Commit graph

43 commits

Author SHA1 Message Date
ZZYZX
ebd7fb1a57 Upgrade to VS2015 (14.0) 2017-01-15 00:35:40 +02:00
MaxED
ea57d45eb3 Added: action argument inputs now support incremental increase/decrease prefixes (+++ and ---).
Probably fixed probable I/O race condition when loading images.
Fixed Visual mode stuttering due to floating point precision degradation when running the editor for several days without restarting (internal timer is now reset when saving the map or creating a new one).
Fixed, Nodes Viewer, cosmetic: Nodes Viewer window position was reset after pressing the "Rebuild Nodes" button.
Added Eternity Game configurations by printz.
Updated ZDoom_ACS.cfg (CheckClass).
Updated ZDoom ACC (CheckClass).
2016-08-29 10:06:16 +00:00
codeimp
97b96df5dc Removed Hexen compiler and using the ZDoom ACC compiler to compile for Hexen
Removed Eternity UDMF game configuration, because Eternity still doesn't have UDMF support
2010-08-21 09:46:16 +00:00
codeimp
8e0589ddf3 @ Total restructure of the game configuration includes
@ Missing include paths are now reported as errors
2009-07-30 18:10:57 +00:00
codeimp
85c47a0dc0 @ moved some structures around in the game configurations
Heretic game configuration now makes use of included configurations
2009-07-30 14:19:50 +00:00
codeimp
3f196b1caa Eternity UDMF game configuration now makes use of included configurations 2009-07-30 10:57:31 +00:00
codeimp
d593294304 Simulate Doom brightness levels in Classic modes as well (now optional in game configs) 2009-07-12 09:58:05 +00:00
codeimp
01026a6c93 Added default thing flag "dm" (1024) to game configurations so that things appear in deathmatch by default 2009-06-12 08:56:30 +00:00
boris_i
f66980b60f - Fixed a bug that allowed to use texture names longer than 8 characters, making the WAD file unusable after saving
@ added a texturenamelength config var. Setting it to higher than 8 may result in unexpected behaviour due to the speed optimizations relying on 8 char texture names and should not be changed for now.
2009-06-08 18:52:56 +00:00
codeimp
6144b9b7ad Fixed the On/Off and Off/On enumerations that were backwards. Thanks Robin Palmer and PaganRaven. 2009-06-02 21:41:44 +00:00
boris_i
2485c5b184 Added variable "skyflatname" as a game configuration item. It is used to ignore false positives when checking for missing textures. Updated all the game config files to make use of this feature. 2009-05-30 19:51:36 +00:00
codeimp
16dfffb068 Added support for Boom colormaps 2009-05-12 09:50:08 +00:00
codeimp
574de14915 Fixed (for some configs removed) broken example things filter "Multiplayer" 2009-05-09 15:44:32 +00:00
codeimp
2907da9341 Fixed bug in UDMF game configurations that ignored TEXTMAP changes made by the nodebuilder 2009-04-13 13:04:49 +00:00
codeimp
c9828ae4e0 Merged in some of Robin Palmer's fixes of the game configurations 2009-03-05 19:12:40 +00:00
codeimp
6d6349d01b - Changed sector brightness levels to steps of 8 for ports that support these
- Changed the color of sound items to gray (the purple was butt ugly and they don't need that much of attention)
2009-03-03 06:46:09 +00:00
codeimp
42878ae74c Added support to load sprite resources between SS_ markers (instead of S_ markers) 2009-02-11 09:36:41 +00:00
codeimp
4bbf14dde9 patches, sprites and flats in WAD files are now only loaded when they are properly enclosed within marker lumps (P_START, P_END, S_START, etc) 2009-01-22 23:32:44 +00:00
codeimp
576f61e2ef - all game configurations now have default nodebuilder settings (only applies to new users)
- updated ZDBSP to latest version
2009-01-15 19:42:55 +00:00
codeimp
2839d82df5 associations coloring now also works for Doom (lines referring to sectors using their own tag) 2009-01-07 16:05:17 +00:00
codeimp
9bdee81a7d added default texture sets and things filters 2009-01-05 15:57:41 +00:00
codeimp
2448d401d7 some fixing of some things 2009-01-04 00:01:59 +00:00
codeimp
75d2b8b4e5 - renamed visual mode thing
- visual mode thing can now be placed/moved in any classic mode with a shortcut key
- visual mode thing flags are all set to false (off) when map is saved (to prevent it from appearing in game)
2009-01-03 22:42:08 +00:00
codeimp
52d54ba473 fixed description of some Boom linedef actions (thanks hawkwind) 2009-01-01 10:27:41 +00:00
codeimp
93522a1461 sprite icons 2008-12-11 10:59:35 +00:00
codeimp
53eff3002b added "fixed size" things (these do not scale higher than their specified size in screen pixels) 2008-11-17 16:14:45 +00:00
codeimp
f2a4e640d3 interface corrections 2008-10-21 05:46:50 +00:00
codeimp
f2c08e64a5 improved the make door feature 2008-10-19 09:42:18 +00:00
codeimp
38f1cb6c3a make door feature added 2008-10-17 09:39:07 +00:00
codeimp
5bd2fd9f94 - game configuration corrections (thanks to Robin Palmer)
- fixed nomonsters button which was enabled even when no map was opened
2008-09-29 18:53:30 +00:00
codeimp
4d67cc7dd4 - added button to switch monsters on/off for testing (adds -nomonsters to parameters)
- preparations for new resource management
2008-09-26 05:53:34 +00:00
codeimp
fcea106b74 all configuration equipped with default command-line parameters and skill levels 2008-09-09 22:10:56 +00:00
codeimp
c37b28e15f - improved game config guessing to better detect UDMF when map is opened
- added game config detection pattern to Doom Legacy game config
- insert thing feature added, including automatic thing defaults
- fixed typo in all game configs (defaulthingflags -> defaultthingflags)
2008-06-10 11:32:06 +00:00
codeimp
8d3b7a554b bugfixes in UDMF support 2008-06-02 04:55:51 +00:00
codeimp
e30b68c9c3 UDMF on top! 2008-06-01 20:25:46 +00:00
codeimp
a04500f071 made the universal field editor control work with the type handlers 2008-05-30 11:05:44 +00:00
codeimp
b5077df65b thunder coming up, saving my work before harddisk fries 2008-05-29 10:17:26 +00:00
codeimp
821f557978 added enums support for linedef arguments 2008-05-28 18:55:01 +00:00
codeimp
544cd7cbd6 changed linedef types in configurations to proper structures 2008-05-27 22:02:51 +00:00
codeimp
f1d46d7f36 - added simple sourceport names to configurations
- changed configuration titles "Skull Tag" to "Skulltag"
2008-05-25 09:46:30 +00:00
codeimp
cc51bad183 updated configurations with default map lump name (for when none is given at new map) 2008-05-05 15:14:57 +00:00
codeimp
2606487474 Updated sector type 14 in several game configuration, according to this topic: http://www.doomworld.com/vb/doom-editing/43098-doom-sector-type-effect-14/ 2008-04-27 12:46:05 +00:00
codeimp
80f4d05965 some stuff regarding UDMF 2008-01-25 19:12:34 +00:00