Commit graph

207 commits

Author SHA1 Message Date
codeimp
c53ee9c927 Some reference manual implementation 2009-04-05 19:29:27 +00:00
codeimp
67c6a343f7 - Added selection conversion functions in MapSet class
- Fixed some bugs with labels in Sectors Mode
2009-03-30 19:02:56 +00:00
codeimp
e67c71d992 - Added selection order numbering display to Sectors mode
- Added floor/ceiling raise/lower by 8 mp actions to Sectors mode
@ Added simple CRC32 calculator class (using Crc32 from sharpziplib)
2009-03-15 12:52:45 +00:00
codeimp
c8949c42bf Added things browser when clicking browse button on Find Thing Type
Fixed some drawing uglyness with thing icons in thing type browser
2009-03-12 23:03:57 +00:00
codeimp
db3f23317f Added vertex properties dialog
@ Fixed a visible ComboBox in the universal fields editor
@ NumericTextbox now has the ability to use decimals (set property AllowDecimal to true)
2009-03-10 22:32:32 +00:00
codeimp
ef06837a04 @ work in progress 2009-03-03 16:17:30 +00:00
codeimp
2dbc282b29 @ added script editor find/replace dialog (work in progress) 2009-03-01 21:42:41 +00:00
codeimp
afb0bb093d Removed the "Others" Texture Set and added automatic Texture Sets for each resource location 2009-03-01 18:34:37 +00:00
codeimp
b5897d0f5b Brightness level adjustments now stick to the list of brightness levels in the Game Configuration (use shift in Brightness Mode to adjust accurately) 2009-03-01 14:16:54 +00:00
codeimp
dd1af8cf6d Added Errors and Warnings dialog window (shows all issues with plugins, configs and resources) 2009-02-26 23:27:46 +00:00
codeimp
1b31d06c19 @ added some errors and warnings code (work in progress) 2009-02-26 16:03:43 +00:00
codeimp
c848087f12 @ Changed code related to displaying status messages and warnings (now ready for action messages in status bar) 2009-02-26 14:16:18 +00:00
codeimp
2047756694 Some more work done on TEXTURES support 2009-02-15 23:58:28 +00:00
codeimp
d016a179e2 - Added simple, unfinished implementation of TEXTURES support
- Fixed scale override bug in images
2009-02-12 21:34:11 +00:00
codeimp
955d042ea8 @Splitten up the DecorateParser to move the generic text parsing code into ZDTextParser class
- DECORATE actor properties now only applied to things that are being replaced when the property is actually found
2009-02-12 19:08:01 +00:00
codeimp
4ee6366a97 @Renamed Decorate source directory to ZDoom as it will contain more ZDoom related code and will probably be moved into a plugin when there is one for ZDoom editing. 2009-02-12 17:58:09 +00:00
codeimp
178e4db217 - added ability for plugins to add their own tab page on the Preferences dialog
- added option to move floor/ceiling when aiming at sidedef in Visual Mode
- added option to edit sector/thing properties immediately after creating a new one
- fixed a bug in the ImageBrowserControl
- Tools.DrawLines now keeps created sectors marked (this is still to be changed so it does not include already existing sectors)
- fixed resize and alignment problem with all windows when used with high screen DPI (large fonts)
2009-02-01 22:33:01 +00:00
codeimp
6b726e402b @added code 2009-01-28 14:41:52 +00:00
codeimp
1ae7813fad changed a lot in resources loading, how unknown textures are displayed and how corrupt textures are handled 2009-01-24 14:48:43 +00:00
codeimp
4f95c98be2 performance improvement in directory/pk3 structure reading 2009-01-22 22:22:02 +00:00
codeimp
b78d9c08ff some work on decorate 2009-01-20 16:18:25 +00:00
codeimp
70be85aa95 - added some empty class framework for decorate parsing
- fixed textures and flats browsers to dynamically use the preview image size
