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14e6c959bd
Fixed incorrect rendering of 3D-floors, masked and transparent surfaces introduced in 1.05... Additive transparent surfaces aren't affected by dynamic lights now (because they aren't affected in GZDoom). |
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ClassicModes | ||
General | ||
Properties | ||
Resources | ||
VisualModes | ||
GZDoomEditing.csproj | ||
GZDoomEditing.txt |