codeimp
|
bfbcffc356
|
working on directory resource reader
|
2009-01-02 14:23:57 +00:00 |
|
codeimp
|
ee2bc4c515
|
moo
|
2009-01-02 06:46:42 +00:00 |
|
codeimp
|
7b744e730a
|
fixed a bug that sometimes caused a new drawn inner sector to be missing back references to its parent sector
|
2009-01-01 10:57:21 +00:00 |
|
codeimp
|
52d54ba473
|
fixed description of some Boom linedef actions (thanks hawkwind)
|
2009-01-01 10:27:41 +00:00 |
|
codeimp
|
18e050d617
|
fixed bug that kept pasted things invisible
|
2008-12-31 16:50:10 +00:00 |
|
codeimp
|
31184de358
|
prefabs support added
|
2008-12-31 16:43:23 +00:00 |
|
codeimp
|
2b7cfbac06
|
flags and activations conversion to and from UDMF format (needed for copy/paste between map formats and prefabs)
|
2008-12-31 14:08:40 +00:00 |
|
codeimp
|
42fc938b77
|
drawing geometry without stitching now always stitches to the first drawn vertex so that a user can complete the sector drawn entirely without stitching geometry
|
2008-12-31 11:52:58 +00:00 |
|
codeimp
|
fd57e57672
|
which leaves me with less to do before beta testing
|
2008-12-31 00:45:02 +00:00 |
|
codeimp
|
28bb966a12
|
added gravity, upper/lower unpegged toggle, and texture auto-alignment (both X and Y) in visual mode. also some small changes.
|
2008-12-31 00:44:04 +00:00 |
|
codeimp
|
79676b312e
|
working on visual mode
|
2008-12-27 00:22:31 +00:00 |
|
codeimp
|
97735e5764
|
working on visual mode
|
2008-12-24 18:27:13 +00:00 |
|
codeimp
|
5032c58797
|
working on visual mode
|
2008-12-24 14:21:54 +00:00 |
|
codeimp
|
83c4524ce7
|
drawing optimization added
|
2008-12-23 06:50:49 +00:00 |
|
codeimp
|
21819e8010
|
keep the loading sprite in visual things square
|
2008-12-20 10:30:18 +00:00 |
|
codeimp
|
5b223fc3df
|
drag texture offsets in visual mode
|
2008-12-17 19:35:00 +00:00 |
|
codeimp
|
8192c3c058
|
working on visual mode
|
2008-12-17 15:30:50 +00:00 |
|
codeimp
|
04faf905c1
|
things that 'hang from ceiling' now correctly displayed in visual mode
|
2008-12-17 10:58:57 +00:00 |
|
codeimp
|
94d538434c
|
starting draw mode with right-click now also snaps to the grid or geometry (unless shift or control is used)
|
2008-12-16 15:10:40 +00:00 |
|
codeimp
|
43754e3671
|
Visual Mode button now behaves as in DB1: It disables the other editing mode buttons and pressing the Visual Mode button again will go back to the previous classic editing mode (and re-enables all editing mode buttons)
|
2008-12-16 14:33:41 +00:00 |
|
codeimp
|
44e2103397
|
added action to toggle visual things on, off and uncaged
|
2008-12-15 22:13:24 +00:00 |
|
codeimp
|
83a4123dba
|
|
2008-12-15 19:05:21 +00:00 |
|
codeimp
|
b88b09229c
|
changed inheritance to use an interface that defines the events (this was required to support the same events for visual things)
|
2008-12-15 18:32:36 +00:00 |
|
codeimp
|
ea7feec9e5
|
things included in visual mode object picking
|
2008-12-15 15:54:22 +00:00 |
|
codeimp
|
63197548a9
|
swapped floor height and ceiling height input fields on sector properties dialog
|
2008-12-15 06:53:08 +00:00 |
|
codeimp
|
e09736a2e9
|
working on visual mode
|
2008-12-14 23:36:24 +00:00 |
|
codeimp
|
27f4acac04
|
thing in cages
|
2008-12-14 23:24:40 +00:00 |
|
codeimp
|
4aa53860c6
|
added Sprites subdirectory to setup installer
|
2008-12-14 20:59:58 +00:00 |
|
codeimp
|
93522a1461
|
sprite icons
|
2008-12-11 10:59:35 +00:00 |
|
codeimp
|
e5fb08adb4
|
|
2008-12-11 09:36:44 +00:00 |
|
codeimp
|
8e66a0ce61
|
sprite icons
|
2008-12-11 06:52:49 +00:00 |
|
codeimp
|
53a1f085ab
|
happy birthday doom!
|
2008-12-10 22:58:58 +00:00 |
|
codeimp
|
5db0757020
|
working on visual mode
|
2008-12-10 16:00:34 +00:00 |
|
codeimp
|
22d5b88baf
|
working on visual mode
|
2008-12-09 22:51:27 +00:00 |
|
codeimp
|
fe5d5a2001
|
working on visual mode
|
2008-12-09 15:45:24 +00:00 |
|
codeimp
|
71282714ac
|
better fix for lost key input after testing map
|
2008-12-08 06:29:30 +00:00 |
|
codeimp
|
1a50bc16ba
|
fixed lost key input after testing map
|
2008-12-07 18:09:46 +00:00 |
|
codeimp
|
5dd57082b5
|
adjusted allowed thing stuck distance
|
2008-12-07 17:35:34 +00:00 |
|
codeimp
|
3daf9307e9
|
- created MapSet serialization system for undo/redo
- added hourglass crosshair in visual mode for time consuming actions
|
2008-12-06 13:20:47 +00:00 |
|
codeimp
|
9d8060be0c
|
working on visual mode
|
2008-12-06 00:28:49 +00:00 |
|
codeimp
|
0102cf3166
|
working on visual mode
|
2008-12-05 15:38:50 +00:00 |
|
codeimp
|
fdd817f292
|
fixed crash when minimized
|
2008-12-05 08:13:39 +00:00 |
|
codeimp
|
4481b60b55
|
working on visual mode
|
2008-12-05 06:52:20 +00:00 |
|
codeimp
|
569c95064c
|
working on visual mode
|
2008-12-05 06:23:24 +00:00 |
|
codeimp
|
7a081986f2
|
merged VisualSidedef into VisualGeometry so that only one VisualGeometry class is exposed by the core and can be easily inherited and overridden in the plugin.
|
2008-12-04 23:01:52 +00:00 |
|
codeimp
|
c987240b5e
|
added a small layer of fog to the far plane (looks nicer than just cutting off the geometry)
|
2008-12-04 22:35:45 +00:00 |
|
codeimp
|
136413d29a
|
fixed a bug that caused the object picking to be very inaccurate
|
2008-12-04 21:37:44 +00:00 |
|
codeimp
|
4b81abdb17
|
fixed crosshair in visual mode
|
2008-12-04 17:59:34 +00:00 |
|
codeimp
|
95f6dcee6a
|
working on visual mode
|
2008-12-03 07:04:57 +00:00 |
|
codeimp
|
04b86253e4
|
working on visual mode
|
2008-12-02 15:47:06 +00:00 |
|