biwa
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72ff5ecf24
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OBJ Exporter: fixed a problem where concave sectors with exactly four corners were not exported correctly. Fixes #249
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2021-03-22 16:16:34 +01:00 |
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biwa
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6de1d10065
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Script Editor: fixed a problem where folded blocks were unfolded unexpectedly when the script was saved. Fixes #392
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2021-03-22 12:11:25 +01:00 |
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biwa
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6917ded506
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Linedef Editing Form (UDMF): fixed a problem where activation checkboxes were shown red for actions that don't require activation
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2021-03-22 10:56:31 +01:00 |
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biwa
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85b8b41580
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Map Analysis Mode: checking for missing activation flags (UDMF) now finds linedef that are missing an actual activation flag, not only lines without any flags in that group. Fixes #288
Linedef Editing Form (UDMF): now only missing required activation flags are marked red
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2021-03-22 10:41:21 +01:00 |
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biwa
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6c003f1cb1
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Added support for only enabling editing modes when the current game configuration supports the features. Currently only applies to 3D Floor Mode, Slope Mode, and Draw Slope Mode. Fixes #463
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2021-03-21 22:58:06 +01:00 |
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biwa
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58c476f4e5
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Slope Mode, Draw Slopes Mode: both modes are now deprecated as they are superseded by visual sloping. The modes will be removed in the future. Entering the modes will add a warning to the Errors And Warnings dialog
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2021-03-21 21:19:14 +01:00 |
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biwa
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72085284fe
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3D Floor Mode: added option to use Synchronized Things Editing when (de)selecting sectors. Resolves #443
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2021-03-21 19:42:43 +01:00 |
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biwa
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2ef76c39d0
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Sector Edit Form (UDMF): fixed a problem where resetting slopes did not work correctly
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2021-03-21 17:38:43 +01:00 |
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biwa
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8e95b074ec
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Visual Mode: fixed inaccuracies of when upper/lower textures are shown when sky rendering is enabled
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2021-03-17 20:04:10 +01:00 |
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biwa
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a99d5c239b
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Fixed a bug where pasting texture offsets in UDMF configurations without support for local sidedef texture offset (like the Eternity UDMF configuration) didn't work. Fixes #538
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2021-03-16 21:44:12 +01:00 |
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biwa
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2abcbfffab
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Fixed a bug where trying to align the grid to a linedef or setting the grid origin to a vertex would crash when no map was opened. Fixes #536
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2021-03-14 16:40:55 +01:00 |
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James R
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feef304423
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Ignore Keys.None event (#537)
Such an event invokes every unbound action.
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2021-03-14 16:26:09 +01:00 |
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biwa
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5addd6508c
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Started to add support for arbitrary UDMF field associations (#401)
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2021-03-14 15:58:40 +01:00 |
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biwa
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608d1e6ca2
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Fixed some visual issues with the OBJ export dialog
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2021-03-11 21:56:12 +01:00 |
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biwa
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a2b007b9ae
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OBJ model export: added option to disable generating ZScript/DECORATE and/or MODELDEF
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2021-03-11 21:54:48 +01:00 |
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biwa
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122784f739
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Removed limitation of 4 models per frame as this limitation is lifted in GZDoom
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2021-03-11 21:06:34 +01:00 |
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biwa
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250b89dc4e
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Find And Replace Mode: added options to search for UDMF fields
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2021-03-07 14:27:23 +01:00 |
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biwa
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b1583060b6
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CVARINFO: added support for "nosave" scope
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2021-03-06 23:07:04 +01:00 |
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biwa
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0264224e6e
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CVARINFO: added support for "cheat" and "latch" flags. Fixes #535
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2021-03-06 22:51:22 +01:00 |
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biwa
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9de8202aa4
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Added correct Eternity_misc.cfg
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2021-03-06 21:45:14 +01:00 |
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biwa
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ee869629fb
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Eternity Engine configuration: moved portal related sector flags to the portals tab of the sector edit form
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2021-03-06 21:42:35 +01:00 |
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biwa
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f0c985385a
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Added portal options to the sector edit form for the Eternity Engine UDMF configuration
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2021-03-06 21:28:00 +01:00 |
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biwa
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677473fce8
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Small cleanups to the build process
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2021-02-28 11:30:13 +01:00 |
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biwa
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5534a93051
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Sectors Mode: fixed a crash when merging sectors while a shared linedef between them was shown as an association
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2021-02-28 01:44:38 +01:00 |
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biwa
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46c577b9e1
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Fixed a bug where saving WADs that didn't have their data starting right after the header would corrupt the file. Fixes #531
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2021-02-27 17:47:37 +01:00 |
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biwa
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d3a578c6cc
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Map Analysis Mode: fixed a crash when the sidedef of 1-sided lines had upper/lower textures defined. Fixes #533
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2021-02-23 16:26:31 +01:00 |
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biwa
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1e3cf5ccec
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Using the "Reset plane slope" action now sets the floor or ceiling heights to the height of the plane at the sector's bounding box center
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2021-02-20 16:26:35 +01:00 |
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biwa
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7d2e3db982
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Fixed a bug where resetting the ceiling slope in the UDMF sector edit form would invert its original height
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2021-02-20 16:17:32 +01:00 |
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biwa
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93cc15640f
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Error Checker: added config options to ignore unknown textures on sidedefs for certain actions. Resolves #518
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2021-02-20 15:04:47 +01:00 |
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biwa
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f8c3768f33
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Added missing "noattack" GZDoom UDMF sector flag. Resolves #530
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2021-02-20 13:26:41 +01:00 |
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biwa
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b168570241
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Added safeguard to MapSet.NearestLinedefRange if selectionmap is null. Might fix #529.
