ZZYZX
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a0ef5209b7
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Fixed light color picker to work with spotlights
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2018-02-04 09:18:02 +02:00 |
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ZZYZX
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f97b0b2ee8
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Made 2D spotlight projection more accurate
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2018-02-04 07:28:41 +02:00 |
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ZZYZX
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4462224aaa
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Oops quickfix: inherited generic lights did not work
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2018-02-04 06:30:50 +02:00 |
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ZZYZX
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089906bac0
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Removed leftovers of default string value implementation
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2018-02-04 02:50:46 +02:00 |
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ZZYZX
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d8bee559dc
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Did some maxcode refactoring about dynamic lights; added initial spotlight support (at least they are recognized as lights now)
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2018-02-03 22:31:43 +02:00 |
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ZZYZX
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8375ece252
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Fixed collection modification inside foreach. (reported by Lud)
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2018-01-22 13:20:12 +02:00 |
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ZZYZX
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3f35731914
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Fixed: allow dotted identifier in array dimensions
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2017-09-06 18:57:25 +03:00 |
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ZZYZX
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e7328e4caa
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Added support for non-1.2 pixel ratios if view stretching is enabled (reported by Nash); Fixed: map names in quotes were not recognized properly.
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2017-08-27 08:10:22 +03:00 |
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ZZYZX
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c9162c6f26
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Fixed: builtin dynamic lights were rendered at wrong height (reported by +Ku6EPyXOBEPTKA+)
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2017-08-10 16:01:22 +03:00 |
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ZZYZX
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a122dacf1d
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Added lights on models
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2017-07-26 18:35:22 +03:00 |
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ZZYZX
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f14a4bd64a
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Added new flags for internal dynamic lights (reported by Nash)
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2017-06-20 21:30:00 +03:00 |
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ZZYZX
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7603e5fa30
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Fixed: INHERITACTORPITCH was actually changed along with USEACTORPITCH...doesn't really make sense compatibility-wise but there it is. (reported by alekv)
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2017-05-29 06:38:11 +03:00 |
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ZZYZX
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d9d8c352a0
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Fixed: pitch formula was duplicated and not changed in one of the places. (reported by Ozymandias81)
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2017-05-10 22:53:30 +03:00 |
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ZZYZX
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0e43985f65
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Fixed: flipped +USEACTORPITCH direction for recent GZDoom versions; this can be reverted by putting "buggymodeldefpitch = true;" in the game configuration for your specific projects if they are using old GZDoom versions. Note: already added for Zandronum.
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2017-05-10 06:13:33 +03:00 |
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ZZYZX
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04324cd140
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Fixed (?) cross-thread bitmap usage. (reported by Xane123)
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2017-05-09 06:06:21 +03:00 |
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ZZYZX
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ad6ae1112e
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Fixed: render sorting issues with multiple translucent 3D floors next to each other on different heights
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2017-04-29 13:56:17 +03:00 |
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ZZYZX
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de7445b786
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Fixed nested template types handling in ZScript parser
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2017-04-17 12:40:58 +03:00 |
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ZZYZX
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0c4051a5a0
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Fixed 0.5/1.0 second sector light blinking specials (reported by printz)
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2017-04-11 04:45:04 +03:00 |
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ZZYZX
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3d943f12bc
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Fixed: Internal: added off-grid vertices check to BuilderModes project
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2017-04-11 04:33:41 +03:00 |
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ZZYZX
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983dea1b8a
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Fixed: all the old magic in SafeDistanceToSq is now only working for non-UDMF maps
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2017-04-04 14:06:08 +03:00 |
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ZZYZX
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356eac34e2
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Internal: Oops: removed debug leftovers (x2)
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2017-04-03 20:45:51 +03:00 |
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ZZYZX
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b80c8febff
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Internal: Oops: removed debug leftovers
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2017-04-03 20:42:34 +03:00 |
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ZZYZX
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a2c9de393e
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Fixed: changing flat names around is wrong... (reported by Lud)
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2017-04-03 20:40:51 +03:00 |
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ZZYZX
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153c63b5d2
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Fixed: the model should be Z-scaled to 0.83 even in unstretched view to ensure that models fit the geometry right (reported by Ozymandias81)
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2017-03-29 04:11:05 +03:00 |
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ZZYZX
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bb650fa679
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Updated ZScript parser to support abstract on classes
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2017-03-28 15:07:12 +03:00 |
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ZZYZX
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10aa7e9493
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Fixed translucent sprites. Added visual stencil color preview. (reported by Lud)
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2017-03-25 05:19:42 +02:00 |
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ZZYZX
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816e61d110
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Added: binding actions to horizontal mouse wheel
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2017-03-25 03:47:18 +02:00 |
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ZZYZX
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e9030bd5d8
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Readme: devbuilds link should point to the right page.
