UltimateZoneBuilder/Source/Plugins/BuilderModes
biwa a288629a01 Image Exporter: fixed a bug where the texture scale was not applied
Image Exporter: fixed a bug where it always applied the floor offset, even when exporting the ceiling textures
2020-07-12 11:43:25 +02:00
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ClassicModes Sectors Mode: the sectors things are in are only determined if necessary, which should increase performance when switching into Sectors Mode in very big maps 2020-06-21 12:52:36 +02:00
ErrorChecks Removed lots of unnecessary casts to float of the Math methods. Also removed some other minor implicit casts 2020-05-22 22:30:32 +02:00
FindReplace - Fixed a bug where searching for generalized sector effects was not handled properly in Find & Replace Mode. Fixes 305. 2019-10-19 20:58:30 +02:00
General OBJ Exporter: improved exporting models for use in GZDoom. It can now export models that can be directly used in GZDoom, and also creates the necessary MODELDEF and ZScript/DECORATE code 2020-07-04 21:26:06 +02:00
Interface OBJ Exporter: replaced default folder selection dialog with something more convenient (and more consistent with the rest of the program) 2020-07-07 22:27:13 +02:00
IO Image Exporter: fixed a bug where the texture scale was not applied 2020-07-12 11:43:25 +02:00
Properties Improved slope arching form 2020-06-07 18:01:19 +02:00
Resources OBJ Exporter: checking the "Solid" checkbox now adds to following flags to the actor: INVULNERABLE, NODAMAGE, SHOOTABLE, NOTAUTOAIMED, NEVERTARGET, DONTTHRUST 2020-07-05 23:04:47 +02:00
VisualModes Fixed a bug where the effective size of scaled textures was too small under certain circumstances 2020-07-11 18:43:49 +02:00
BuilderModes.csproj OBJ Exporter: improved exporting models for use in GZDoom. It can now export models that can be directly used in GZDoom, and also creates the necessary MODELDEF and ZScript/DECORATE code 2020-07-04 21:26:06 +02:00
BuilderModesMono.csproj Added feature to export the selected sectors as an image 2020-06-17 22:22:00 +02:00