mirror of
https://git.do.srb2.org/STJr/UltimateZoneBuilder.git
synced 2024-11-25 21:31:14 +00:00
184c13a563
- A new "Show Textures" option up on the top bar, which draws any sector not flagged to be hidden on the textured automap - Holding Shift will highlight sectors instead of lines - Left-clicking on a highlighted sector will toggle the "Not shown on textured automap" flag - Textures will be shown when Shift is held down even if the "Show Textures" toggle is off
93 lines
2.7 KiB
C#
Executable file
93 lines
2.7 KiB
C#
Executable file
|
|
#region ================== Copyright (c) 2007 Pascal vd Heiden
|
|
|
|
/*
|
|
* Copyright (c) 2007 Pascal vd Heiden, www.codeimp.com
|
|
* This program is released under GNU General Public License
|
|
*
|
|
* This program is distributed in the hope that it will be useful,
|
|
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
|
* GNU General Public License for more details.
|
|
*
|
|
*/
|
|
|
|
#endregion
|
|
|
|
#region ================== Namespaces
|
|
|
|
using System.Drawing;
|
|
|
|
#endregion
|
|
|
|
namespace CodeImp.DoomBuilder.Rendering
|
|
{
|
|
// This is an entry is the surface manager and contains the information
|
|
// needed for a sector to place it's ceiling and floor surface geometry
|
|
// in a vertexbuffer. Sectors keep a reference to this entry to tell the
|
|
// surface manager to remove them if needed.
|
|
internal class SurfaceEntry
|
|
{
|
|
// Number of vertices in the geometry and index of the buffer
|
|
// This tells the surface manager which vertexbuffer this is in.
|
|
public int numvertices;
|
|
public int bufferindex;
|
|
|
|
// Bounding box for fast culling
|
|
public RectangleF bbox;
|
|
|
|
// Offset in the buffer (in number of vertices)
|
|
public int vertexoffset;
|
|
|
|
// Sector geometry (local copy used to quickly refill buffers)
|
|
// The sector must set these!
|
|
public FlatVertex[] floorvertices;
|
|
public FlatVertex[] ceilvertices;
|
|
|
|
// Sector images
|
|
// The sector must set these!
|
|
public long floortexture;
|
|
public long ceiltexture;
|
|
|
|
// Sector flags
|
|
public bool hidden; // sector is hidden on textured automap
|
|
|
|
//
|
|
public double desaturation;
|
|
|
|
// Constructor
|
|
internal SurfaceEntry(int numvertices, int bufferindex, int vertexoffset)
|
|
{
|
|
this.numvertices = numvertices;
|
|
this.bufferindex = bufferindex;
|
|
this.vertexoffset = vertexoffset;
|
|
}
|
|
|
|
// Constructor that copies the entry, but does not copy the vertices
|
|
internal SurfaceEntry(SurfaceEntry oldentry)
|
|
{
|
|
this.numvertices = oldentry.numvertices;
|
|
this.bufferindex = oldentry.bufferindex;
|
|
this.vertexoffset = oldentry.vertexoffset;
|
|
}
|
|
|
|
// This calculates the bounding box from the vertices
|
|
public void UpdateBBox()
|
|
{
|
|
float left = float.MaxValue;
|
|
float right = float.MinValue;
|
|
float top = float.MaxValue;
|
|
float bottom = float.MinValue;
|
|
|
|
for(int i = 0; i < floorvertices.Length; i++)
|
|
{
|
|
if(floorvertices[i].x < left) left = floorvertices[i].x;
|
|
if(floorvertices[i].x > right) right = floorvertices[i].x;
|
|
if(floorvertices[i].y < top) top = floorvertices[i].y;
|
|
if(floorvertices[i].y > bottom) bottom = floorvertices[i].y;
|
|
}
|
|
|
|
bbox = new RectangleF(left, top, right - left, bottom - top);
|
|
}
|
|
}
|
|
}
|