Commit graph

3900 commits

Author SHA1 Message Date
Derek MacDonald
da935dd8d7
VPO limit configurable for Visplane Explorer (#546)
https://doomwiki.org/wiki/Static_limits

The VPO limit is raised by Hexen (160) & Strife (200)
so make it configurable in the basegame.

The hover tooltip will reflect the adjusted max
limit and the heatmap is interpolated to 0-255
for the 256x10 visplane_pal.png colour range
gradient.
2021-04-08 21:41:40 +02:00
Derek MacDonald
86123ccf6a
"Unknown Texture" checker skips Boom translucency special (#545)
Boom's linedef special 260 allows a 64K
translucency lump to be applied to the
front sidedef's midtex for applying a
custom 1 to 99% translucency value. Stop
reporting this as an unknown texture.
2021-04-08 20:22:11 +02:00
Derek MacDonald
bef514fabb
Ignore texture patch negative vertical offset (#544)
https://doomwiki.org/wiki/Vertical_offsets_are_ignored_in_texture_patches

BIGDOOR7 & STEP2 in doom.wad and doom2.wad contain
negative Y-offsets some a patch but instead the
renderer defaults to Y-offset value of 0.

This stops UDB's 3D visual mode from using the
negative value - change it to 0 to match the game
renderer. (G)ZDoom behaves the same as vanilla.
2021-04-06 21:16:50 +02:00
Derek MacDonald
f693959df4
Unchanged script editor skips implicit save (#543)
Stop calling ScriptFileDocumentTab.RemoveTrailingWhitespace()
on a text editor that has unchanged text. This causes the
currently-opened map to be marked 'isChanged == true' when
nothing is modified.
2021-04-06 20:38:48 +02:00
biwa
6c8a3cb50b Visual Mode: things inside self-referencing sectors are now displayed at the correct height 2021-04-05 19:15:14 +02:00
biwa
fe71e53edc Game configurations are now saved as soon as the configuration dialog is closed
Program preferences are now saved as soon as the configuration dialog is closed
Recent files are now saved as soon as an existing map is loaded
2021-04-02 12:13:22 +02:00
biwa
95f5c719b7 Sector/Linedef/Thing/Vertex Edit Form: the map will not be marked as changed anymore when canceling changes made in the forms, when the map wasn't marked as changed before
Copying map elements doesn't mark the map as changed anymore if the map wasn't marked as changed before copying
2021-04-01 23:31:52 +02:00
biwa
c748209eba Curve Linedefs Mode: fixed a problem where the curve would not flip when being dragged with the mouse 2021-04-01 21:44:49 +02:00
biwa
7dd0a0a4af OBJ Exporter: unchecking the "Generate ZScript/DECORATE" and/or "Generate MODELDEF" checkboxes will now really not generate the respective files 2021-04-01 21:12:34 +02:00
DoomKrawa
e8c3a41a47
Update ZDaemon_ACS.cfg (#542)
Updated ZDaemon ACS configuration (thanks to DoomKrawa)
2021-04-01 20:33:28 +02:00
DoomKrawa
4e579a53ed
Update zdaemon.acs (#541)
Several new ZDaemon ACS function added (thanks to DoomKrawa).
2021-04-01 20:32:38 +02:00
biwa
0bd049b29b Sectors Mode: fixed a crash when joining sectors. Fixes #539 2021-03-22 22:01:55 +01:00
biwa
ccfafec7d8 OBJ Exporter: fixed problem where parts of the dialog would be erroneously enabled or disabled 2021-03-22 18:14:05 +01:00
biwa
a771de1848 OBJ Exporter: once again trying to fix normals 2021-03-22 17:54:20 +01:00
biwa
72ff5ecf24 OBJ Exporter: fixed a problem where concave sectors with exactly four corners were not exported correctly. Fixes #249 2021-03-22 16:16:34 +01:00
biwa
6de1d10065 Script Editor: fixed a problem where folded blocks were unfolded unexpectedly when the script was saved. Fixes #392 2021-03-22 12:11:25 +01:00
biwa
6917ded506 Linedef Editing Form (UDMF): fixed a problem where activation checkboxes were shown red for actions that don't require activation 2021-03-22 10:56:31 +01:00
biwa
85b8b41580 Map Analysis Mode: checking for missing activation flags (UDMF) now finds linedef that are missing an actual activation flag, not only lines without any flags in that group. Fixes #288
Linedef Editing Form (UDMF): now only missing required activation flags are marked red
2021-03-22 10:41:21 +01:00
biwa
6c003f1cb1 Added support for only enabling editing modes when the current game configuration supports the features. Currently only applies to 3D Floor Mode, Slope Mode, and Draw Slope Mode. Fixes #463 2021-03-21 22:58:06 +01:00
biwa
58c476f4e5 Slope Mode, Draw Slopes Mode: both modes are now deprecated as they are superseded by visual sloping. The modes will be removed in the future. Entering the modes will add a warning to the Errors And Warnings dialog 2021-03-21 21:19:14 +01:00
