Fixed, Visual Mode: voxel models were not rendered in full brightness mode.

This commit is contained in:
MaxED 2015-05-27 11:05:57 +00:00
parent cfae82afe4
commit 1d988b087c

View file

@ -777,6 +777,7 @@ namespace CodeImp.DoomBuilder.GZBuilder.MD3
wv1.x = v1.x - pivot.x;
wv1.y = -v1.y + pivot.y;
wv1.z = -v1.z + pivot.z;
wv1.c = -1;
wv1.u = pu0;
wv1.v = pv0;
verts.Add(wv1);
@ -785,6 +786,7 @@ namespace CodeImp.DoomBuilder.GZBuilder.MD3
wv2.x = v2.x - pivot.x;
wv2.y = -v2.y + pivot.y;
wv2.z = -v2.z + pivot.z;
wv2.c = -1;
wv2.u = pu1;
wv2.v = pv1;
verts.Add(wv2);
@ -793,6 +795,7 @@ namespace CodeImp.DoomBuilder.GZBuilder.MD3
wv4.x = v4.x - pivot.x;
wv4.y = -v4.y + pivot.y;
wv4.z = -v4.z + pivot.z;
wv4.c = -1;
wv4.u = pu0;
wv4.v = pv0;
verts.Add(wv4);
@ -801,6 +804,7 @@ namespace CodeImp.DoomBuilder.GZBuilder.MD3
wv3.x = v3.x - pivot.x;
wv3.y = -v3.y + pivot.y;
wv3.z = -v3.z + pivot.z;
wv3.c = -1;
wv3.u = pu1;
wv3.v = pv1;
verts.Add(wv3);