biwa
b36c14ae70
Game Configuration dialog: fixed a problem where the start editing mode was not saved correctly. Fixes #1052
2024-05-11 15:05:16 +02:00
biwa
2a404cf1fc
Linedefs Mode, Sectors Mode, Things Mode: fixed a problem where multi-selecting many spread out map elements could result in an exception. Fixes #1053
2024-05-11 14:28:52 +02:00
biwa
d0176253b0
Disabled MacOS CI
2024-05-09 20:09:39 +02:00
biwa
456ae573ed
ZScript parser: added support for min and max value constants in the states block. Fixes #1019
2024-05-09 20:01:09 +02:00
Nash Muhandes
071818dc2d
ZDRayInfo fixes - remove unused lm_gridsize
and fix name of lm_sampledist
( #1047 )
...
GZDoom Game Configuration: fixed UDMF fields related to ZDRay. Fixes #1043 . Fixes #1044 .
2024-05-04 10:06:51 +02:00
biwa
e527b8bb78
More changes to get it to compile with Visual Studio 2022
2024-04-21 19:19:34 +02:00
biwa
81ab73c8db
Fixes to make it compile with Visual Studio 2022
2024-04-21 19:01:45 +02:00
biwa
77c1fb8aab
Updated build script to use Visual Studio 2022
2024-04-21 17:08:15 +02:00
biwa
b853f11236
Changed BuilderNative project file to work in Visual Studio 2022
2024-04-21 16:44:49 +02:00
biwa
df743740c0
ZScript parser: added support for "final" and "sealed" classes. Fixes #1033
2024-03-31 22:56:41 +02:00
biwa
5726421c9d
GZDoom game configuration: removed support for path nodes, because the feature was removed from GZDoom
2024-03-31 18:36:31 +02:00
MajorCooke
a023633c16
GZDoom Game Configuration: Added support for PathNodes. ( #1032 )
...
UDBScript: Added scripts for PathNode management
2024-03-09 14:14:12 +01:00
biwa
2df6004bf0
Fixed a crash when trying to load a voxel that could not be found multiple times. Fixes #1024
...
Fixed a problem where voxels defined in VOXELDEF would not be found
2024-03-03 17:43:22 +01:00
biwa
f28a4b10a8
UDBScript examples: fixed a problem in the "Create Line Portal" script where not all arguments of the selected lines were reset. Fixes #1026
2024-03-03 10:50:04 +01:00
biwa
f9dd98695b
SNDINFO parser: added support for GZDoom's new sound assignment format. Fixes #1017
2024-02-03 15:10:56 +01:00
biwa
29643d98b4
OBJ model exporter: fixed a problem where texture UV values were NaN when a texture was not fully loaded prior to exporting. Fixes #1015
2024-02-03 14:19:04 +01:00
biwa
a83b92fbdd
GZDoom game configuration: added UDMF sidedef fields for wall colors
2024-01-28 18:40:39 +01:00
ZZYZX
0a3cda013a
Internal: Add BccCompiler.cs to BuilderMono.csproj
2024-01-28 02:40:15 +02:00
ZZYZX
4e34897ac1
Fixed BCS compiler error reporting
2024-01-28 02:16:42 +02:00
biwa
14a494078a
Text parser: fixed a problem where the stream's position was not set correctly when checking the next token. Fixes #1010
2024-01-14 20:29:18 +01:00
biwa
66a0618e83
DECORATE parser: fixed a problem where parsing would fail when there was no space between the "States" label and the following curly brace
2024-01-14 15:14:41 +01:00
biwa
ce961501b9
Fixed a crash when trying to load a map from the command line and specifying a non-existent map using the -map parameter. Fixes 934
...
