MascaraSnake
d29bd54034
Refactor code that relies on the number of action args being exactly 5
2022-12-28 23:04:32 +01:00
MascaraSnake
5ed59088fc
Add support for Peg Midtexture flag
2022-01-30 08:39:16 +01:00
MascaraSnake
a604d5b382
Display SRB2's mapthing slopes in Visual Mode
2022-01-29 16:23:43 +01:00
MascaraSnake
cc2fbe1c4b
Add rudimentary support for SRB2's FOFs to Visual Mode
2022-01-17 20:21:36 +01:00
MascaraSnake
f6f4cea346
Refactor the Effect3DFloor code to prepare for SRB2's 3D floor types
2022-01-17 19:10:15 +01:00
biwa
9612b80924
Visual Mode: added toggleable option to select all adjacent visual vertex slope handle when selecting a visual slope vertex handle. The action is called "Toggle Adjacent Visual Vertex Slope Selection"
2022-01-07 16:28:06 +01:00
volte
7fbd07e586
New feature: classic lighting renderer for visual mode ( #680 )
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Added classic rendering mode to closer emulate software renderer visuals in visual mode
2022-01-04 20:17:12 +01:00
volte
90896acd43
Additional camera movement actions in visual mode ( #682 )
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Added "Orbit" and "Move Camera to Cursor" visual mode actions (not bound by default)
2022-01-03 15:46:00 +01:00
biwa
bc18ae1558
Event lines are now shown between things and map elements even if the thing doesn't have an action, but directly uses its args. Resolves #676
2021-12-26 11:40:13 +01:00
biwa
634225b77b
UDBScript: Exported the classes Linedef, Sector, Sidedef, Thing, and Vertex, so that they can be used with instanceof
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UDBScript: Map class: the getSidedefsFromSelectedLinedefs() method now correctly only returns the Sidedefs of selected Linedefs in visual mode (and not also the highlighted one)
UDBScript: Map class: added a new getSidedefsFromSelectedOrHighlightedLinedefs() method as the equivalent to the other getSelectedOrHighlighted*() methods
UDBScript: Sector class: added new floorSelected, ceilingSelected, floorHighlighted, and ceilingHighlighted properties. Those are mostly useful in visual mode, since they always return true when the Sector is selected or highlighted in the classic modes. The properties are read-only
UDBScript: Sidedef class: added new upperSelected, middleSelected, lowerSelected, upperHighlighted, middleHighlighted, and lowerHighlighted properties. Those are mostly useful in visual mode, since they always return true when the parent Linedef is selected or highlighted in the classic modes. The properties are read-only
UDBScript: added new example to apply textures for floor/ceiling and upper/middle/lower texture for selected map elements
UDBScript: updated documentation
2021-12-25 14:43:56 +01:00
biwa
0f51f23360
Improved associations between arbitrary UDMF fields (used by the Eternity Engine game configuration)
2021-12-17 16:33:42 +01:00
biwa
bc2a74d155
Find and Replace Mode: fixed a problem where linedef activation flags could not be found or replaced. Fixes #667
2021-12-14 21:29:05 +01:00
biwa
6f0330d650
Drag Geometry Mode: floor and ceiling panning are now correctly preserved when dragging geometry. Fixes 648
2021-11-28 15:52:09 +01:00
biwa
5eb438e3ba
Add map scripting capabilities to UDB ( #656 )
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Added map scripting capabilities to UDB (#656 ). Documentation at https://biwa.github.io/udbscript-docs/
2021-11-28 14:00:24 +01:00
biwa
7448e0fb05
Fixed a crash when undoing/redoing while in Things Mode
2021-10-24 20:28:36 +02:00
biwa
a0971e0ef2
Added option to reselect changed map elements after undo/redo
2021-10-24 19:22:00 +02:00
biwa
ca264c71b1
Visual Mode: fixed a bug where textures on 3D floors were not scaled correctly when using the upper/lower texture 3D floor flags. Fixes #640
2021-10-21 20:25:56 +02:00
biwa
cbe231c853
Image Exporter: added option to chose between taking sector colors into account or not when exporting. Resolves #635
2021-10-14 21:43:41 +02:00
biwa
c2a6e577c7
Image Exporter: fixed a bug where texture scales were not taken into account when exporting. Fixes #634
2021-10-14 21:09:49 +02:00
biwa
dee9a2a183
Map Analysis Mode: checked status of checks is now remembered between sessions. Resolves #629
2021-10-13 22:51:28 +02:00
biwa
a53198f44e
Find And Replace Mode: fixed a bug where searching for UDMF fields in a selection would crash
2021-09-19 22:45:55 +02:00
biwa
0039945086
