A map editor for UDMF levels in SRB2, forked from Ultimate Doom Builder.
Find a file
2015-03-06 19:12:12 +00:00
Build GLDEFS parser: added "//$GZDB_SKIP" special comment. Parsing of the file is stopped after this comment is encountered. 2015-03-04 20:05:54 +00:00
Documents Added Hexen -> UDMF and UDMF -> Hexen action conversion as described in "Universal Doom Map Format ZDoom extensions" (udmf_zdoom.txt). It is used when changing map format form Hexen to UDMF and from UDMF to Hexen. 2014-12-29 09:19:20 +00:00
Help DECORATE parser: added "//$GZDB_SKIP" special comment. Parsing of the file is stopped after this comment is encountered. 2015-03-05 08:51:12 +00:00
Resources Textures Browser form: empty texture sets are no longer shown when mixed textures & flats is disabled in the current game configuration. 2014-10-07 00:23:02 +00:00
Setup Updated setup and automatic build files. 2015-01-23 12:49:37 +00:00
Source Preferences -> Interface: added "Select texture group when opening image browsers" option. When enabled, the group current texture belongs to will be selected when opening image browsers (DB2 behavior). When disabled, "All" texture group will be selected. 2015-03-06 19:12:12 +00:00
Tests @ Textures scaled with UDMF scaling fields in GZDoom mode are now correctly displayed and alignable (except autoalign: todo) 2011-12-04 22:24:01 +00:00
Builder.sln Added Sound Propagation plugin by boris (https://github.com/biwa/soundpropagationmode). 2015-01-23 12:36:43 +00:00
ChangelogMaker.exe Added ChangelogMaker tool, updated MakeSVNRelease.bat 2014-09-30 13:29:02 +00:00
CompileHelp.bat Script Editor: added a simple snippets system. 2014-05-13 09:43:58 +00:00
MakeRelease.bat Updated setup and automatic build files. 2015-01-23 12:49:37 +00:00
MakeSVNRelease.bat Updated setup and automatic build files. 2015-01-23 12:49:37 +00:00
VersionFromSVN.exe @ updated release build script to rename the setup installer filename with revision number included 2009-04-27 11:02:15 +00:00