Commit graph

668 commits

Author SHA1 Message Date
biwa
58c476f4e5 Slope Mode, Draw Slopes Mode: both modes are now deprecated as they are superseded by visual sloping. The modes will be removed in the future. Entering the modes will add a warning to the Errors And Warnings dialog 2021-03-21 21:19:14 +01:00
biwa
2ef76c39d0 Sector Edit Form (UDMF): fixed a problem where resetting slopes did not work correctly 2021-03-21 17:38:43 +01:00
biwa
2abcbfffab Fixed a bug where trying to align the grid to a linedef or setting the grid origin to a vertex would crash when no map was opened. Fixes #536 2021-03-14 16:40:55 +01:00
James R
feef304423
Ignore Keys.None event (#537)
Such an event invokes every unbound action.
2021-03-14 16:26:09 +01:00
biwa
f0c985385a Added portal options to the sector edit form for the Eternity Engine UDMF configuration 2021-03-06 21:28:00 +01:00
biwa
7d2e3db982 Fixed a bug where resetting the ceiling slope in the UDMF sector edit form would invert its original height 2021-02-20 16:17:32 +01:00
biwa
46962aac89 Using visual sloping to create a horizontal slope will now remove the slope and set the appropriate sector height instead
The Edit Sector dialog will not remove horizontal slopes anymore unless necessary
2021-01-01 22:08:54 +01:00
ZZYZX
eaa5227dc8 Slightly tweaked size of Controls list. Added 'Reset plane slope' action. 2020-12-28 00:13:56 +02:00
biwa
9c85635ff0 More renaming GZDB Visual Mode to just Visual Mode
The exception dialog now correctly states that it's UDB and not GZDB
2020-11-01 18:33:19 +01:00
biwa
8064bc63b7 Added option in Preferences -> Appearance -> Rendering to toggle showing of the FPS counter in Visual Mode (disabled by default) 2020-09-26 18:15:01 +02:00
biwa
3626d5d6ca Reverted changes from be1fab9f65 because it severely broke the additional mode buttons in the main menu. 2020-09-19 08:59:19 +02:00
Magnus Norddahl
be1fab9f65 Fix layout issue with the menu in mono winforms 2020-09-15 00:46:41 +02:00
Magnus Norddahl
353c714efc A few more hacks for the wonderful mono implementation of winforms 2020-09-15 00:41:53 +02:00
Magnus Norddahl
90831bd630 Fix cursor visible on Linux when in 3D mode 2020-09-13 23:43:11 +02:00
Kevin Caccamo
fdfeba1731
Fix some input issues on non-Windows systems (PR#467 by Talon1024)
* Fix some input issues on non-Windows systems

Disable the main menu bar when the 3D view is active.
Disable mouse input processing and "exclusive mouse input" until each editing dialog closes.

* Enable front/backgroup in LinedefEditForm{,UDMF} in the Setup method

The Setup method is called to specify which linedefs are being edited by the LinedefEditForm, and set up the dialog appropriately, so the front/backgroup should be enabled in the Setup method, at the same time the front/backside check boxes are checked or unchecked.
