MaxED
a4049f900e
Things Filters window: added "Mode" setting, which allows to choose whether to apply current filter in Classic modes, Visual mode, or both.
2015-06-27 18:55:17 +00:00
MaxED
8f2c6e3f60
Classic modes: added "Show models for current things filter only" model rendering mode.
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Things Filters: things filters can now be inverted (added "Invert Filter" checkbox to the Things Filters window).
2015-06-27 09:10:24 +00:00
MaxED
6eef13c252
Fixed: X and Y scale, defined in MODELDEF, were applied incorrectly.
2015-06-26 14:44:57 +00:00
MaxED
6aedda77d3
Fixed, Linedefs mode, since r2346: some event lines were not redrawn when updating insert vertex preview.
2015-06-25 22:44:13 +00:00
MaxED
7e8fc4c013
Draw Grid mode: redone the settings panel as a sidebar panel.
2015-06-25 18:32:29 +00:00
MaxED
540eb2fda8
Classic modes: changed the way event lines are rendered. Should work much faster now. Event lines are now displayed while panning the view.
2015-06-24 21:21:19 +00:00
MaxED
97d54d2070
Fixed, DECORATE parser, DB2 bug: the parser didn't check stream length while skipping block comments, so unclosed ones caused EndOfStreamException.
2015-06-24 07:46:08 +00:00
MaxED
a523f7eb28
Changed, Visual mode: models and lights are much less prone to disappear when near the edges of the screen.
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Fixed, Classic modes: MODELDEF model scale was not taken into account when calculating model visibility, which resulted in models with increased scaled disappearing when near screen edges.
2015-06-22 19:52:23 +00:00
MaxED
e451d38986
Fixed, Visual mode, "Auto-align textures" actions: auto alignment was applied incorrectly to middle parts of doublesided lines.
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Fixed, Visual mode, "Auto-align textures" actions: in some cases generated texture offsets were not rounded to map format decimal number precision.
2015-06-22 09:17:40 +00:00
MaxED
d561371110
MD3 reader: fixed a crash when trying to load a skin when skin names were used as a relative path in a model with several surfaces (and boy this description is much longer than the fix itself :) ).
2015-06-21 21:35:28 +00:00
MaxED
463d8af473
Edit Selection mode, UDMF: added "High precision positioning" setting. When enabled, thing and vertex positions will be set using floating point precision. Otherwise, they will be rounded to the nearest integer.
2015-06-19 19:19:41 +00:00
MaxED
3e70792915
Changed, Internal: ZDTextParser.ReadToken() now returns empty string instead of null when it's unable to read a token. This fixes many potential crashes when trying to parse malformed data (and hopefully doesn't bring new bugs...).
2015-06-18 19:45:39 +00:00
MaxED
4c3d17a290
Fixed, Edit Selection mode: floor/ceiling textures rotation was not converted from radians to degrees when "Transform Texture Rotation" setting was disabled.
2015-06-18 14:01:31 +00:00
MaxED
bb95af2207
Fixed, Visual mode, since r2336: in some cases local vertical texture offset was calculated incorrectly when checking sidedef's texture alpha.
2015-06-15 13:16:09 +00:00
MaxED
78eeb2ee03
Fixed, Visual mode, UDMF: in some cases texture offsets were changed incorrectly while dragging sidedefs with negative texture scale.
2015-06-15 10:51:36 +00:00
MaxED
c500edaf8d
Changed, Visual mode: texture alpha is now tested when highlighting doublesided linedefs.
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Changed, Linedef Edit window, Visual mode, UDMF: when "Edit windows remember selected tabs" setting is enabled and Front or Back tab was previously selected, the tab, which corresponds to the highlighted side will be selected.
2015-06-15 09:50:22 +00:00
MaxED
35fd6e1dcc
Fixed, Thig Edit Form, UDMF: Scale x/y linking status was not stored when closing the form.
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Fixed, Engine Launcher: "%AP" test parameters placeholder was replaced with "" when current map was newly created and never saved.
2015-06-14 19:29:44 +00:00
MaxED
487e1478dd
Fixed, DECORATE: quoted //$category definitions were processed differently than unquoted ones.
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Fixed, Thing Categories: in some cases several subcategories with the same name were created.
2015-06-08 14:37:20 +00:00
MaxED
9498753cff
Visual mode: highlight was nearly invisible in low-brightness areas when fog rendering was enabled.
