biwa
a3aba9b371
OBJ Exporter: textures to skip are now saved between sessions
2020-12-24 21:28:55 +01:00
biwa
4087506446
OBJ Exporter: fixed a problem where textures were flipped horizontally
2020-12-24 20:59:51 +01:00
biwa
7f1442ce86
Export selection to image: added progress bar and button to cancel export
2020-12-24 15:00:16 +01:00
biwa
676a8c0a26
OBJ Exporter: added sanity checks to the actor name
2020-12-23 22:08:56 +01:00
biwa
1a68194869
OBJ Exporter: model can now be centered or has its z position normalized when not exporting for GZDoom
2020-12-23 20:58:24 +01:00
biwa
2c5a433d57
Export selection to image: fixed a problem where the export failed when sectors had a brightness of more than 255
2020-12-23 11:10:47 +01:00
biwa
a17ecae740
Curve Linedefs Mode: fixed a problem where it was impossible to flip fixed curves when the distance was set to 0. Fixes 487
2020-12-16 18:06:02 +01:00
biwa
cd7a156cd7
Sectors Mode: fixed a problem where copying/pasting sector properties could not copy/past Doom 64 style sector/wall/sprite colors, and floor/ceiling glow. Fixes #508 .
2020-12-06 12:10:21 +01:00
biwa
bb7cf59a65
Sectors Mode: fixed a problem where things were not selected correctly when synchronized thing edit was enabled
2020-11-22 18:19:47 +01:00
biwa
c5054c5449
Fixed a problem where duplicating 3D floors sometimes changed the slopes of adjacent 3D floors
2020-11-21 22:38:16 +01:00
biwa
f2f0e1bae1
Export selection to image: added option to scale the output image to a higher resolution
2020-11-21 17:44:10 +01:00
biwa
cf61c74e35
Export selection to image: decreased memory footprint
2020-11-21 15:14:48 +01:00
biwa
3ee12f4ca7
Sectors Mode: tag and effect labels are now only updated when necessary, increasing performance
2020-11-16 00:45:57 +01:00
biwa
8b643aef65
Wavefront OBJ exporter: improved handling of long texture names. Probably fixes #495
2020-11-06 20:59:13 +01:00
biwa
f040306c55
Linedefs Mode: fixed a problem where after splitting a linedef the insert vertex preview would not work correctly
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Vertices Mode: fixed a problem where after inserting a vertext the insert vertex preview would not work correctly
2020-11-06 20:14:00 +01:00
biwa
601d741b7e
Vertices Mode: fixed a potential crash when deleting/dissolving vertices
2020-11-01 23:08:41 +01:00
biwa
41e6632b18
Sectors Mode: fixed an potential crash when joining/merging sectors
2020-11-01 21:29:57 +01:00
biwa
f4510aba3e
Draw Geometry Modes: removed status messages expressing negative feeling when finishing a drawing and replaces them with positive messages
2020-11-01 18:49:15 +01:00
biwa
9c85635ff0
More renaming GZDB Visual Mode to just Visual Mode
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The exception dialog now correctly states that it's UDB and not GZDB
2020-11-01 18:33:19 +01:00
biwa
5820665e70
Some project file fixes
2020-11-01 11:37:44 +01:00
biwa
2dda3d228d
Visual Mode: changed name from "GZDB Visual Mode" to simply "Visual Mode". The naming difference was for historical reason that doesn't apply anymore. Also reverted the mode icon to the original one
2020-11-01 11:31:57 +01:00
biwa
00d9be5266
Things Mode: increased rendering speed
2020-10-31 21:13:37 +01:00
biwa
7a5c7e5090
Linedefs Mode: increased rendering speed
2020-10-31 21:06:24 +01:00
biwa
4a0e1d7c62
Sectors Mode: significantly increased rendering speed
2020-10-31 20:45:05 +01:00
biwa
4991c323c3
Linedefs Mode, Sectors Mode, Vertices Mode, Sound Environment Mode, Sound Propagation Mode: slightly improved performance when moving the mouse
2020-10-31 16:09:22 +01:00
biwa
d92ab46838
Visual Mode: fixed a bug where selected 3D floor tops/bottoms would appear to be selected after undo, but actually weren't selected anymore
2020-10-23 20:56:50 +02:00
biwa
eec2c40dcc
Visual Mode: fixed a bug where the line slope things (9500 and 9501) would slope the same sector multiple times when multiple lines of the same sector were tagged to the thing. Fixes #491 .