2020-09-13 19:40:09 +03:00
Magnus Norddahl
30c2ad22ea Workaround groups Enabled flag not getting applied in mono winforms implementation 2020-09-12 02:15:21 +02:00
Magnus Norddahl
efec88994b Apply workaround to datagridviews 2020-09-12 02:06:14 +02:00
Magnus Norddahl
ccf2191f10 Add workaround for broken View.List implementation in mono's winforms 2020-09-12 01:25:59 +02:00
Magnus Norddahl
87fe50df56 Write replacements for the unimplemented native calls for unix 2020-09-11 23:17:30 +02:00
biwa
8aa7462993 Files specific to UDB are now used in the program configuration folder. The files are now called UDBuilder.cfg, UDBuilder.log, and UDBCrash.txt. If there's no UDBuilder.cfg it first tries to copy GZBuilder.cfg before creating a new configuration file. Resolves #442 2020-07-25 18:42:07 +02:00
ZZYZX
4202b3ea58 Add new random quote to exception dialog 2020-07-08 18:25:22 +03:00
ZZYZX
0aaef4980b Fix exception caused by horizontal mouse wheel (resolves #409 reported by ioan-chera, reported by KanaiZo) 2020-07-07 13:56:42 +03:00
biwa
22d00763a9 The script editor is now only shown if the current game configuration supports scripts. Resolves #427. 2020-06-19 23:30:01 +02:00
biwa
b3d817f053 Fixed a crash in the DIALOG/SCRIPTS editor when selecting any other than the first two options in the "look in" combo box in the replace tab. Fixes #425. 2020-06-17 23:38:26 +02:00
biwa
9338d1221f Removed lots of unnecessary casts to float of the Math methods. Also removed some other minor implicit casts 2020-05-22 22:30:32 +02:00
biwa
ab81b17554 More conversion from float to double. Doesn't seem to crash anymore. 2020-05-22 21:39:18 +02:00
biwa
91cbcde1eb It's compiling! 2020-05-21 14:20:02 +02:00
biwa
fb3c9e7168 Started conversion from float to double 2020-05-18 18:14:54 +02:00
biwa
f0bfc74702 Decoupled plane equation slopes from sector heights. This means that changing sector heights will not change those slopes (use the offset box in the "slope" tab of the Edit Sector Dialog instead) 2020-05-16 10:40:24 +02:00
biwa
138c96bb13 Moved smart grid transform into Linedefs Mode and Vertices Mode, so it also works when simply highlighting a linedef or vertex. When doing smart grid transform on a linedef it'll also use the vertex closest to the mouse cursor as the origin instead of always the start vertex 2020-04-11 10:42:41 +02:00
biwa
12b3906470 Added "Smart Grid Transform" action that sets grid transformation based on the selected elements. Vertex selected: set grid origin to that vertex. Linedef selected: align grid to that linedef. Nothing selected: reset grid transformation to the default coordinate system. No default key bound. 2020-04-10 13:40:30 +02:00
Magnus Norddahl
29b30a3dcc This joke isn't funny when half the racists in the US is saying this 2020-03-17 20:09:34 +01:00
Magnus Norddahl
fc7093b959 Load images when they accessed
Load previews when they are accessed
2020-01-12 23:10:57 +01:00
Magnus Norddahl
0abaeaf758 Replace GetBitmap with more descriptive functions and move the alpha test inside ImageData 2020-01-12 19:37:27 +01:00
biwa
b415046694 Fixed nonsensical values being returned when using +++/--- in many fields. 2020-01-04 23:29:35 +01:00
ZZYZX
7b5506363e Fixed F10 key focusing the menu on key release 2019-12-31 15:32:57 +02:00
ZZYZX
c00e2a8074 Fixed F10 key focusing the menu instead of opening the script editor as intended 2019-12-31 14:57:29 +02:00
ZZYZX
e092235262 Removed the remains of resource editing 2019-12-31 14:16:13 +02:00
Magnus Norddahl
f97f2d36b1 Remove preview manager and remove CreateTexture 2019-12-29 20:48:11 +01:00
ZZYZX
87f74cb9c3 Trashed embedded resource editing UI 2019-12-29 15:27:29 +02:00
Magnus Norddahl
d46c72b04a Refactor the ImageData load code so that the UI thread requires no locks 2019-12-29 03:54:12 +01:00
ZZYZX
f41c5bdd6f Used slightly better approach for executing stuff in the main thread 2019-12-28 22:01:57 +02:00
ZZYZX
bd811aac7d Fixed deadlock caused by errors displayed by texture loading 2019-12-28 21:37:05 +02:00
Magnus Norddahl
11b5cb4e8f Fix crash if entering 3D mode early
Remove thread priority settings (this is not the right way to do it)
Stop brain dead busy looping and use Monitor.Wait + Monitor.Pulse
Only call Control.Invoke if its a worker thread calling RunOnUIThread
Add the code for running multiple background threads (unfortunately blocked by DevIL apparently not being thread safe, gg!)
