Commit graph

  • 1e512db7f5 Rename binary config to legacy config, remove writetextmap by default spherallic 2023-09-08 12:08:20 +0200
  • 5f408e2c6e Add "Place Things" option to curve, ellipse and rectangle drawing modes spherallic 2023-09-08 02:57:22 +0200
  • 925c50bfd3 Clean up map element loops when rebuilding Visual Mode data spherallic 2023-09-07 14:27:53 +0200
  • 92418d40a6 Merge remote-tracking branch 'udb/master' spherallic 2023-09-06 22:42:33 +0200
  • 809bb24ae0 Visual Mode: fixed an issue where trying to apply a rotation to things that were not seen yet would cause a crash biwa 2023-09-06 19:20:12 +0200
  • c891cad6fc Increase amount of sides for rendered circles spherallic 2023-09-06 00:11:20 +0200
  • d2b4c05aa6 Don't cancel pointing thing at cursor if category info doesn't have arrow spherallic 2023-09-06 00:10:56 +0200
  • 166bf292a8 UDMF config updates: - Rename some linedef actions and arguments - Reorganize thing types, increase color use - Organize common config spherallic 2023-09-05 19:41:34 +0200
  • ab830ea159 Disable Visual Mode features that don't apply to SRB2 spherallic 2023-09-04 18:36:03 +0200
  • 758f480faf Render additive FOFs as such in Visual Mode spherallic 2023-09-04 15:25:22 +0200
  • 3a7d926704 Image Exporter: added support for transparency biwa 2023-09-03 15:39:34 +0200
  • edc4c2bd16
    Visual Mode: prevent crash if no potential slope handles are found (#949) wisselstem 2023-09-02 14:21:40 +0200
  • 3e13b6ccdf Fix sidedef part brightness fields for SRB2 spherallic 2023-09-01 00:30:57 +0200
  • 395243df3e Prevent possible slope handle crash spherallic 2023-09-01 00:30:19 +0200
  • 5c76efb8c0 Fixed a problem where not selected geometry and things could not be dragged when the "don't move selection if any part of it is outside of map boundary" option was enabled biwa 2023-08-26 13:49:00 +0200
  • 3c8373205a Add new line/side properties to config spherallic 2023-08-26 10:14:32 +0200
  • 16b1027d7b Merge branch 'offsets-and-scaling' into 'master' sphere 2023-08-26 07:06:28 +0000
  • d16a3f2ed3 Fix offsets of internal sprites spherallic 2023-08-23 21:45:44 +0200
  • b56ca5e018 Merge remote-tracking branch 'udb/master' spherallic 2023-08-21 20:41:15 +0200
  • 1fca52ef08 3D Floor Mode: fixed a problem where creating 3D floors failed. Fixes #945 biwa 2023-08-15 20:45:30 +0200
  • fbfd4dc0af Fixed line endings of ControlSectorArea.cs biwa 2023-08-15 20:01:06 +0200
  • 403ce96c16 Re-add binary config, mostly for ease of converting to UDMF spherallic 2023-08-15 02:17:05 +0200
  • 7e29ba3099 3D Floor Mode: fixed an issue where new control sectors could not be created if any sector's bounding box completely encompassed the Control Sector Area biwa 2023-08-14 23:00:42 +0200
  • 882744593d Sound Propagation Mode: added missing hints file biwa 2023-08-13 21:24:03 +0200
  • 4389870162
    Sound Propagation Mode: added sound leak finder (#944) biwa 2023-08-13 21:19:25 +0200
  • 1d0430d48e Visual Mode: fixed a problem where the selection order was not kept when synchronized selection between visual and classic modes was enabled. Fixes #938 biwa 2023-08-12 16:43:07 +0200
  • 1a116574b9 Visual Mode: fixed a problem where things directly touching the top of 3D floors were rendered with the incorrect brightness. Fixes #940 biwa 2023-08-12 11:15:13 +0200
  • 19b8bd1e6c
    Edit Selection Mode: Fix Ceiling/Floor transforms when pinned (#943) samwiddowson 2023-08-11 17:25:49 +0100
  • 8f1d645e81 Fixed an issue where hires replacement sprites did not have the correct offset. Fixes #939. biwa 2023-08-05 13:14:04 +0200
  • f56ae2e0c9 Visual Mode: Fixed problem where UDB-internal sprites were shown with a wrong offset biwa 2023-08-02 20:39:28 +0200
  • 085df399f5 Fixed an issue where sprite offsets defined in TEXTURES were not used biwa 2023-07-29 13:32:42 +0200
  • 76b1262f2f Fix swapped argument names of linedef type 414 spherallic 2023-07-17 17:47:13 +0200
  • a92cd89ff0 Sector info panel: replace effect with damage type, add trigger info spherallic 2023-07-17 17:42:51 +0200
