UltimateZoneBuilder/Source/Core/Data
2017-01-26 09:09:22 +02:00
..
Scripting Upgrade to VS2015 (14.0) 2017-01-15 00:35:40 +02:00
BitmapImage.cs Upgrade to VS2015 (14.0) 2017-01-15 00:35:40 +02:00
CameraTextureImage.cs Upgrade to VS2015 (14.0) 2017-01-15 00:35:40 +02:00
ColorImage.cs Upgrade to VS2015 (14.0) 2017-01-15 00:35:40 +02:00
ColormapImage.cs Upgrade to VS2015 (14.0) 2017-01-15 00:35:40 +02:00
CvarsCollection.cs Upgrade to VS2015 (14.0) 2017-01-15 00:35:40 +02:00
DataLocation.cs Upgrade to VS2015 (14.0) 2017-01-15 00:35:40 +02:00
DataLocationList.cs Upgrade to VS2015 (14.0) 2017-01-15 00:35:40 +02:00
DataManager.cs Fixed: wild exception while replacing ZScript actor from DECORATE 2017-01-19 09:16:55 +02:00
DataReader.cs Fixed: lump saving in script editor after editing archive with SLADE.\n Fixed: checking for concurrent modification in script editor while trying to save the lump. 2017-01-21 03:14:21 +02:00
DirectoryReader.cs Upgrade to VS2015 (14.0) 2017-01-15 00:35:40 +02:00
DynamicBitmapImage.cs Upgrade to VS2015 (14.0) 2017-01-15 00:35:40 +02:00
FileImage.cs Fixed: long texture names are no longer activated for Doom flat images (GZDoom doesn't support these) 2017-01-26 09:09:22 +02:00
FlatImage.cs Upgrade to VS2015 (14.0) 2017-01-15 00:35:40 +02:00
HiResImage.cs Upgrade to VS2015 (14.0) 2017-01-15 00:35:40 +02:00
ImageData.cs Upgrade to VS2015 (14.0) 2017-01-15 00:35:40 +02:00
ImageDataFormat.cs Upgrade to VS2015 (14.0) 2017-01-15 00:35:40 +02:00
ImageLoadState.cs Upgrade to VS2015 (14.0) 2017-01-15 00:35:40 +02:00
PatchNames.cs Upgrade to VS2015 (14.0) 2017-01-15 00:35:40 +02:00
PK3FileImage.cs Fixed: long texture names are no longer activated for Doom flat images (GZDoom doesn't support these) 2017-01-26 09:09:22 +02:00
PK3Reader.cs Fixed: lump saving in script editor after editing archive with SLADE.\n Fixed: checking for concurrent modification in script editor while trying to save the lump. 2017-01-21 03:14:21 +02:00
PK3StructuredReader.cs Fixed: lump saving in script editor after editing archive with SLADE.\n Fixed: checking for concurrent modification in script editor while trying to save the lump. 2017-01-21 03:14:21 +02:00
Playpal.cs Upgrade to VS2015 (14.0) 2017-01-15 00:35:40 +02:00
PreviewManager.cs Upgrade to VS2015 (14.0) 2017-01-15 00:35:40 +02:00
ResourceImage.cs Upgrade to VS2015 (14.0) 2017-01-15 00:35:40 +02:00
SimpleTextureImage.cs Upgrade to VS2015 (14.0) 2017-01-15 00:35:40 +02:00
SpriteImage.cs Upgrade to VS2015 (14.0) 2017-01-15 00:35:40 +02:00
TextureImage.cs Upgrade to VS2015 (14.0) 2017-01-15 00:35:40 +02:00
TexturePatch.cs Upgrade to VS2015 (14.0) 2017-01-15 00:35:40 +02:00
TEXTURESImage.cs Upgrade to VS2015 (14.0) 2017-01-15 00:35:40 +02:00
UnknownImage.cs Upgrade to VS2015 (14.0) 2017-01-15 00:35:40 +02:00
VoxelImage.cs Upgrade to VS2015 (14.0) 2017-01-15 00:35:40 +02:00
WADReader.cs Fixed: lump saving in script editor after editing archive with SLADE.\n Fixed: checking for concurrent modification in script editor while trying to save the lump. 2017-01-21 03:14:21 +02:00