2019-12-27 07:21:43 +01:00
Magnus Norddahl
7e0ea54254 Don't use SendMessage when the built-in Invoke function does the same 2019-12-27 04:37:10 +01:00
ZZYZX
24e4c55ed0 Fixed logos in the About form 2019-12-26 15:15:13 +02:00
ZZYZX
8320402201 Fixed background in About form for larger fonts 2019-12-26 04:16:23 +02:00
NickZ
1aa020b2d0 Added test configuration option to use Linux paths, added different font for text labels (PR#268 by NickZ)
* Add Linux Path option to test config

* make shortpaths and linuxpaths mutually exclusive
2019-12-25 19:45:19 +02:00
ZZYZX
d559ba30d7 Added error reporting to Update Checker; Fixed update checking failure in certain setups 2019-12-24 23:32:37 +02:00
ZZYZX
f3c60ac5e5 Corrected Git Issues link for error dialog 2019-12-24 20:13:18 +02:00
ZZYZX
8b682a658c Fixed wrong icon in auto-update Newsflash 2019-12-24 20:04:20 +02:00
ZZYZX
e1f3dfda87 Changed link to UDB 2019-12-24 19:47:07 +02:00
ZZYZX
4b86389a5c Clarified credits a bit 2019-12-24 15:28:31 +02:00
ZZYZX
cd9da4b4a1 Changed splash image and icons 2019-12-24 11:59:58 +02:00
ZZYZX
d995f983fc Rebranding 2019-12-24 09:14:28 +02:00
ZZYZX
81c8cdeec6 Added credit to Talon1024 & dpJ 2019-12-16 00:27:29 +02:00
ZZYZX
f0aee1e174 Merge branch 'master' into slimgl_merge 2019-12-14 23:50:40 +02:00
ZZYZX
2c3013f74c Make everything build with VS2015 again 2019-12-14 23:42:44 +02:00
biwa
31eaf98cbe Using --- and +++ now also works correctly for the height offset in the edit sector properties dialog 2019-12-14 11:52:46 +01:00
biwa
4b86f5458f - Increased max view distance from 9000 to 64000 map units. Step size increased from 200 to 500 map units
@ Improved performance of VisualBlockMap.GetFrustumRange so that high view distances is actually usable. This does not do anything to the rendering speed, so that's still slow
2019-10-19 16:52:02 +02:00
Magnus Norddahl
9b300126e9 Disable DEVIL and create build solution specifically for mono 2019-08-29 17:56:12 +02:00
Magnus Norddahl
9f2c9e00d7 Add mono makefile 2019-08-29 16:30:49 +02:00
Magnus Norddahl
e3740033fc - rename classes with D3D in them 2019-08-09 23:22:16 +02:00
Magnus Norddahl
21b46010c1 Merge remote-tracking branch 'origin/master' into slimgl 2019-08-08 04:07:00 +02:00
Magnus Norddahl
1be047d316 - Simplify D3DDevice 2019-08-08 03:19:11 +02:00
biwa
363a07c609 - Fixed a bug where a thread unsafe string length measuring method could cause a crash. Fixes #275. 2019-07-16 20:37:18 +02:00
biwa
44745bdbc8 - More speed improvements to the texture browser 2019-05-31 23:11:17 +02:00
volte
5157dafd6a Various fixes for rotated grid functionality (PR#253 by Volte) 2019-01-16 08:44:38 +02:00
volte
a1d28e1e56 Grid rotation and alignment functionality (PR#252 by Volte) 2019-01-14 20:07:08 +02:00
ZZYZX
04dc210db5 Added: string/float user variables, //$UserDefaultValue <value> for specifying default user variable value 2018-07-24 10:27:29 +03:00
ZZYZX
20f96cd115 Added .iwad, .ipk3, .ipk7 extensions to recognized list (reported by someone somewhere some time ago...) 2018-07-13 08:20:45 +03:00
ZZYZX
1933b0b6de Changed Resource directory browser to use Win7 folder dialog, not Win9x one (reported by dpJudas) 2018-07-13 07:56:13 +03:00
ZZYZX
db36293462 Added platform information to the saved error report 2018-04-16 03:22:24 +03:00
ZZYZX
000ecfbab0 Made GZDB output 64-bit in the title 2018-04-14 18:15:11 +03:00
ZZYZX