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2017-03-18 19:33:12 +02:00 |
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ZZYZX
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814fdd9027
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Fixed: texture copy/paste in the visual mode was detected as failed pasting and caused a beep. (reported by DOOMGABR, abbuw, Turret_Master)
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2017-03-17 17:48:14 +02:00 |
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ZZYZX
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53ce14fc43
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Internal: fixed compiler warnings
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2017-03-15 08:52:53 +02:00 |
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ZZYZX
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579b90a13c
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Fixed: the old way of checking for GZDB's directory writability would not work in certain versions of WINE/Mono
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2017-03-14 20:31:04 +02:00 |
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ZZYZX
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36af342423
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Internal: removed debug code from Renderer3D.
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2017-03-13 03:12:24 +02:00 |
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ZZYZX
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35f8c5e10e
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Fixed: cutting a thing in visual mode would leave disposed BaseVisualThings in the selection. (reported by DOOMGABR)
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2017-03-13 03:10:07 +02:00 |
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ZZYZX
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9bd51a0186
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Updated ZDoom ACS compiler
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2017-03-12 13:26:28 +02:00 |
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ZZYZX
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ee28f1d094
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Made Skulltag item sprites optional to support default Skulltag+Zandronum config without producing 100 errors
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2017-03-09 19:09:08 +02:00 |
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ZZYZX
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ce6074fd9f
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Internal: Oops: removed useless leftover file
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2017-03-09 18:01:08 +02:00 |
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ZZYZX
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509fb55e62
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Fixed field caption for floor glow color.
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2017-03-09 01:32:20 +02:00 |
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ZZYZX
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957314a9ac
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Fixed: field name for things is called color_sprites.
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2017-03-09 01:24:31 +02:00 |
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ZZYZX
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87a2a14d7c
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Fixed: FAIL medal sprite in zandronum.pk3 was not parsed correctly
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2017-03-08 23:34:21 +02:00 |
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ZZYZX
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4611aa1bc8
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Added more specific debug logging to random NullPointerException crash place
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2017-03-08 05:35:56 +02:00 |
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ZZYZX
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717e48edbb
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Fixed: for scaled walls, texture offsets should not be scaled (reported by Tormentor667)
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2017-03-07 03:06:15 +02:00 |
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ZZYZX
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92825a0870
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Updated ZScript parser to the latest syntax
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2017-03-06 06:07:19 +02:00 |
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ZZYZX
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8c36eafbff
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Fixed state lookup logic for sprite guessing; it should always prefer SPRITE_CHECK_STATES to using the random first frame.
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2017-03-04 16:50:46 +02:00 |
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ZZYZX
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522c1e3ff9
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Fixed: never pick up POL5 frame definition from Actor::GenericCrush. Ew, blood.
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2017-03-04 02:25:10 +02:00 |
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ZZYZX
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4b1a31c3ca
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Fixed: duration 0 frames should be skipped if there are nonzero frames after them (reported by Tormentor667, Ozymandias81). Fixed crash if some actor had a modeldef entry but doesn't anymore.
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2017-03-04 02:13:39 +02:00 |
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ZZYZX
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52e771fe1d
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Internal: Fixed: builtin light alteration by actor flags logic in GetGZLightTypeByClass
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2017-03-02 00:57:29 +02:00 |
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ZZYZX
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61085027c2
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Fixed: actor flags with inheritance from GZDoom dynamic lights (i.e. PointLight)
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2017-03-02 00:36:33 +02:00 |
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ZZYZX
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125844b308
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Fixed: sprite replacements with different rotation count weren't handled correctly. (reported by DOOMGABR)
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2017-03-01 18:35:15 +02:00 |
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ZZYZX
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6661ed44e3
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Fixed: saving a script would reset scrolling to the top
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2017-02-26 12:03:39 +02:00 |
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ZZYZX
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72352792c9
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Changed: just use //$ArgNStr to check if arg0str is supported. If the argument is present, arg0str will be shown.
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2017-02-25 11:08:27 +02:00 |
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