biwa
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c2e7ac9b6b
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Script editor: added support for the //$Skip editor in scripts. Adding this line will not add the next script to the drop down list of available scripts for the ACS actions in the thing and linedef editor dialogs. Resolves #636
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2021-10-15 23:38:52 +02:00 |
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biwa
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8f70ab66f2
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ZScript: fixed a problem where whitespace between a state label and the colon resulted in a parsing error. Fixes #631
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2021-10-11 21:34:26 +02:00 |
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biwa
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80e56310a3
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UDMF reader/writer: fixed a bug where unknown top level fields and blocks were not preserved. Fixes #627
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2021-10-03 21:04:38 +02:00 |
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biwa
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ff96a669e0
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Fixed a problem where floating point numbers for actor radius and height were not interpreted correctly. Fixes #623
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2021-09-28 17:36:16 +02:00 |
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biwa
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ef18385ee7
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Fixed a problem in the UDMF parser that could cause data loss. Fixes #622
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2021-09-28 16:02:46 +02:00 |
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biwa
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b0cfc8ef26
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Added an option to run commands before and after resources are reloaded, and before testing a map. This option can be accessed from the map options dialog.
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2021-09-27 16:33:35 +02:00 |
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biwa
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0039945086
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Eternity Engine game configuration: it's again possible to set the floor and ceiling brightness independently from the sector brightness
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2021-09-13 21:19:48 +02:00 |
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biwa
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05939279dc
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Dehacked: fixed a crash when loading data from a directory that didn't contain a Dehacked patch
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2021-09-11 22:47:52 +02:00 |
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biwa
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fca82f5c91
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Dehacked: added support for editor keys
Dehacked: Dehacked files are now properly loaded from directories
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2021-09-11 22:11:07 +02:00 |
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Derek MacDonald
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4b1e5d8e22
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Avoid infinite recursion in script editor's Find/Replace All (#615)
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2021-09-11 12:30:08 +02:00 |
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biwa
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0b70b08bd8
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Fixed some compiler warnings
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2021-09-06 23:43:30 +02:00 |
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biwa
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21471a45f9
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Dehacked: fixed warning about unsupported patch version 19
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2021-09-06 23:27:07 +02:00 |
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biwa
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da52f71154
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Game configurations: added option to enable/disable GZDoom style distinct brightness for walls/ceilings/floors. Fixes #618
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2021-09-06 23:05:58 +02:00 |
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biwa
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d766f27e75
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Fixed a bug with generalized options introduced in ea37ed1
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2021-09-05 16:42:27 +02:00 |
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biwa
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e362df1d98
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Added DeHackEd support (#617)
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2021-09-05 14:59:31 +02:00 |
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biwa
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dd7d109e2b
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Sectors Mode, Linedefs Mode, 3D Floor Mode, Grid Setup: fixed a problem where textures were not shown in Windows's high contrast mode. Fixes #612
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2021-09-04 12:21:17 +02:00 |
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biwa
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ea37ed18fc
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Fixed a problem where generalized effects could output a warning if they are made up of multiple bits (like in the MBF21 generalized sector effects)
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2021-09-04 09:12:16 +02:00 |
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biwa
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2abd39fa97
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Texture Browser: fixed a problem where cycling through the width and height jumped to 196 instead of 192. Fixes #613
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2021-09-04 08:58:00 +02:00 |
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Derek MacDonald
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d7a4e2bf8b
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Missing/Unused Textures checks cover floor to lowest, next higher & highest (#608)
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2021-09-03 18:31:36 +02:00 |
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Derek MacDonald
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e75dc2c746
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Draws vector arrow between Doom format line-to-line specials (#602)
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2021-08-25 20:31:28 +02:00 |
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Derek MacDonald
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edfd1fcae8
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Cursor position playtest: stop always marking map changed (#605)
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2021-08-25 19:28:20 +02:00 |
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Derek MacDonald
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f652678f35
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Cursor position playtest: Fix spawning sector height check (#604)
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2021-08-25 19:25:03 +02:00 |
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biwa
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c047998501
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Classic modes: fixed a problem where "test from cursor position" wasn't working correctly when there was no player 1 start in the map and the last edited thing had its argument 0 set. Fixes #603
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2021-08-24 21:33:57 +02:00 |
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biwa
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45dc796dca
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ZScript: added support for extending classes. Resolves #597
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2021-08-21 20:42:06 +02:00 |
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Derek MacDonald
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be84f19da1
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Add player view height dropdown to Visplane Explorer plugin UI (#600)