  • f34ab6a606 Visual Mode: changes to Eternity Engine's upper/lower texture skewing definitions are now shown in Visual Mode biwa 2023-07-15 18:45:58 +0200
  • a6d0531c95 Fix another error in SRB2 linedef edit form spherallic 2023-07-14 01:07:06 +0200
  • 27d7032f6b Merge branch 'master' of git.do.srb2.org:STJr/UltimateZoneBuilder spherallic 2023-07-14 00:20:23 +0200
  • f0b42710a4 Fix errors in SRB2 linedef edit form spherallic 2023-07-14 00:19:19 +0200
  • 778cf4be7c Merge remote-tracking branch 'udb/master' spherallic 2023-07-14 00:19:00 +0200
  • dffb3c15bb Add some more exception messages spherallic 2023-07-14 00:06:17 +0200
  • b15e1055bf
    Eternity Engine Game Configuration: Update skew properties (#931) Max Waine (Nightdive Studios) 2023-07-14 05:29:15 +1200
  • 7b491bddc9 Merge branch 'quick-fix-config-current' into 'master' sphere 2023-07-10 14:36:04 +0000
  • 7f9c9c651d Fix Wind/Current flags argument Ace Lite 2023-07-09 13:08:37 +0000
  • 58480f5b31 Visual Mode: fixed a crash when toggling visual vertex slope picking and the map contains double-sided linedefs without a front sidedef. Fixes #928 biwa 2023-07-09 14:18:24 +0200
  • f3ac4c39a4 Edit Linedef Dialog: - fixed an issue where undo snapshots were not created correctly when editing a sidedef's custom UDMF fields. Fixes #920 - fixed an issue where closing the back sidedef's custom UDMF field editing dialog would close the linedef dialog biwa 2023-07-09 12:59:29 +0200
  • 4dba3a9234 Texture skewing: - fixed a rare condition where skewed mid textures were not clipped correctly - fixed a problem where translucent mid textures were not skewed correctly - fixed a problem where sprites were skewed unintentionally biwa 2023-07-09 11:45:47 +0200
  • 9c35a8f65d
    Eternity Engine: added support for texture skewing in Visual Mode (#930) biwa 2023-07-08 22:39:50 +0200
  • abda3a9087 Disable texture offset scaling spherallic 2023-06-29 17:33:38 +0200
  • 675078ac83 Tweak SRB2 linedef editing form spherallic 2023-06-11 22:00:52 +0200
  • 694e43e809 Update SRB2 linedef edit form spherallic 2023-06-11 21:44:59 +0200
  • ca0cdf6c0c Restore config-based toggle for parity spherallic 2023-06-11 20:51:47 +0200
  • f6b284a204 Re-enable per-texture offsets and scaling spherallic 2023-06-11 20:16:26 +0200
  • 730449c986 Copy/paste properties: Forgot to disable floor portal render style spherallic 2023-07-05 22:58:32 +0200
  • 6fff1e5784 Double-hijack linedef info panel to show executor delay spherallic 2023-07-05 13:47:52 +0200
  • 841b2e9658 Show arguments 6 to 10 in linedef & thing info panels spherallic 2023-07-05 13:29:06 +0200
  • 9d659ad797 Add SRB2-specific properties to copy/paste, disable unused properties spherallic 2023-07-04 23:19:17 +0200
  • 9fb52e5135 GZDoom Game Configuration: removed unused thing 9875 biwa 2023-06-30 19:48:23 +0200
  • abaf08e32f Linedef Edit Form: fixed a crash when using 402 as the linedef action biwa 2023-06-30 19:40:42 +0200
  • 192b69c8af
    Added support for models in IQM format Magnus Norddahl 2023-06-29 20:37:47 +0200
  • 4581c5fec6
    GZDoom Game Configuration: fixes to ZDRay things Nash Muhandes 2023-06-30 02:35:01 +0800
  • d5f3eb2997
    Eternity Engine Game Configuration: add & enable UDMF wall/local sidedef brightness (#924) Max Waine (Nightdive Studios) 2023-06-29 19:31:39 +0100
  • 789e83704b Disable local sidedef texture offsets again spherallic 2023-06-29 18:48:36 +0200
  • cf8fbd2260 Update version number to v0.3 v0.3 spherallic 2023-06-29 17:39:00 +0200
  • 13bb889b18 Manually disable model rendering/dynamic light menu options for SRB2 spherallic 2023-06-28 16:56:33 +0200
  • 97b7fdbd29 Don't render always intangible & invisible FOFs, fix half light blocks spherallic 2023-06-28 15:30:40 +0200
  • d652c04e79 Enable local sidedef texture offsets spherallic 2023-06-28 02:00:11 +0200
  • 31bb3ebac0 Update revision number to match latest UDB merge spherallic 2023-06-27 21:08:06 +0200
  • 74d71b1acf Merge remote-tracking branch 'udb/master' spherallic 2023-06-27 21:05:32 +0200
