..
BaseVisualGeometrySector.cs
@ Floor/ceiling textures can now be dragged in GZDoom Visual Mode just like wall textures.
2011-12-05 15:06:28 +00:00
BaseVisualGeometrySidedef.cs
@ Textures Autoalign in GZDoom Visual Mode now works properly with UDMF format.
2011-12-04 20:48:48 +00:00
BaseVisualMode.cs
GZDoomBuilder 1.05:
2012-05-11 12:28:20 +00:00
BaseVisualSector.cs
GZDoomBuilder 1.05a:
2012-05-13 20:51:41 +00:00
BaseVisualThing.cs
Fixed memory and performance issues in Visual Mode for things with 0 with or height. (note to developers: VisualMode::GetVisualThing(t) may return null!)
2011-12-02 23:11:16 +00:00
Effect3DFloor.cs
@ Fixed 3D floor textures that were swapped between floor/ceiling
2010-09-16 19:38:46 +00:00
EffectBrightnessLevel.cs
@ Fixed immediate update of target sector lighting when control sector of ExtraFloor_LightOnly effect is changed.
2010-09-16 17:07:30 +00:00
EffectCopySlope.cs
@ work on (G)ZDoom Editing plugin
2010-09-13 06:07:11 +00:00
EffectLineSlope.cs
@ work on (G)ZDoom Editing plugin
2010-09-13 06:07:11 +00:00
EffectThingLineSlope.cs
@ Fixed thing-line ceiling slope things (also fixed that the sidedefs are updated corrently when modified)
2010-09-18 09:53:10 +00:00
EffectThingVertexSlope.cs
@ (G)ZDoom Editing plugin: better undo/redo support in Visual Mode and Vertex Slope Things now also update sidedefs correctly
2010-09-15 10:09:37 +00:00
IVisualEventReceiver.cs
NullVisualEventReceiver.cs
SectorData.cs
GZDoomBuilder 1.05:
2012-05-11 12:28:20 +00:00
SectorEffect.cs
@ work on (G)ZDoom Editing plugin
2010-09-11 20:14:36 +00:00
SectorLevel.cs
@ Better plane sorting so that sector light planes are more accurate
2010-09-17 13:49:54 +00:00
SectorLevelComparer.cs
@ A nicer version of this file (the logic is the same, the code is cleaner)
2010-09-17 17:20:46 +00:00
SectorLevelType.cs
TexturePlane.cs
ThingData.cs
@ work on (G)ZDoom Editing plugin
2010-09-15 09:08:40 +00:00
VisualActionResult.cs
VisualCeiling.cs
@ Fixed some bugs in the Floor/Ceiling align modes and the GZDoom Visual Mode
2011-12-17 16:47:16 +00:00
VisualFloor.cs
@ Fixed some bugs in the Floor/Ceiling align modes and the GZDoom Visual Mode
2011-12-17 16:47:16 +00:00
VisualLower.cs
@ Textures scaled with UDMF scaling fields in GZDoom mode are now correctly displayed and alignable (except autoalign: todo)
2011-12-04 22:24:01 +00:00
VisualMiddle3D.cs
@ Textures scaled with UDMF scaling fields in GZDoom mode are now correctly displayed and alignable (except autoalign: todo)
2011-12-04 22:24:01 +00:00
VisualMiddleDouble.cs
@ Textures scaled with UDMF scaling fields in GZDoom mode are now correctly displayed and alignable (except autoalign: todo)
2011-12-04 22:24:01 +00:00
VisualMiddleSingle.cs
@ Textures scaled with UDMF scaling fields in GZDoom mode are now correctly displayed and alignable (except autoalign: todo)
2011-12-04 22:24:01 +00:00
VisualSidedefParts.cs
@ work on (G)ZDoom Editing plugin
2010-09-14 19:14:44 +00:00
VisualUpper.cs
@ Textures scaled with UDMF scaling fields in GZDoom mode are now correctly displayed and alignable (except autoalign: todo)
2011-12-04 22:24:01 +00:00
WallPolygon.cs