ZZYZX
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19718cd464
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Fixed: skybox generated from Doom texture was misplaced
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2019-12-16 04:18:19 +02:00 |
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ZZYZX
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f0aee1e174
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Merge branch 'master' into slimgl_merge
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2019-12-14 23:50:40 +02:00 |
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biwa
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cbaa0c030c
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Long names can now used for flats (again)
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2019-11-30 17:05:00 +01:00 |
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Magnus Norddahl
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9f2c9e00d7
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Add mono makefile
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2019-08-29 16:30:49 +02:00 |
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Magnus Norddahl
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9d02676f8f
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- fix wrong uniform state
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2019-08-22 22:59:27 +02:00 |
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Magnus Norddahl
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64cc7d2bc2
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- implement the fixed function fog
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2019-08-22 18:43:54 +02:00 |
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Magnus Norddahl
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c914aadcaa
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- simplify texture binding
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2019-08-17 03:21:11 +02:00 |
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Magnus Norddahl
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c88b94e1c9
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- render to texture bug fixes
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2019-08-17 03:08:34 +02:00 |
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Magnus Norddahl
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9b53939f0c
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- simplify vertex buffer and vertex format
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2019-08-16 13:07:57 +02:00 |
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Magnus Norddahl
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8ea439a5c2
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- fix some rendering problems in visual mode
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2019-08-15 14:49:49 +02:00 |
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Magnus Norddahl
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a542385cd7
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- force texture and buffer updating to go through RenderDevice
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2019-08-15 02:52:21 +02:00 |
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Magnus Norddahl
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b41cb07eaa
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- Hook up texture creation and binding
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2019-08-14 13:51:05 +02:00 |
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Magnus Norddahl
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1d09a0f86a
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- implement ApplyUniforms
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2019-08-14 12:36:33 +02:00 |
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Magnus Norddahl
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14fd3c96e1
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- remove Things2DShader, World3DShader, Effect and EffectShader
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2019-08-13 04:12:04 +02:00 |
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Magnus Norddahl
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3fae1e9ef3
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- add RenderDevice bindings
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2019-08-10 00:46:51 +02:00 |
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Magnus Norddahl
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e3740033fc
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- rename classes with D3D in them
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2019-08-09 23:22:16 +02:00 |
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Magnus Norddahl
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407cc703b8
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- implement enough of BuilderNative for GZDB to successfully run without crashing
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2019-08-09 23:15:48 +02:00 |
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Magnus Norddahl
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c665bfca86
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- remove SlimDX namespace
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2019-08-08 18:24:33 +02:00 |
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Magnus Norddahl
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8f15e8d5e7
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- Simplify code
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2019-08-08 07:10:35 +02:00 |
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Magnus Norddahl
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21b46010c1
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Merge remote-tracking branch 'origin/master' into slimgl
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2019-08-08 04:07:00 +02:00 |
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Magnus Norddahl
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3cff90d716
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- remove SlimDX.Direct3D9 namespace
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2019-08-08 03:51:21 +02:00 |
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Magnus Norddahl
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1be047d316
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- Simplify D3DDevice
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2019-08-08 03:19:11 +02:00 |
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biwa
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dde8742ff2
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- Added support for Wavefront OBJ models
- Fixed a problem where model textures were not loaded from the textures directory or from TEXTUREx definitions. Fixes #173 and #226
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2019-06-15 17:44:02 +02:00 |
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biwa
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48af52afcf
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- Improved performance of the texture browser. This should significantly reduce the times it takes to open the texture browser when using large texture sets
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2019-05-31 00:20:12 +02:00 |
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ZZYZX
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b026e58a89
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Added: MODELDEF #include support
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2018-06-09 17:26:03 +03:00 |
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jewalky
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0b14bdeec1
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GZDB native 64-bit binary support (PR#197 by StrikerMan780)
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2018-04-14 16:55:21 +03:00 |
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ZZYZX
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10167038ae
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Fixed: on a second thought, let's just make FileImageReader fall back to guessed image if possible...