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2021-08-21 09:28:05 +02:00 |
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Derek MacDonald
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73b7eac30c
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Improve game detection in "Open Map" modal dialog (#595)
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2021-08-14 11:40:09 +02:00 |
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Derek MacDonald
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166e3281d2
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Don't auto-add upper texture for lower adjacent sky sectors (#594)
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2021-08-14 11:33:52 +02:00 |
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Derek MacDonald
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6622c6f516
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Skip validating unchecked game config resources (#593)
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2021-08-12 12:54:41 +02:00 |
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biwa
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3ade52303d
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Added safeguard so that the program doesn't crash when encountering an unknown header while unpacking zip files. It will add an error to the log instead
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2021-08-01 11:10:51 +02:00 |
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biwa
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80a3237cc7
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Effect browser form: fixed a bug where effects consisting of multiple bits were not selected correctly. Fixes #589
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2021-07-31 23:51:47 +02:00 |
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biwa
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9944748cbf
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Fixed a bug that could cause a crash when going over the maximum linedef limit
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2021-07-16 17:56:55 +02:00 |
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biwa
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62d9da0e73
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Fixed a rare crash when pasting a thing that has a model assigned to another map
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2021-06-26 22:20:39 +02:00 |
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biwa
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a86a596e00
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OBJ model loader: fixed sanity checks for faces that reference non-existing vertices, texture coordinates, or normals
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2021-06-24 18:07:05 +02:00 |
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biwa
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2407b2d1f3
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MODELDEF: Fixed a crash when a FrameIndex tried to reference a model index that wasn't defined. Fixes #578
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2021-06-24 17:45:02 +02:00 |
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biwa
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9055170a61
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DECALDEF parser: fixed a crash when decal numbers were reused
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2021-06-06 18:13:23 +02:00 |
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biwa
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102e251fda
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Improved solution for issue #573 to not destroy the undo history when no player start is present
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2021-06-03 12:02:51 +02:00 |
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biwa
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c35a409f54
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Fixed a crash when undoing after using the "test from current position" action when no player 1 start is in the map. Fixes #573
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2021-06-02 20:06:19 +02:00 |
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biwa
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3e9d86e4b3
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Fixed a crash when textures contain non-existing patches
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2021-05-29 19:40:39 +02:00 |
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biwa
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e980523843
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Map options: removed checkbox for opening resources as read-only. Resources are now always opened as read-only. Fixes #559
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2021-05-29 12:04:32 +02:00 |
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biwa
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793643b20d
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Open WAD dialog: don't filter for lowercase *.wad exclusively on non-Windows platforms. Resolves #567
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2021-05-29 11:43:06 +02:00 |
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biwa
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839eb843bb
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Game configuration dialog: don't filter for only .exe and .bat when selecting a test program on non-Windows platforms. Resolves #566
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2021-05-29 11:21:40 +02:00 |
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biwa
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d3205d4557
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UDMF: ceiling plane equation fields are not rounded anymore
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2021-05-28 18:56:50 +02:00 |
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biwa
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307c319375
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Grid transform actions can now be assigned to special keys
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2021-05-27 19:45:13 +02:00 |
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biwa
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369403c7de
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Action browser form: fixed a visual glitch with action ids that have more than 3 digits
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2021-05-24 22:26:01 +02:00 |
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biwa
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0817ea2de6
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Generalized options in game configurations can now optionally define a name
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2021-05-24 21:37:23 +02:00 |
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ZZYZX
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9fcb45e1b1
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Fixed: a single selected linedef was deselected after flipping it
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2021-05-19 12:59:24 +03:00 |
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biwa
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ea15732e8d
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Vertical patch offsets for masked patches are now handled correctly based on the game configuration
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2021-05-16 22:48:45 +02:00 |
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biwa
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5191e9822a
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Negative vertical patch offsets are now handled correctly based on the game configuration. Fixes #561
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2021-05-16 16:47:42 +02:00 |
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biwa
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898fe21f75
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TEXTURES lump: fixed a problem where textures that use textures as patches were too bright when gamma correction was enabled
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2021-05-13 21:36:29 +02:00 |
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biwa
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0d78a48bd5
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Fixed a problem where linedefs were not split correctly under certain conditions when drawing or moving lines
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2021-05-13 14:44:15 +02:00 |
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