A map editor for UDMF levels in SRB2, forked from Ultimate Doom Builder.
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MaxED 14e6c959bd GZDoomBuilder 1.05a:
Fixed incorrect rendering of 3D-floors, masked and transparent surfaces introduced in 1.05...
Additive transparent surfaces aren't affected by dynamic lights now (because they aren't affected in GZDoom).
2012-05-13 20:51:41 +00:00
Build GZDoomBuilder 1.05: 2012-05-11 12:28:20 +00:00
Documents Added -strictpatches command line parameter to indicate strict patches loading for the WAD file loaded from command line 2011-07-26 20:06:38 +00:00
Help Exposed GetLumpData and SetLumpData for plugins to read/write map lumps 2010-08-23 15:17:58 +00:00
Resources @ work in progress 2011-12-07 21:05:09 +00:00
Setup Updated default settings, compilers and release script 2010-08-18 17:45:12 +00:00
Source GZDoomBuilder 1.05a: 2012-05-13 20:51:41 +00:00
Tests @ Textures scaled with UDMF scaling fields in GZDoom mode are now correctly displayed and alignable (except autoalign: todo) 2011-12-04 22:24:01 +00:00
Builder.sln @ Removed projects from solution that should not be distributed 2010-09-17 17:40:36 +00:00
MakeRelease.bat Updated default settings, compilers and release script 2010-08-18 17:45:12 +00:00
VersionFromSVN.exe @ updated release build script to rename the setup installer filename with revision number included 2009-04-27 11:02:15 +00:00