mirror of
https://git.do.srb2.org/STJr/UltimateZoneBuilder.git
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A map editor for UDMF levels in SRB2, forked from Ultimate Doom Builder.
14e6c959bd
Fixed incorrect rendering of 3D-floors, masked and transparent surfaces introduced in 1.05... Additive transparent surfaces aren't affected by dynamic lights now (because they aren't affected in GZDoom). |
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Build | ||
Documents | ||
Help | ||
Resources | ||
Setup | ||
Source | ||
Tests | ||
Builder.sln | ||
MakeRelease.bat | ||
VersionFromSVN.exe |