boris_i
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f5c8ce9466
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Improved "make door" functionality. It now actually creates usable doors in Hexen and UDMF maps.
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2012-04-14 12:22:19 +00:00 |
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codeimp
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3ab5c83f3b
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Added option in user preferences for manual line split behavior.
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2012-03-19 21:31:10 +00:00 |
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codeimp
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f2d41931f4
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@ Fixed some bugs in the Floor/Ceiling align modes and the GZDoom Visual Mode
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2011-12-17 16:47:16 +00:00 |
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codeimp
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da1f4a76ce
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@ Floor/Ceiling align modes pretty much complete
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2011-12-13 06:52:21 +00:00 |
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codeimp
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865ebefa3f
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@ work in progress
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2011-12-12 18:52:34 +00:00 |
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codeimp
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48975a52fe
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@ work in progress
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2011-12-12 11:55:32 +00:00 |
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codeimp
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fae7cbdd3f
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@ work in progress
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2011-12-11 18:47:28 +00:00 |
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codeimp
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3e4bef42a0
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@ work in progress
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2011-12-11 16:37:15 +00:00 |
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codeimp
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cf6a3aceef
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@ work in progress
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2011-12-10 14:27:42 +00:00 |
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codeimp
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f1e1efc6fe
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@ work in progress
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2011-12-10 12:07:00 +00:00 |
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codeimp
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63759ddb3c
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@ work in progress
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2011-12-09 11:26:10 +00:00 |
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codeimp
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cdbe0980ea
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@ work in progress
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2011-12-09 06:58:39 +00:00 |
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codeimp
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2f7d4fee1f
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@ work in progress
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2011-12-08 14:27:23 +00:00 |
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codeimp
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442205a157
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@ work in progress
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2011-12-08 07:24:21 +00:00 |
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codeimp
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4a21274521
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@ work in progress
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2011-12-07 21:05:09 +00:00 |
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codeimp
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f95e8bd09f
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@ work in progress
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2011-12-07 06:57:38 +00:00 |
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codeimp
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e367c2e4d3
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2011-12-06 20:33:27 +00:00 |
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codeimp
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4f56556d62
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@ work in progress
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2011-12-06 15:35:11 +00:00 |
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codeimp
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845b5334d5
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@ Floor/ceiling textures can now be dragged in GZDoom Visual Mode just like wall textures.
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2011-12-05 15:06:28 +00:00 |
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codeimp
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3f6ae23ef9
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@ Textures Autoalign in GZDoom Visual Mode now works properly with UDMF scale fields.
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2011-12-05 06:51:49 +00:00 |
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codeimp
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7e6312e0db
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@ Textures scaled with UDMF scaling fields in GZDoom mode are now correctly displayed and alignable (except autoalign: todo)
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2011-12-04 22:24:01 +00:00 |
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codeimp
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3f67340180
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@ Textures Autoalign in GZDoom Visual Mode now works properly with UDMF format.
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2011-12-04 20:48:48 +00:00 |
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codeimp
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3ca41363f3
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@ Updated version information for release
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2011-12-04 11:18:11 +00:00 |
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codeimp
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b525872808
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Added button in toolbar for Edit Selection mode.
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2011-12-04 10:34:10 +00:00 |
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codeimp
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3f50b4e3a3
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@ This mode also shouldn't do any copy/pasting
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2011-12-03 15:40:10 +00:00 |
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codeimp
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91ef814d96
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Fixed some problems with copy/paste in modes where it can't be used.
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2011-12-03 14:49:53 +00:00 |
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codeimp
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a418868dfd
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Fixed memory and performance issues in Visual Mode for things with 0 with or height. (note to developers: VisualMode::GetVisualThing(t) may return null!)
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2011-12-02 23:11:16 +00:00 |
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codeimp
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dd6c8b23bb
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Fixed a visual glitch which caused incorrect thing colors when selection was cleared from Edit Selection mode.