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2021-02-20 13:11:03 +01:00 |
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biwa
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467f791bd3
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Find and Replace Mode: fixed a bug where searching for linedef or thing action and arguments would not show "0" as an argument if it was the last arguments. Fixes 528
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2021-02-20 12:29:35 +01:00 |
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biwa
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cbedfb24b5
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DECALDEF parser: fixed a problem where opening curly braces in the same line as a decal definition caused a parsing error
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2021-02-14 23:17:16 +01:00 |
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biwa
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3fbad3c8ac
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More fixes for erroneously being able to select object multiple times when paint selecting
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2021-02-13 22:59:06 +01:00 |
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biwa
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18d56c6e04
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Decorate/Zscript Actors that replace other actors should now display the correct actor name given through the $Title editor key. Fixes #122
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2021-02-13 15:12:49 +01:00 |
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biwa
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3c7811de5e
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Added option for special handling of triangular sectors when doing visual sloping. When enabled it'll always select an opposite smart pivot handle. Enabled by default, can be disabled in Tools -> Preferences -> Editing -> Opposite side/vertex is smart pivot handle on triangular sectors
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2021-02-13 12:03:37 +01:00 |
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biwa
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b70970ebcf
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Some refactoring related to visual sloping
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2021-02-13 09:57:09 +01:00 |
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biwa
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41e1652bfc
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Successfully exporting as OBJ doesn't show up as a warning anymore
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2021-02-07 16:50:42 +01:00 |
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biwa
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f80159d528
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Toggling visual sloping is now only possible in UDMF
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2021-02-07 16:48:45 +01:00 |
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biwa
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0911a3a9a4
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Some more performance improvements related to visual sloping
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2021-02-07 16:44:12 +01:00 |
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biwa
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c4c2f4b3fe
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Fixed a visual glitch where grid lines appear to be slightly offset when using a transformed grid
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2021-02-06 15:09:16 +01:00 |
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biwa
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5ed77c5d05
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Improved performance in visual mode related to visual slopes
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2021-02-06 14:51:00 +01:00 |
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biwa
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90e7dd1149
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Fixed a problem with visual vertex slope indicator angles
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2021-01-31 18:29:58 +01:00 |
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biwa
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2b6c7b44c2
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Fixed a problem where the last line of UDMF maps were not parsed correctly
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2021-01-31 18:11:10 +01:00 |
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biwa
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d65fb7bbab
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Fixed a bug where map elements could be selected multiple times when paint selecting in visual mode. Fixes #519. Fixes #520
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2021-01-31 00:12:07 +01:00 |
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biwa
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4f9111d075
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Textures with whitespace at the beginning or end are now handled correctly. Fixes #522
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2021-01-30 23:44:42 +01:00 |
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biwa
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4eb223b3f0
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Added support for "abstract" ZScript functions. Fixes #523
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2021-01-30 23:08:41 +01:00 |
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biwa
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5bcb27e51f
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Added some missing files
Some refactoring regarding visual sloping
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2021-01-30 22:45:08 +01:00 |
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biwa
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5d1492c5c2
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Added visual sloping for vertices (has an extra action to toggle visual vertex slope picking)
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2021-01-30 22:01:55 +01:00 |
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biwa
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478690e08f
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Fixed a potential crash when changing the ceiling texture to or from sky. Fixes #517
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2021-01-06 19:37:58 +01:00 |
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