Fixed a crash when trying to load a map from the command line when the game configuration specified in the DBS file does not exist
2024-01-13 20:20:30 +01:00
biwa
6fcb5d2f57
DECORATE parser: fixed an issue where state block cast types were not recognized. Fixes #977
2024-01-13 19:18:52 +01:00
biwa
fcc5a0b2f8
Fixed a problem where the tag and high tag arguments of line actions 121 and 160 were not pasted correctly in Hexen format. Fixes #987
2024-01-12 15:56:50 +01:00
biwa
77ed089917
Linedefs Mode: fixed an issue where aligning flats to lines through the "Linedefs" menu would round the offsets to whole numbers. Now it rounds to 6 decimal places, which is in line with aligning flats in Visual Mode
2024-01-12 14:14:38 +01:00
biwa
d5a6d7f242
Classic Modes: sector brightness is now displayed correctly in brightness level view mode is enabled even if displaying full brightness is enabled. Fixes #986
2024-01-11 17:45:31 +01:00
biwa
f7deef9ca3
UDMF map element editing forms: fixed a problem where some fields were rounded to two decimal places (they are not rounded anymore). Fixes #1004
2024-01-11 16:07:02 +01:00
biwa
f63be092dc
Improved error message when a CVAR used for actor distance check is not of type int. Fixes #1008
2024-01-11 12:03:18 +01:00
biwa
5ff0bc76db
Sectors Mode: fixed a problem where dragging a single highlighted sector did not move the things in the sector when synchronized things editing was enabled
2024-01-06 15:15:39 +01:00
ZZYZX
cff1d000b7
Update Updater to work with the new URL (actually)
2023-12-30 21:59:35 +02:00
ZZYZX
5df832585b
Update Updater to work with the new URL
2023-12-30 21:49:58 +02:00
biwa
39be7a722c
Preferences dialog: made tabs multiline. Fixed some panel sizes.
2023-12-15 23:01:06 +01:00
biwa
957bec7f43
Autosave map functionality ( #995 )
...
Added autosaving of the current map. Autosaving happens in intervals when the map is changed. It will not overwrite the current map, but rather create new files, just like backups. Autosaving interval and number of files can be configured in the "Recovery" tab of the preferences. Autosaving can also be disabled there (not recommended). Autosaves will not have their nodes built for performance reason.
2023-12-15 22:49:28 +01:00
biwa
6d5098a075
3D Floor Mode: fixed a problem where the previous state of linedef arguments were not preserved for undo snapshots. Fixes #967
2023-12-02 22:16:12 +01:00
biwa
124d87129d
Script Editor: fixed a crash when the find/replace dialog was opened and the previously selected script tabs do not exist anymore. Fixes #993
2023-12-02 16:18:41 +01:00
biwa
53c4952986
Sound Propagation Mode: fixed a problem where removed sector geometry was still shown when undoing/redoing. Fixes #992
2023-12-02 15:20:50 +01:00
biwa
0d4778be40
Fixed a problem where portal render style could not be set for the Eternity Engine game configuration
2023-11-22 21:28:12 +01:00
biwa
6e08cc8e68
Visual Mode: more skewing fixes
2023-11-19 16:56:13 +01:00
biwa
f7373f7534
Visual Mode: fixed a problem where texture skewing didn't work correctly for textures scaled through sidedef properties. Fixes #985
2023-11-19 16:53:36 +01:00
biwa
501c2f952d
Script Editor: pressing enter in the search box now performs the search. Pressing enter in the search box of the replace tab performs a search. Pressing enter in the replace box of the replace tab now performs a replacement. Pressing the Escape key now closes the dialog. Fixes #972
2023-11-05 20:21:04 +01:00
biwa
d67894546c
Updated ACC version for GZDoom to 1.60. Fixes #972
2023-11-05 17:57:45 +01:00
biwa
305bcfec79
Game Configurations: added missing UDMF properties to GZDoom's game configuration. Fixes #978
2023-11-04 22:24:11 +01:00
biwa
28630b9777
Game Configurations: added texture skewing options to the GZDoom game configurations
...
Visual Mode: added support for GZDoom style texture skewing
2023-11-04 21:43:09 +01:00
biwa
cf35ea2379
Added game configuration for DSDADoom UDMF (provided by kraflab)
2023-10-26 20:15:10 +02:00
biwa
aeea3c129e
Eternity Engine Game Configuration: fixed an issue where UDMF sector properties were not labeled as unmanaged
2023-10-25 21:20:19 +02:00
biwa
55725bd2bb
Sound Propagation Mode: fixed a crash when things were outside the map's geometry bounding box. Fixes #975
2023-10-25 20:38:52 +02:00
biwa
af44086979
Edit Linedef dialog (UDMF): fixed a problem where the back sidedef's controls were not disabled correctly if their UDMF fields were not set in the game configuration
2023-10-24 20:43:15 +02:00
biwa
a88daa097d
Game Configurations: updated Doom format game configuration for EDGE-Classic (provided by Lobo)
...
Game Configurations: added UDMF game configuration for EDGE-Classic (provided by Lobo)
2023-10-24 15:57:49 +02:00
biwa
0a74ca24b6
Added ability to enable/disable controls in the UDMF map element editing dialogs based on UDMF fields specified in the game configurations ( #953 )
2023-10-24 15:51:49 +02:00
Derek MacDonald
7536ea0f9d
Fix sidedef "compresion" error message typo ( #973 )
2023-10-22 08:37:49 +02:00