UltimateZoneBuilder/Source/Core/Rendering
2024-02-24 22:09:57 +01:00
..
Shaders Made classic rendererer respect per-surface light levels (#698) 2022-01-31 19:49:26 +01:00
Color3.cs Rewrote dynamic light support. Resolves #319. Resolves #318. Resolves #233. 2020-01-03 03:22:33 +02:00
Color4.cs Rewrote dynamic light support. Resolves #319. Resolves #318. Resolves #233. 2020-01-03 03:22:33 +02:00
ColorCollection.cs Draw NiGHTS axis circles/lines in classic modes 2023-06-01 17:18:27 +02:00
ColorSetting.cs
CommentType.cs
CustomTextLabel.cs
FlatQuad.cs
FlatVertex.cs
IndexBuffer.cs
IRenderer2D.cs Merge remote-tracking branch 'udb/master' 2023-08-21 20:41:15 +02:00
IRenderer3D.cs New feature: classic lighting renderer for visual mode (#680) 2022-01-04 20:17:12 +01:00
IRenderResource.cs
Matrix.cs Rewrote dynamic light support. Resolves #319. Resolves #318. Resolves #233. 2020-01-03 03:22:33 +02:00
Mesh.cs
PixelColor.cs Fixed: alpha in the plotter was applied twice 2019-12-15 08:09:41 +02:00
Plotter.cs Vertex rendering options (#701) 2022-02-06 12:19:03 +01:00
Presentation.cs Automap Mode: improved support for GZDoom (#876) 2023-05-01 09:32:09 +02:00
RenderDevice.cs Eternity Engine: added support for texture skewing in Visual Mode (#930) 2023-07-08 22:39:50 +02:00
Renderer.cs New feature: classic lighting renderer for visual mode (#680) 2022-01-04 20:17:12 +01:00
Renderer2D.cs Lower minimum sprite radius 2024-02-05 01:47:00 +01:00
Renderer3D.cs Rename gzstretchview to doomstretchview 2024-02-24 22:09:57 +01:00
RenderLayers.cs
RenderModeEnums.cs
RenderPasses.cs
SurfaceBufferSet.cs
SurfaceEntry.cs Automap Mode: improved support for GZDoom (#876) 2023-05-01 09:32:09 +02:00
SurfaceEntryCollection.cs
SurfaceManager.cs Classic Modes: sector brightness is now displayed correctly in brightness level view mode is enabled even if displaying full brightness is enabled. Fixes #986 2024-01-11 17:45:31 +01:00
SurfaceUpdate.cs Automap Mode: improved support for GZDoom (#876) 2023-05-01 09:32:09 +02:00
TextAlignment.cs
TextFont.cs
TextLabel.cs Linedefs Mode: further speed improvements related to sector labels 2022-02-08 21:30:54 +01:00
Texture.cs New feature: classic lighting renderer for visual mode (#680) 2022-01-04 20:17:12 +01:00
Vector2.cs Rewrote dynamic light support. Resolves #319. Resolves #318. Resolves #233. 2020-01-03 03:22:33 +02:00
Vector3.cs Added support for models in IQM format 2023-06-29 20:37:47 +02:00
Vector4.cs Added support for models in IQM format 2023-06-29 20:37:47 +02:00
VertexBuffer.cs
ViewMode.cs
VisualSlopeHandle.cs Added visual sloping for vertices (has an extra action to toggle visual vertex slope picking) 2021-01-30 22:01:55 +01:00
VisualVertexHandle.cs
WorldVertex.cs It's compiling! 2020-05-21 14:20:02 +02:00