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Shaders
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Made classic rendererer respect per-surface light levels (#698)
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2022-01-31 19:49:26 +01:00 |
Color3.cs
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Rewrote dynamic light support. Resolves #319. Resolves #318. Resolves #233.
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2020-01-03 03:22:33 +02:00 |
Color4.cs
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Rewrote dynamic light support. Resolves #319. Resolves #318. Resolves #233.
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2020-01-03 03:22:33 +02:00 |
ColorCollection.cs
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Draw NiGHTS axis circles/lines in classic modes
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2023-06-01 17:18:27 +02:00 |
ColorSetting.cs
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CommentType.cs
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CustomTextLabel.cs
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FlatQuad.cs
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FlatVertex.cs
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IndexBuffer.cs
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IRenderer2D.cs
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Merge remote-tracking branch 'udb/master'
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2023-08-21 20:41:15 +02:00 |
IRenderer3D.cs
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New feature: classic lighting renderer for visual mode (#680)
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2022-01-04 20:17:12 +01:00 |
IRenderResource.cs
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Matrix.cs
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Rewrote dynamic light support. Resolves #319. Resolves #318. Resolves #233.
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2020-01-03 03:22:33 +02:00 |
Mesh.cs
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PixelColor.cs
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Fixed: alpha in the plotter was applied twice
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2019-12-15 08:09:41 +02:00 |
Plotter.cs
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Vertex rendering options (#701)
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2022-02-06 12:19:03 +01:00 |
Presentation.cs
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Automap Mode: improved support for GZDoom (#876)
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2023-05-01 09:32:09 +02:00 |
RenderDevice.cs
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Eternity Engine: added support for texture skewing in Visual Mode (#930)
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2023-07-08 22:39:50 +02:00 |
Renderer.cs
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New feature: classic lighting renderer for visual mode (#680)
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2022-01-04 20:17:12 +01:00 |
Renderer2D.cs
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Lower minimum sprite radius
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2024-02-05 01:47:00 +01:00 |
Renderer3D.cs
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Rename gzstretchview to doomstretchview
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2024-02-24 22:09:57 +01:00 |
RenderLayers.cs
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RenderModeEnums.cs
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RenderPasses.cs
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SurfaceBufferSet.cs
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SurfaceEntry.cs
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Automap Mode: improved support for GZDoom (#876)
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2023-05-01 09:32:09 +02:00 |
SurfaceEntryCollection.cs
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SurfaceManager.cs
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Classic Modes: sector brightness is now displayed correctly in brightness level view mode is enabled even if displaying full brightness is enabled. Fixes #986
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2024-01-11 17:45:31 +01:00 |
SurfaceUpdate.cs
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Automap Mode: improved support for GZDoom (#876)
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2023-05-01 09:32:09 +02:00 |
TextAlignment.cs
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TextFont.cs
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TextLabel.cs
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Linedefs Mode: further speed improvements related to sector labels
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2022-02-08 21:30:54 +01:00 |
Texture.cs
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New feature: classic lighting renderer for visual mode (#680)
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2022-01-04 20:17:12 +01:00 |
Vector2.cs
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Rewrote dynamic light support. Resolves #319. Resolves #318. Resolves #233.
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2020-01-03 03:22:33 +02:00 |
Vector3.cs
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Added support for models in IQM format
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2023-06-29 20:37:47 +02:00 |
Vector4.cs
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Added support for models in IQM format
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2023-06-29 20:37:47 +02:00 |
VertexBuffer.cs
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ViewMode.cs
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VisualSlopeHandle.cs
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Added visual sloping for vertices (has an extra action to toggle visual vertex slope picking)
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2021-01-30 22:01:55 +01:00 |
VisualVertexHandle.cs
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WorldVertex.cs
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It's compiling!
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2020-05-21 14:20:02 +02:00 |