A map editor for UDMF levels in SRB2, forked from Ultimate Doom Builder.
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2015-04-28 08:31:06 +00:00
Build Fixed, ACS script names parser: we should skip inner scopes of scripts and functions. 2015-04-28 08:31:06 +00:00
Documents Added Hexen -> UDMF and UDMF -> Hexen action conversion as described in "Universal Doom Map Format ZDoom extensions" (udmf_zdoom.txt). It is used when changing map format form Hexen to UDMF and from UDMF to Hexen. 2014-12-29 09:19:20 +00:00
Help Added GZDoom's glowing flats (http://www.zdoom.org/wiki/GLDEFS#Glowing_flats) support to Classic and Visual modes. 2015-04-14 11:33:57 +00:00
Resources Added, Texture Browser: wad resources now have subgroups. 2015-03-22 20:43:05 +00:00
Setup More fixes for MODELDEF fixes from previous commit... 2015-04-13 10:37:08 +00:00
Source Fixed, ACS script names parser: we should skip inner scopes of scripts and functions. 2015-04-28 08:31:06 +00:00
Tests @ Textures scaled with UDMF scaling fields in GZDoom mode are now correctly displayed and alignable (except autoalign: todo) 2011-12-04 22:24:01 +00:00
Builder.sln Added Stair Sector Builder plugin by Boris Iwanski. 2015-03-10 19:03:53 +00:00
ChangelogMaker.exe Added ChangelogMaker tool, updated MakeSVNRelease.bat 2014-09-30 13:29:02 +00:00
Clean Rebuild.bat Changed, Numeric textboxes: you can now hold Ctrl or Shift keys while clicking a textbox buttons or using mouse wheel on a textbox to change value increment step. 2015-03-23 14:19:23 +00:00
CompileHelp.bat Script Editor: added a simple snippets system. 2014-05-13 09:43:58 +00:00
MakeRelease.bat Updated build bath files. 2015-03-11 12:01:51 +00:00
MakeSVNRelease.bat Updated build bath files. 2015-03-11 12:01:51 +00:00
VersionFromSVN.exe @ updated release build script to rename the setup installer filename with revision number included 2009-04-27 11:02:15 +00:00