
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// When the form is to be shown
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private void formshowtimer_Tick(object sender, EventArgs e)
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{
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// Get rid of the timer
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formshowtimer.Dispose();
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formshowtimer = null;
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if(!this.IsDisposed)
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{
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// Make the form visible
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this.Opacity = 100;
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}
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}
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//mxd. Special handling to call "save screenshot" actions from any form,
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//which inherits form DelayedForm and either doesn't override OnKeyUp, or calls base.OnKeyUp
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private void OnKeyUp(object sender, KeyEventArgs e)
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{
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e.Handled = (Form.ActiveForm == this && ProcessSaveScreenshotAction((int)e.KeyData));
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if(e.Handled) e.SuppressKeyPress = true;
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}
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// mxd. Handle screenshot saving from any form
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internal static bool ProcessSaveScreenshotAction(int key)
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{
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Action[] actions = General.Actions.GetActionsByKey(key);
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foreach(Action action in actions)
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{
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if(action.ShortName == "savescreenshot" || action.ShortName == "saveeditareascreenshot")
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{
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General.Actions.InvokeAction(action.Name);
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return true;
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}
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}
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return false;
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}
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//mxd
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[EndAction("savescreenshot", BaseAction = true)]
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internal void SaveScreenshot()
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{
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if(Form.ActiveForm == this) General.MainWindow.SaveScreenshot(false);
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}
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//mxd
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[EndAction("saveeditareascreenshot", BaseAction = true)]
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internal void SaveEditAreaScreenshot()
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{
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if(Form.ActiveForm == this) General.MainWindow.SaveScreenshot(true);
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}
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}
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}
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