594dab97c8 Fixed: regression in texture selection window caused by previous fixes (reported by simc2) 2017-04-11 04:48:01 +03:00
ZZYZX
356eac34e2 Internal: Oops: removed debug leftovers (x2) 2017-04-03 20:45:51 +03:00
ZZYZX
a2c9de393e Fixed: changing flat names around is wrong... (reported by Lud) 2017-04-03 20:40:51 +03:00
ZZYZX
816e61d110 Added: binding actions to horizontal mouse wheel 2017-03-25 03:47:18 +02:00
ZZYZX
509fb55e62 Fixed field caption for floor glow color. 2017-03-09 01:32:20 +02:00
ZZYZX
957314a9ac Fixed: field name for things is called color_sprites. 2017-03-09 01:24:31 +02:00
ZZYZX
d8701b7a3a Added: proper GUI tab for color-related sector properties. The tab now hosts Doom64 lighting as well as old color-related things (floor/ceiling glow, light color, fade color and desaturation). 2017-03-09 01:00:20 +02:00
ZZYZX
bd00eef8de Fixed: preferences window size was off 2017-02-19 08:40:30 +02:00
ZZYZX
d46860824d Fixed: in case there are other (non-map) lumps in the archive that have the same name as a map (e.g. MB2 patch and MB2 map in idl201x WADs) only the valid map is read. 2017-02-14 16:10:18 +02:00
ZZYZX
123145085f Fixed: Find&Replace in Script Editor would go into an infinite loop if replacement contains the searched text 2017-02-13 03:02:14 +02:00
ZZYZX
6bb79c1c8b Fixed: Internal: StairSectorBuilder wasn't marked as dependent on Builder project 2017-02-13 00:23:26 +02:00
ZZYZX
946e805138 Added: action numbers in linedef action selection dialog; Fixed: improper usages of 'Window' white color in place of 'Control' gray color in dialogs. 2017-02-12 20:58:19 +02:00
ZZYZX
02d5ce4c3b Internal: Oops: missing files 2017-02-10 12:32:35 +02:00
ZZYZX
db9bb4f4fd Info panel might work a bit faster now 2017-02-09 19:14:05 +02:00
ZZYZX
2b69b38e18 Added dynamic light count = 256 for high end users. Fixed: incorrect attenuated<->subtractive light ordering caused invisible subtractive lights. 2017-02-09 13:28:55 +02:00
ZZYZX
4faed76b92 Merge anotak's optimizations - stage 3 2017-02-08 14:20:03 +02:00
ZZYZX
0fe77cf80b Merge anotak's optimizations - stage 2 2017-02-08 14:18:32 +02:00
ZZYZX
09b8c27dab Merge anotak's optimizations - stage 1 2017-02-08 14:18:01 +02:00
ZZYZX
34d1af9446 Reverted anotak's PR: it causes 'Cancel' button in Edit windows to automatically do undo or something similar, breaking maps completely 2017-02-07 20:02:31 +02:00
anotak
b5f7db1d50 Speedup on opening properties windows 2017-02-06 22:53:00 -06:00
ZZYZX
76b2b1be10 Added: an option to display image sizes below names, not over texture previews 2017-02-01 19:10:22 +02:00
ZZYZX
a5a942c798 Fixed: lump saving in script editor after editing archive with SLADE.\n Fixed: checking for concurrent modification in script editor while trying to save the lump. 2017-01-21 03:14:21 +02:00
ZZYZX
e0fb41d37f Changed ZDoom/GitHub links so that people can report issues to the correct page 2017-01-15 06:30:53 +02:00
ZZYZX
8277d7b63c fixed: Classic Texture Select: selected item in white background is supposed to be blue;
fixed: Texture Select: visible items were not clipped correctly;
fixed: 128x128 texture previews were too large for small window size in Texture Set editor
2017-01-15 03:40:11 +02:00
ZZYZX
741897af76 Actually changed the product name 2017-01-15 01:40:19 +02:00
ZZYZX
5821152368 Always show the revision number in window title, also renamed to GZDB-Bugfix 2017-01-15 01:14:15 +02:00