2009-01-19 23:19:33 +00:00
codeimp
d8096f6dfb implemented all missing UDMF type handlers 2009-01-15 10:54:51 +00:00
codeimp
45ade02d48 - changed how VersionFromSVN.exe works so that normal debug builds are made faster
- added some tests that could be useful in the future
2009-01-12 06:11:30 +00:00
codeimp
a67727fe46 removed camera code from VisualMode and created separate VisualCamera class in MapManager so that it is retained in between mode switches (keeps exact angle and position of camera intact) 2009-01-10 00:26:24 +00:00
codeimp
5adc7fd505 added a default "All" texture set which always contains all textures and (like the "Others" set) cannot be removed 2009-01-09 23:05:41 +00:00
codeimp
d7bad78395 - added solution & project configurations for debug build with revision number lookup
- updated setup installer projects
2009-01-04 23:07:56 +00:00
codeimp
94dec526ea for automatic svn revision number as version number 2009-01-04 21:13:03 +00:00
codeimp
45ab139ff9 - removed useless things menu
- fixed curve lines menu item in linedefs menu
- changed the test map drop down menu (nomonsters option is now in the menu instead of a seperate button)
2009-01-04 15:06:51 +00:00
codeimp
320a002677 loading resources from PK3 files implemented (tested with KDIZD, CAH and SP_USIMP) 2009-01-03 19:45:59 +00:00
codeimp
5a05905177 graphical interface fixes 2009-01-02 18:27:08 +00:00
codeimp
31184de358 prefabs support added 2008-12-31 16:43:23 +00:00
codeimp
2b7cfbac06 flags and activations conversion to and from UDMF format (needed for copy/paste between map formats and prefabs) 2008-12-31 14:08:40 +00:00
codeimp
27f4acac04 thing in cages 2008-12-14 23:24:40 +00:00
codeimp
93522a1461 sprite icons 2008-12-11 10:59:35 +00:00
codeimp
fe5d5a2001 working on visual mode 2008-12-09 15:45:24 +00:00
codeimp
71282714ac better fix for lost key input after testing map 2008-12-08 06:29:30 +00:00
codeimp
3daf9307e9 - created MapSet serialization system for undo/redo
- added hourglass crosshair in visual mode for time consuming actions
2008-12-06 13:20:47 +00:00
codeimp
7a081986f2 merged VisualSidedef into VisualGeometry so that only one VisualGeometry class is exposed by the core and can be easily inherited and overridden in the plugin. 2008-12-04 23:01:52 +00:00
codeimp
95f6dcee6a working on visual mode 2008-12-03 07:04:57 +00:00
codeimp
e0539e626b added le plane 2008-12-01 14:21:48 +00:00
codeimp
69376ee5e0 working on visual mode 2008-12-01 06:51:00 +00:00
codeimp
858e36acef added different render passes and fixes a bug which caused some lines to be drawn multiple times unnecessarily 2008-11-30 22:04:30 +00:00
codeimp
a2407ebc3b optimized visual mode even further: visible geometry is grouped by texture and sorted by sector (to optimize out any redundant vertex source stream switches) 2008-11-30 11:23:20 +00:00
codeimp
43a0e69de7 visual mode extreme makeover! (internally at least) now using proper view frustum for culling and lots of other improvements to render the map more efficiently 2008-11-30 02:17:19 +00:00
codeimp
ae8daa2924 - refactored all editing mode management into the EditingManager
- added interface controls for editing mode selection in game configurations
2008-11-27 10:33:09 +00:00
codeimp
0fee24865c working on visual mode 2008-11-25 21:54:50 +00:00
codeimp
eee46b13f2 working on visual mode 2008-11-19 16:18:36 +00:00
codeimp
06467d718a removed unused files, updated to use slimdx november 2008 and updated the setup installer 2008-11-15 16:51:29 +00:00
codeimp
ed50a992ad working on generalized compiler interfacing (note: nodebuilder temporarely out of order) 2008-11-13 23:05:16 +00:00