  • 55e2d5a902
    Add toasts to Visual Mode's "Show Things" action (#922) wisselstem 2023-06-27 20:40:22 +0200
  • fee912f130
    Eternity Engine Game Configuration: add UDMF sidedef skew properties (#918) Max Waine (Nightdive Studios) 2023-06-25 09:27:30 +0100
  • 822c9971c5 ZScript: fixed a problem where state goto expressions were not parsed correctly. Fixes #913 biwa 2023-06-24 11:19:09 +0200
  • 8611ecb632
    Eternity Engine Game Configuration: enable UDMF local sidedef texture offsets (#915) Max Waine (Nightdive Studios) 2023-06-24 08:58:11 +0100
  • 14dac24364
    Eternity Engine Game Configuration: fixed UDMF thingsfilters (#914) Max Waine (Nightdive Studios) 2023-06-24 08:56:51 +0100
  • 6ca071a6cc Update revision number to match latest UDB merge spherallic 2023-06-20 09:59:25 +0200
  • 202a8294ba Merge remote-tracking branch 'udb/master' spherallic 2023-06-20 09:58:08 +0200
  • 6f047e4347 Draw Grid Mode: fixed a problem where "continuous drawing" would redraw all previously drawn shapes each time a drawing was finished. Fixes #912 biwa 2023-06-19 20:27:26 +0200
  • e802bb364a UDBScript: fixed a problem where hot reloading would not scroll the the previously selected script biwa 2023-06-18 16:31:27 +0200
  • 55b8e24bd8 UDBScript: fixed an issue where the Thing's class getSector method did not return null when the thing was not in a sector. Fixes #897 biwa 2023-06-18 16:26:01 +0200
  • a75489d7c6 Make 3D floor mode support SRB2 3dfloormode spherallic 2023-06-12 00:46:10 +0200
  • ba67a87c75 Optimize SRB2 NiGHTS/zoom tube/polyobject rendering (Text labels are removed because of performance issues) spherallic 2023-06-15 12:25:46 +0200
  • 2e2ad2688d Fix multi-mare NiGHTS path rendering spherallic 2023-06-14 22:57:49 +0200
  • 1c0649883f Disable light/sound radii toggles if unsupported spherallic 2023-06-12 12:35:34 +0200
  • 8f7da9ac1c Add config parameters for disabling certain Doom-related modes (that don't make sense for SRB2) spherallic 2023-06-12 11:06:13 +0200
  • ac9b6137b2 Implement FOF texture alignment spherallic 2023-06-11 01:03:17 +0200
  • ba064bae3e Update revision number to match latest UDB merge spherallic 2023-06-11 00:59:51 +0200
  • c32f677c44 Merge remote-tracking branch 'udb/master' spherallic 2023-06-10 19:31:53 +0200
  • ec72f56992 Merge branch 'absolutez' into 'master' sphere 2023-06-10 17:29:58 +0000
  • b5cfc3da4b Update thing Z whenever "Absolute Z Height" flag is (un)checked spherallic 2023-06-10 17:40:24 +0200
  • 606f323cac Support Flip flag, add properties for flip & absolutez flags spherallic 2023-06-10 16:08:38 +0200
  • 073798166a Implement absolutez flag for things spherallic 2023-06-10 03:00:20 +0200
  • ba4fca0861 Add centerhitbox thing property spherallic 2023-06-10 01:13:54 +0200
  • bc98a5391f
    Added action to change the index of linedefs, things, sectors, and vertices. Can be accessed through a shortcut (not bound by default) or the menu of the respective mode (#903) biwa 2023-06-09 11:17:01 +0200
  • 00406336e8
    Add explicit PKE resource support (#901). Fixes #575 Max Waine (Nightdive Studios) 2023-06-09 10:16:21 +0100
  • 0d4cecc134
    Edit Selection Mode: added support for (counter)clockwise rotation actions (#900) wisselstem 2023-06-09 09:54:23 +0200
  • e9f66baf08
    Add line special 301: Line_QuickPortal to ZDoom UDMF (#896) Yuri Kunde Schlesner 2023-06-09 00:51:05 -0700
  • 61107eb6dd UDMF config: move Ideya Anchor to other NiGHTS category, restore 3D mode start spherallic 2023-06-09 01:23:36 +0200
  • e3123ad098 UDMF config: fix axis orientation labels, add Ideya Anchor sprite spherallic 2023-06-08 17:14:23 +0200
  • d0da4fcd6e Increase minimum thing render size spherallic 2023-06-08 16:41:09 +0200
  • 851d1eca79 Remove crushing polyobject spawnpoint from UDMF config spherallic 2023-06-07 22:27:23 +0200
  • cf4c54f8d3 Correct polyobject spawnpoint labels spherallic 2023-06-07 22:21:49 +0200
  • 53c44285ba Make polyobject previews look for linedef arg0 instead of linedef tag spherallic 2023-06-05 12:04:07 +0200