2020-10-22 21:11:12 +02:00
biwa
9c10069d58
Visual Mode: improved support for GZDoom UDMF rendering styles. Partially addresses #485
2020-10-19 21:42:34 +02:00
biwa
2217e6f633
Visual Sloping: fixed a problem where slopes were not computed correctly in certain cases
2020-10-19 17:32:34 +02:00
biwa
0a1e40f11d
Export selection as image: potentially decreased memory usage when also exporting brightmaps
2020-10-17 12:42:23 +02:00
biwa
14e4162d35
Copy/Past thing properties: fixed a crash when pasting properties from a thing that has no model assigned to a thing that has a model applied
2020-10-17 11:09:53 +02:00
biwa
a7791754c1
Draw Grid Mode: fixed a crash when locking sliced while using a rotated grid
2020-10-16 14:45:59 +02:00
biwa
160db8da8c
Editing modes: fixed some crashes related to undoing/redoing while objects with associations were highlighted
2020-10-09 18:53:10 +02:00
biwa
63b3766ae2
Draw Geometry Modes: fixed an issue where drawing started lagging when holding Alt+Shift
2020-10-02 19:46:01 +02:00
biwa
e79a15807b
Visual Mode: changed "Apply Camera Rotation To Things" action to apply more sensible rotation values to things
2020-09-28 16:18:36 +02:00
biwa
e6a7751c2d
Visual Mode: added "Apply Camera Rotation To Things" action that applies the Visual Mode's current camera pitch and yaw to the selected things. No default key bound
2020-09-27 14:46:16 +02:00
Magnus Norddahl
efec88994b
Apply workaround to datagridviews
2020-09-12 02:06:14 +02:00
biwa
385338ec42
OBJ Exporter: fixed a bug where the .mtl file also had .obj in its name
2020-08-22 22:00:17 +02:00
biwa
7e5c407722
Edit Selection Mode: fixed a crash when resizing the selection to a line and then trying to pull it out again. Completely squashing to a line in not possible anymore
2020-08-22 21:36:23 +02:00
biwa
ba1abbcb4b
Sectors mode: fixed a bug where applying floor and ceiling brightness gradients didn't work correctly
2020-08-04 16:25:49 +02:00
biwa
d0a0479579
Export to image: fixed a problem where exported textures were too bright when an increased texture and flat brightness was set in the preferences
2020-08-01 12:28:23 +02:00
biwa
c047b98ba4
Sectors Mode: fixed a bug that could cause a crash when drag-selecting over areas that contained sectors after deleting those sectors
2020-07-27 20:18:33 +02:00
biwa
263c555bb4
Added fallback for event line labels to use the default window font is the one specified for labels couldn't be loaded
2020-07-18 15:49:26 +02:00
biwa
11b586e091
Fixed a crash when highlighting undefined things
2020-07-17 20:35:59 +02:00
biwa
b505fb04d7
Fit Textures: entering floating point numbers in the texture repeat boxes is now less infuriating. Resolves #404 .
2020-07-16 23:25:07 +02:00
biwa
f204a17298
Improved associations ( #440 )
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Improved associations and event lines. Refactorings to make the whole thing more sensible (hopefully). Options to display labels on event lines (can be configured in Preferences -> Editing).
2020-07-16 22:01:37 +02:00
biwa
a288629a01
Image Exporter: fixed a bug where the texture scale was not applied
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Image Exporter: fixed a bug where it always applied the floor offset, even when exporting the ceiling textures
2020-07-12 11:43:25 +02:00
biwa
9d6244ed65
Fixed a bug where the effective size of scaled textures was too small under certain circumstances
2020-07-11 18:43:49 +02:00
biwa
9abce031d7
OBJ Exporter: replaced default folder selection dialog with something more convenient (and more consistent with the rest of the program)
2020-07-07 22:27:13 +02:00
biwa
f53c892d3a
OJB Exporter: fixed a bug where models were flipped on the y axis when exporting for GZDoom
2020-07-07 22:06:27 +02:00