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2018-03-31 14:01:36 +03:00 |
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ZZYZX
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f7c2a577e4
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Fixed: made more correct checking for legal file formats; now it should actually validate the format upon loading
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2018-03-31 13:38:30 +03:00 |
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ZZYZX
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abdacb32df
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Fixed: flats are now unconditionally detected as Doom Flat if they are exactly 4096 bytes long and inside F_ markers or flats directory. (reported by Chickenlegz)
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2018-03-31 13:07:41 +03:00 |
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ZZYZX
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e7328e4caa
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Added support for non-1.2 pixel ratios if view stretching is enabled (reported by Nash); Fixed: map names in quotes were not recognized properly.
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2017-08-27 08:10:22 +03:00 |
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ZZYZX
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04324cd140
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Fixed (?) cross-thread bitmap usage. (reported by Xane123)
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2017-05-09 06:06:21 +03:00 |
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ZZYZX
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a2c9de393e
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Fixed: changing flat names around is wrong... (reported by Lud)
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2017-04-03 20:40:51 +03:00 |
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ZZYZX
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ee28f1d094
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Made Skulltag item sprites optional to support default Skulltag+Zandronum config without producing 100 errors
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2017-03-09 19:09:08 +02:00 |
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ZZYZX
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f97c15ae95
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Fixed: Internal: made most 'get' calls in WADReader use synchronized MemoryStream duplicate as opposed to operating on WAD stream directly. Hopefully fixes multithreading issues with sprite loading. (reported by Mysterious Haruko, camaxide)
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2017-03-03 20:33:40 +02:00 |
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ZZYZX
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59c1320971
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Fixed: flats and textures with the same name were not cached correctly in the texture browser. (reported by DOOMGABR)
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2017-03-02 20:14:24 +02:00 |
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ZZYZX
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125844b308
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Fixed: sprite replacements with different rotation count weren't handled correctly. (reported by DOOMGABR)
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2017-03-01 18:35:15 +02:00 |
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ZZYZX
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02d5ce4c3b
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Internal: Oops: missing files
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2017-02-10 12:32:35 +02:00 |
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ZZYZX
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1fb1167e5d
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Fixed: Internal: resumed resource would lose readonly attribute
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2017-02-09 02:39:32 +02:00 |
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ZZYZX
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dd48b5edfd
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Fixed: internal images were a bit broken by the previous commit
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2017-01-26 12:01:11 +02:00 |
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ZZYZX
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7de5d10c0f
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Fixed: long texture names are no longer activated for Doom flat images (GZDoom doesn't support these)
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2017-01-26 09:09:22 +02:00 |
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ZZYZX
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a5a942c798
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Fixed: lump saving in script editor after editing archive with SLADE.\n Fixed: checking for concurrent modification in script editor while trying to save the lump.
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2017-01-21 03:14:21 +02:00 |
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ZZYZX
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819ef6490e
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Fixed: wild exception while replacing ZScript actor from DECORATE
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2017-01-19 09:16:55 +02:00 |
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ZZYZX
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a85a7a40f0
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Renamed default category Decorate to User-defined
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2017-01-17 10:39:30 +02:00 |
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ZZYZX
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0787f96042
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GLDEFS, MODELDEF: Included ZScript actors in missing class check
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2017-01-17 06:53:20 +02:00 |
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ZZYZX
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8afd01f6bd
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Internal: Disconnected ZDoom actor state data from DECORATE parsing code
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2017-01-16 10:20:47 +02:00 |
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ZZYZX
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b42de7db6c
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Internal: Moved ZScript class initialization logic to after querying all lumps
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2017-01-16 03:49:58 +02:00 |
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ZZYZX
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db08802780
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Enabled DECORATE classes to inherit ZScript ones
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2017-01-16 02:08:35 +02:00 |
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ZZYZX
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38ffc861cb
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Internal: started implementing ZScript parser. Nothing works for now, aside from the actual parsing code.
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2017-01-16 00:00:45 +02:00 |
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ZZYZX
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5e11072970
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Added IOException handling to image loading from disk (fixes GZDB Git issue #8)
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2017-01-15 05:12:19 +02:00 |
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ZZYZX
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ebd7fb1a57
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Upgrade to VS2015 (14.0)
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2017-01-15 00:35:40 +02:00 |
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