Eternity Engine game configuration: it's again possible to set the floor and ceiling brightness independently from the sector brightness
2021-09-13 21:19:48 +02:00
biwa
0b70b08bd8
Fixed some compiler warnings
2021-09-06 23:43:30 +02:00
biwa
da52f71154
Game configurations: added option to enable/disable GZDoom style distinct brightness for walls/ceilings/floors. Fixes #618
2021-09-06 23:05:58 +02:00
biwa
5a19e70c05
Visual Mode: added some safeguards against potential crashes that should never happen. Potentially fixes #614
2021-09-05 11:06:50 +02:00
Derek MacDonald
d7a4e2bf8b
Missing/Unused Textures checks cover floor to lowest, next higher & highest ( #608 )
2021-09-03 18:31:36 +02:00
Derek MacDonald
e75dc2c746
Draws vector arrow between Doom format line-to-line specials ( #602 )
2021-08-25 20:31:28 +02:00
biwa
b77bb9fe6f
Visual Mode: fixed a problem where highlighted visual slope handles were not highlighted anymore after clearing the selection
2021-08-24 20:25:36 +02:00
Derek MacDonald
166e3281d2
Don't auto-add upper texture for lower adjacent sky sectors ( #594 )
2021-08-14 11:33:52 +02:00
biwa
9944748cbf
Fixed a bug that could cause a crash when going over the maximum linedef limit
2021-07-16 17:56:55 +02:00
biwa
e0515c3209
Visual Mode: fixed a bug where auto-aligning textures wouldn't work correctly in game configurations without support for local sidedef texture offsets, when short texture names were used, but the texture's source was a full texture name (i.e. from the /textures directory)
2021-07-04 10:51:05 +02:00
biwa
98321b6f40
Image exporter: sector colors are now taken into account
2021-06-24 19:58:26 +02:00
biwa
e0f620827d
Linedefs Mode: fixed a problem where flipping a highlighted linedef would also select the linedef. Fixes #571
2021-05-30 18:27:56 +02:00
ZZYZX
9fcb45e1b1
Fixed: a single selected linedef was deselected after flipping it
2021-05-19 12:59:24 +03:00
biwa
898fe21f75
TEXTURES lump: fixed a problem where textures that use textures as patches were too bright when gamma correction was enabled
2021-05-13 21:36:29 +02:00
biwa
f8e836a5cf
Don't use thread unsafe collections in threaded code (hopefully fixes crash in Sectors Mode when selecting sectors)
2021-04-22 21:10:10 +02:00
biwa
547aec7541
Sectors Mode: potentially fixed some crashes related to determining thing sectors
2021-04-22 16:12:14 +02:00
biwa
7d67ec2be9
Resetting a slope in Sector Edit Form UDMF or with the Reset Slope action will not set the height to the z position at the center of the sector anymore, but to its original height
2021-04-18 21:16:28 +02:00
biwa
83adef923d
Increased performance on multi-core CPUs when selecting sectors in Sectors Mode when Synchronize Thing Editing is enabled
2021-04-17 20:06:58 +02:00
biwa
c748209eba
Curve Linedefs Mode: fixed a problem where the curve would not flip when being dragged with the mouse
2021-04-01 21:44:49 +02:00
biwa
7dd0a0a4af
OBJ Exporter: unchecking the "Generate ZScript/DECORATE" and/or "Generate MODELDEF" checkboxes will now really not generate the respective files
2021-04-01 21:12:34 +02:00
biwa
0bd049b29b
Sectors Mode: fixed a crash when joining sectors. Fixes #539
2021-03-22 22:01:55 +01:00
biwa
ccfafec7d8
OBJ Exporter: fixed problem where parts of the dialog would be erroneously enabled or disabled
2021-03-22 18:14:05 +01:00
biwa
a771de1848
OBJ Exporter: once again trying to fix normals
2021-03-22 17:54:20 +01:00
biwa
72ff5ecf24
OBJ Exporter: fixed a problem where concave sectors with exactly four corners were not exported correctly. Fixes #249
2021-03-22 16:16:34 +01:00
biwa
85b8b41580
Map Analysis Mode: checking for missing activation flags (UDMF) now finds linedef that are missing an actual activation flag, not only lines without any flags in that group. Fixes #288
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Linedef Editing Form (UDMF): now only missing required activation flags are marked red
2021-03-22 10:41:21 +01:00
biwa
8e95b074ec
Visual Mode: fixed inaccuracies of when upper/lower textures are shown when sky rendering is enabled
2021-03-17 20:04:10 +01:00
biwa
a99d5c239b
Fixed a bug where pasting texture offsets in UDMF configurations without support for local sidedef texture offset (like the Eternity UDMF configuration) didn't work. Fixes #538
2021-03-16 21:44:12 +01:00
biwa
5addd6508c
Started to add support for arbitrary UDMF field associations ( #401 )
2021-03-14 15:58:40 +01:00
biwa
608d1e6ca2
Fixed some visual issues with the OBJ export dialog
2021-03-11 21:56:12 +01:00