biwa
72085284fe 3D Floor Mode: added option to use Synchronized Things Editing when (de)selecting sectors. Resolves #443 2021-03-21 19:42:43 +01:00
biwa
2ef76c39d0 Sector Edit Form (UDMF): fixed a problem where resetting slopes did not work correctly 2021-03-21 17:38:43 +01:00
biwa
8e95b074ec Visual Mode: fixed inaccuracies of when upper/lower textures are shown when sky rendering is enabled 2021-03-17 20:04:10 +01:00
biwa
a99d5c239b Fixed a bug where pasting texture offsets in UDMF configurations without support for local sidedef texture offset (like the Eternity UDMF configuration) didn't work. Fixes #538 2021-03-16 21:44:12 +01:00
biwa
2abcbfffab Fixed a bug where trying to align the grid to a linedef or setting the grid origin to a vertex would crash when no map was opened. Fixes #536 2021-03-14 16:40:55 +01:00
James R
feef304423
Ignore Keys.None event (#537)
Such an event invokes every unbound action.
2021-03-14 16:26:09 +01:00
biwa
5addd6508c Started to add support for arbitrary UDMF field associations (#401) 2021-03-14 15:58:40 +01:00
biwa
608d1e6ca2 Fixed some visual issues with the OBJ export dialog 2021-03-11 21:56:12 +01:00
biwa
a2b007b9ae OBJ model export: added option to disable generating ZScript/DECORATE and/or MODELDEF 2021-03-11 21:54:48 +01:00
biwa
122784f739 Removed limitation of 4 models per frame as this limitation is lifted in GZDoom 2021-03-11 21:06:34 +01:00
biwa
250b89dc4e Find And Replace Mode: added options to search for UDMF fields 2021-03-07 14:27:23 +01:00
biwa
b1583060b6 CVARINFO: added support for "nosave" scope 2021-03-06 23:07:04 +01:00
biwa
0264224e6e CVARINFO: added support for "cheat" and "latch" flags. Fixes #535 2021-03-06 22:51:22 +01:00
biwa
9de8202aa4 Added correct Eternity_misc.cfg 2021-03-06 21:45:14 +01:00
biwa
ee869629fb Eternity Engine configuration: moved portal related sector flags to the portals tab of the sector edit form 2021-03-06 21:42:35 +01:00
biwa
f0c985385a Added portal options to the sector edit form for the Eternity Engine UDMF configuration 2021-03-06 21:28:00 +01:00
biwa
677473fce8 Small cleanups to the build process 2021-02-28 11:30:13 +01:00
biwa
5534a93051 Sectors Mode: fixed a crash when merging sectors while a shared linedef between them was shown as an association 2021-02-28 01:44:38 +01:00
biwa
46c577b9e1 Fixed a bug where saving WADs that didn't have their data starting right after the header would corrupt the file. Fixes #531 2021-02-27 17:47:37 +01:00
biwa
d3a578c6cc Map Analysis Mode: fixed a crash when the sidedef of 1-sided lines had upper/lower textures defined. Fixes #533 2021-02-23 16:26:31 +01:00
biwa
1e3cf5ccec Using the "Reset plane slope" action now sets the floor or ceiling heights to the height of the plane at the sector's bounding box center 2021-02-20 16:26:35 +01:00
biwa
7d2e3db982 Fixed a bug where resetting the ceiling slope in the UDMF sector edit form would invert its original height 2021-02-20 16:17:32 +01:00
biwa
93cc15640f Error Checker: added config options to ignore unknown textures on sidedefs for certain actions. Resolves #518 2021-02-20 15:04:47 +01:00
biwa
f8c3768f33 Added missing "noattack" GZDoom UDMF sector flag. Resolves #530 2021-02-20 13:26:41 +01:00
biwa
b168570241 Added safeguard to MapSet.NearestLinedefRange if selectionmap is null. Might fix #529. 2021-02-20 13:11:03 +01:00
biwa
467f791bd3 Find and Replace Mode: fixed a bug where searching for linedef or thing action and arguments would not show "0" as an argument if it was the last arguments. Fixes 528 2021-02-20 12:29:35 +01:00
biwa
cbedfb24b5 DECALDEF parser: fixed a problem where opening curly braces in the same line as a decal definition caused a parsing error 2021-02-14 23:17:16 +01:00
biwa
3fbad3c8ac More fixes for erroneously being able to select object multiple times when paint selecting 2021-02-13 22:59:06 +01:00
biwa
18d56c6e04 Decorate/Zscript Actors that replace other actors should now display the correct actor name given through the $Title editor key. Fixes #122 2021-02-13 15:12:49 +01:00
biwa
3c7811de5e Added option for special handling of triangular sectors when doing visual sloping. When enabled it'll always select an opposite smart pivot handle. Enabled by default, can be disabled in Tools -> Preferences -> Editing -> Opposite side/vertex is smart pivot handle on triangular sectors 2021-02-13 12:03:37 +01:00