MaxED
8891395b3a
Fixed incorrect dragging of floor/ceiling textures with "rotationfloor" / "rotationceiling" UDMF property set in GZDoom Visual Mode.
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Replaced all doubles with floats.
Script Editor:
Navigator drop-down now updates automatically.
Navigator drop-down now also works for external files.
Added Navigator drop-down support for Decorate and Modeldef.
2012-07-12 22:34:12 +00:00
MaxED
4c54ed8cce
GZDoom Builder 1.07a:
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Updated to Doom Builder 2 SVN rev. 1554
Updated ZDoom ACC to SVN rev. 3428, updated ZDoom_ACS.cfg and Game configs accordingly.
2012-06-03 01:10:29 +00:00
codeimp
d84312ea92
Added separate compiler for Hexen (with correct includes).
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Added separate Script Configuration so that only the available function and constants are shown in the editor.
2010-08-24 19:55:44 +00:00
codeimp
7406843955
ZDoom USDF can now be edited as plain text in the script editor.
2010-08-23 19:55:33 +00:00
codeimp
97b96df5dc
Removed Hexen compiler and using the ZDoom ACC compiler to compile for Hexen
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Removed Eternity UDMF game configuration, because Eternity still doesn't have UDMF support
2010-08-21 09:46:16 +00:00
codeimp
d7933351fa
Update script configurations with latest functions and constants listing from the ZDoom Wiki
2010-08-18 17:11:21 +00:00
codeimp
ae82a7851a
@ Fixed some bugs in the ZDoom script config
2009-05-25 09:09:05 +00:00
codeimp
269795c732
Updated ZDoom script config (many changes by solarsnowfall)
2009-05-24 22:36:46 +00:00
codeimp
ec40df4765
Improved error reporting a little and changes the list in the Warnings & Errors dialog window
2009-05-10 16:02:08 +00:00
codeimp
6f4e9e7509
Merged in Xenaero's Skulltag ACS and Game configurations
2009-03-28 23:33:18 +00:00
codeimp
15573e0fb1
Added subdirectory support for compilers, so that multiple versions of the same compilers can be used without renaming files
2009-03-28 10:22:53 +00:00
codeimp
5005e43e1d
@ Changed a mistake in the comments
2009-03-08 11:09:36 +00:00
codeimp
6b38b8076a
Script editor now uses codepage setting from script configuration (default is ASCII for all known scripts, UTF8 for plain text)
2009-02-14 08:18:17 +00:00
codeimp
455fca63d8
fixed problem with compiler paths
2009-01-16 12:25:47 +00:00
codeimp
c5c1cd18c4
- updated zdoom acs script configuration
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- added release checklist
2009-01-05 06:52:12 +00:00
codeimp
746fe86aea
script editor roughly finished
2008-11-15 13:12:09 +00:00
codeimp
d2553534cb
working on script editor
2008-11-13 16:21:11 +00:00
codeimp
89ad4527f3
working on script editor
2008-11-06 15:00:01 +00:00
codeimp
39e6167f85
defaults for plain text editing (we don't need a config for that)
2008-11-04 18:54:47 +00:00
codeimp
3206fbe0e0
moo
2008-11-03 22:05:47 +00:00
codeimp
0958677cac
working on script editor
2008-11-01 09:35:54 +00:00
codeimp
28d47f88d7
implemented script configurations
2008-10-31 13:47:52 +00:00
codeimp
c4d75c77a9
ehat is this file still doing here, Hellbent is a dead project and it's not even Doom related
2008-10-29 10:52:17 +00:00
codeimp
81b08f5bff
fixes and config changes and nodebuilding and more.
2007-10-13 14:05:45 +00:00
codeimp
b9a6bfb3ea
miauw, lots more added/changed
2007-06-24 18:56:43 +00:00
codeimp
c14e45f7c5
added plain text script configuration
2007-06-16 19:52:27 +00:00
codeimp
41a3a41edf
first source submit into svn
2007-06-13 19:39:38 +00:00