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2011-12-02 21:24:33 +00:00 |
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codeimp
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9a625e553d
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Fixed a crash when accepting Edit Selection mode changes with erroneous overlapping lines.
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2011-12-02 21:16:45 +00:00 |
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codeimp
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3448e1ff60
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Fixed a bug with pasted things when the Things Filter is used.
Fixed a bug with the Things Filter which caused some things to be incorrectly shown.
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2011-12-02 21:03:05 +00:00 |
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codeimp
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a5cb5fa000
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Things are now flipped when the selection in Edit Selection mode is flipped.
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2011-12-02 20:41:53 +00:00 |
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boris_i
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c024702a17
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TagRange plugin: the menu bar button now opens the plugin's window
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2011-09-18 08:39:01 +00:00 |
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codeimp
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7874b27615
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Fixed bug which sometimes causes the drawing vertex to jump to (0, 0) while drawing geometry.
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2010-10-03 13:10:52 +00:00 |
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codeimp
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1a1c4e7369
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@ work on (G)ZDoom Editing plugin
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2010-10-03 12:59:49 +00:00 |
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codeimp
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99f8e01495
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@ Fixed bug in middle texture offsets on doublesided lines
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2010-09-18 10:52:10 +00:00 |
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codeimp
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7e4bf95a39
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@ Fixed thing-line ceiling slope things (also fixed that the sidedefs are updated corrently when modified)
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2010-09-18 09:53:10 +00:00 |
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codeimp
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2cf47cc2dd
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@ Opaque 3D floors are now rendered in the Mask renderpass so that textures with transparent parts are shown correctly.
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2010-09-17 22:00:21 +00:00 |
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codeimp
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5097550d02
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@ Fixed reversed texture scaling on sidedefs
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2010-09-17 19:12:43 +00:00 |
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codeimp
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c978ea3477
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@ A nicer version of this file (the logic is the same, the code is cleaner)
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2010-09-17 17:20:46 +00:00 |
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codeimp
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1ffb85438c
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@ Added missing file in previous commit
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2010-09-17 17:12:08 +00:00 |
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codeimp
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253d7955a8
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@ Better plane sorting so that sector light planes are more accurate
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2010-09-17 13:49:54 +00:00 |
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codeimp
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35d2f6fe5d
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@ Slightly improved gravity code so that walking on 3D floors works better.
@ Fixed problem where ceiling or floor height changed too much when having the same 3D floor selected multiple times through different tagged sectors.
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2010-09-17 06:11:56 +00:00 |
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codeimp
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bab0815118
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@ Added culling inside 3D floors where no walls are needed
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2010-09-16 20:51:11 +00:00 |
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codeimp
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429b36e765
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@ Fixed 3D floor textures that were swapped between floor/ceiling
@ Fixed middle texture offsets on doublesided lines
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2010-09-16 19:38:46 +00:00 |
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codeimp
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6c68a5635e
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@ Fixed immediate update of target sector lighting when control sector of ExtraFloor_LightOnly effect is changed.
Fixed some inaccuracy problems with the Edit Selection mode.
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2010-09-16 17:07:30 +00:00 |
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codeimp
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c3c4ffcc7b
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@ Highlighting 3D floor/ceiling will now show the sector info of the control sector instead of the sector that the floor/ceiling is in.
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2010-09-16 13:13:17 +00:00 |
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codeimp
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5f1a5df50b
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@ Fixed raising/lowering of floor/ceiling on Vavoom type 3D floors (they were reversed)
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2010-09-16 12:09:17 +00:00 |
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codeimp
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7be6466f80
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@ code cleanup
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2010-09-16 11:39:16 +00:00 |
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codeimp
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159617106e
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@ Fixed bug that caused floor and ceiling vertex slope things on the same vertex to fail.
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2010-09-16 08:17:11 +00:00 |
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codeimp
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78b94dc6e0
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@ (G)ZDoom Editing plugin: version requirement update
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2010-09-15 20:55:19 +00:00 |
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