2015-06-08 10:09:27 +00:00
MaxED
2945c258d3
Visual mode: looks like things lit by dynamic lights are not affected by light fading in GZDoom.
2015-06-08 09:48:25 +00:00
MaxED
4034bd4c0c
Fixed, Visual mode: in some cases info lines for polyobject setup things were not shown.
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Fixed, Visual mode: z position of info lines for polyobject setup things was calculated incorrectly.
Updated ZDoom_DECORATE.cfg.
2015-06-03 13:20:06 +00:00
MaxED
922404bf10
We can use settings from parent when creating a child thing category.
2015-06-01 22:10:15 +00:00
MaxED
5a7b599a46
Added: nested thing categories can now be defined in DECORATE using "//$Category" special comment. Syntax is the same as in SLADE 3.
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Added: thing categories defined in Game Configurations can now be nested.
Changed, Thing Edit window: thing categories now use different icons.
Fixed: Thing Edit and Vertex edit windows had incorrect help links.
Fixed: Sound Propagation and Sound Environment modes had incorrect help links.
Documentation: updated "DECORATE keys" and "Things Settings" pages.
2015-06-01 21:46:28 +00:00
MaxED
efd9ba09a7
DECORATE: added "//$Angled" and "//$NotAngled" special comments (same usage as in SLADE).
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Documentation: updated "DECORATE keys" page.
2015-06-01 10:59:46 +00:00
MaxED
a7ba805515
Added, Edit Selection mode, UDMF: textures offset, rotation and scale an now be updated while using the mode.
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Documentation: updated "DECORATE keys" page.
2015-06-01 09:53:57 +00:00
MaxED
1843ffc5a7
DECORATE: added "//$ArgNDefault" special comment. It can be used to specify the default argument value.
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Visual mode, 3d floors: sloped 3d floors are now always rendered as opaque (just like in GZDoom).
Fixed a crash when creating a new unknown thing (introduced in r2324).
Documentation: updated "Action Argument Settings" and "DECORATE keys" pages.
2015-05-31 21:11:21 +00:00
MaxED
f832fb85f9
DECORATE: added "//$ArgNType" special comment. It can be used to specify argument type.
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DECORATE: added "//$ArgNEnum" special comment. It can be used to specify an enum to use with the argument.
Documentation: updated "Action Argument Settings" and "DECORATE keys" pages.
2015-05-30 12:42:55 +00:00
MaxED
35cd4068ff
Game Configurations: added "Thing Radius" (23) and "Thing Height" (24) action argument types. When non-zero, arguments of these types will affect the size of associated thing in Classic and Visual modes.
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Game Configurations: updated things in ZDoom "Bridges" category to use argument types 23 and 24.
Documentation: added "Action Argument Settings" page, updated "Basic Settings", "Map Format Settings", "Linedefs Settings" and "Things Settings" pages in Configurations -> Game Configurations group.
Documentation: updated "DECORATE keys" page.
2015-05-30 10:26:16 +00:00
MaxED
84059749bb
Fixed: looks like manually disposing the brush in ColoredComboBox.OnDrawItem() can cause crashes...
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Replaced Hourglass3D.png with the one, which matches the style of MissingTexture3D.png and UnknownTexture3D.png.
2015-05-29 19:31:16 +00:00
MaxED
4f65588d1a
Changed, ButtonsNumericTextbox: turns out this problem can be solved without manual focus shifting.
2015-05-28 21:27:47 +00:00
MaxED
93c239103f
Changed, ButtonsNumericTextbox: made keyboard focus shifting a bit less intrusive.
2015-05-28 15:00:32 +00:00
MaxED
91e1fbbd53
Internal: added SNDSEQ parser.
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Sector Edit Form, UDMF: Sound Sequence selector is now a drop-down populated by values parsed from SNDSEQ.
Documentation: updated "(G)ZDoom text lumps support" page.
Updated udmf_zdoom.txt.
2015-05-28 13:45:01 +00:00
MaxED
118551c70d
Fixed(?), PK3: SharpCompress doesn't like it when several threads try to read PK3 archive entries at the same time.
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Fixed, Visual mode, 3d floors: floor and ceiling alpha calculation was broken.
