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Fixed, Visual Mode: voxel models were not rendered in full brightness mode.
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1 changed files with 4 additions and 0 deletions
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@ -777,6 +777,7 @@ namespace CodeImp.DoomBuilder.GZBuilder.MD3
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wv1.x = v1.x - pivot.x;
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wv1.y = -v1.y + pivot.y;
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wv1.z = -v1.z + pivot.z;
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wv1.c = -1;
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wv1.u = pu0;
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wv1.v = pv0;
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verts.Add(wv1);
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@ -785,6 +786,7 @@ namespace CodeImp.DoomBuilder.GZBuilder.MD3
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wv2.x = v2.x - pivot.x;
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wv2.y = -v2.y + pivot.y;
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wv2.z = -v2.z + pivot.z;
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wv2.c = -1;
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wv2.u = pu1;
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wv2.v = pv1;
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verts.Add(wv2);
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@ -793,6 +795,7 @@ namespace CodeImp.DoomBuilder.GZBuilder.MD3
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wv4.x = v4.x - pivot.x;
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wv4.y = -v4.y + pivot.y;
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wv4.z = -v4.z + pivot.z;
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wv4.c = -1;
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wv4.u = pu0;
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wv4.v = pv0;
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verts.Add(wv4);
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@ -801,6 +804,7 @@ namespace CodeImp.DoomBuilder.GZBuilder.MD3
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wv3.x = v3.x - pivot.x;
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wv3.y = -v3.y + pivot.y;
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wv3.z = -v3.z + pivot.z;
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wv3.c = -1;
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wv3.u = pu1;
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wv3.v = pv1;
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verts.Add(wv3);
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