2015-05-28 10:04:42 +00:00
MaxED
eb17a8fe8a
Fixed several places where KeyNotFoundException can potentially occur in ThingFlagsCompare.Compare().
2015-05-27 21:55:15 +00:00
MaxED
bb8cd761d5
Internal: fixed a typo in VisualMiddle3D.
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Updated ZDoom_ACS.cfg and ZDoom_DECORATE.cfg.
2015-05-27 15:25:20 +00:00
MaxED
1b9f94f3f7
More code sanity changes (constructors of abstract classes should not be public or internal).
2015-05-27 12:38:03 +00:00
MaxED
1d988b087c
Fixed, Visual Mode: voxel models were not rendered in full brightness mode.
2015-05-27 11:05:57 +00:00
MaxED
cfae82afe4
Added some disposers here and there.
2015-05-27 10:34:25 +00:00
MaxED
28f306489a
Fixed, Game Configurations window: current configuration was not marked as changed when changing nodebuilders or engine test parameters.
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Fixed, Game Configurations window: current map is marked as changed when applying changes done in the window.
Changed, UDMF saving: removed extra line break between map elements.
2015-05-26 21:08:12 +00:00
MaxED
d71b5814e1
Fixed, "Flip Linedefs" action: in some cases my sector based flipping logic was behaving incorrectly.
2015-05-26 20:10:09 +00:00
MaxED
42dbec728c
Fixed: we don't need to reload ResourceImages, because they can't be unloaded and reloading them can cause problems when trying to display them in PictureBoxes.
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Removed Sector Brightness Mode keyboard binding from the default program configuration file.
2015-05-25 22:55:28 +00:00
MaxED
8257c6869b
Added, MAPINFO parser: we can also get "skyflatname" gameinfo property while we at it.
2015-05-23 21:40:21 +00:00
MaxED
e381ba9295
Added: thing and linedef action arguments can now have tooltips defined in both Game Configuration (using "tooltip" action argument definition property) and DECORATE (using "$argNtooltip" special comment).
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Removed "Sectors Brightness Mode" action, because the mode itself was removed long ago...
Documentation: updated "DECORATE keys", "Things Settings" and "Linedefs Settings" pages.
2015-05-23 21:01:44 +00:00
MaxED
2fe402b165
Fixed, MAPINFO parser: properties, written like '667=CuteCaco' were not parsed, while '667 = CuteCaco' worked fine.
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Changed, Classic modes: increased maximum zoom level to 9000% (was 3000%).
Added, General interface: added "800%" zoom level to the bottom toolbar zoom menu.
Added, General interface: added "400%" and "800%" zoom levels to "View -> Zoom" menu.
2015-05-18 18:49:15 +00:00
MaxED
981a4f8830
Fixed, ZDoom_things.cfg: most of Bridge actors had incorrect size/missing settings.
2015-05-12 23:13:37 +00:00
MaxED
930e8f54d9
Sectors mode, "Raise/Lower Sector Brightness" actions: we should display the actual increment instead of "8".
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UDMF: changed the name of "midtex3dimpassible" flag.
Updated ZDoom_DECORATE.cfg.
2015-05-11 20:17:50 +00:00
MaxED
aa7bfd77c3
Applied SoundPropagationMode patch by Boris.
2015-05-04 07:19:26 +00:00
MaxED
f30c1ba0c6
Fixed, MAPINFO parser: the parser was unable to handle DoomEdNum block's action special definitions.
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Fixed, DoomEdNum handling: in some cases ThingTypeInfo was not assigned a proper DoomEdNum and was not placed in a ThingCategory.
2015-04-29 08:36:10 +00:00
MaxED
60c4ad7b4b
Fixed, .obj Terrain Importer mode: the mode was not canceled properly after failing to import a model.
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Fixed, .obj Terrain Importer mode: the mode was unable to parse .obj vertex/face definitions generated by some (Cinema4D) modeling programs.
Changed, .obj Terrain Importer mode: vertical (e.g. perpendicular to up axis) polygons are now skipped during model importing.
Changed, Ceiling Align mode, Floor Align mode: changed rotation steps form 45 to 15 deg.
2015-04-28 14:22:03 +00:00
MaxED
c2b3e92673
Fixed, ACS script names parser: we should skip inner scopes of scripts and functions.
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Updated ZDoom_DECORATE.cfg.
2015-04-28 08:31:06 +00:00