MaxED
ed75933d60
Sectors mode: sector tags are now shown on top of unselected sectors (works only if "View Selection Numbering" option is enabled).
...
Some cosmetic fixes here and there.
2013-09-13 14:54:43 +00:00
MaxED
fd47cb4cd7
Sectors mode: selected and highlighted sectors are now highlighted in the same-ish way as in Visual mode.
...
Sectors mode: sector effect labels were not aligned properly.
2013-09-12 15:40:15 +00:00
MaxED
dcc063f008
Sectors mode: sector effects are now shown on top of unselected sectors (works only if "View Selection Numbering" option is enabled).
...
Updated documentation.
2013-09-12 15:02:08 +00:00
MaxED
261811cc57
Fixed a crash when updating engine selector dropdown after removing engines when selected engine index was greater than engines count.
...
Some code simplifications in MapinfoParser, also it can now read fade/outsidefog color defined as "XXXXXX"
2013-09-12 09:51:56 +00:00
MaxED
ebf5a3961b
Probably fixed a D3D-related crash after testing the map in GZDoom. Or not.
2013-09-11 15:01:55 +00:00
MaxED
ae1b2153ef
Sector Edit form, UDMF: floor and ceiling rotation angles can now be entered as decimals.
...
Visual mode: removed unrelated message when copying textures using "Copy Selection" action.
2013-09-11 14:22:11 +00:00
MaxED
038ab51058
Event lines: sector label position is now used as end point when targeting sectors.
2013-09-11 13:57:27 +00:00
MaxED
117e5e5911
Added "Place Things" action (available in Sectors/Linedefs/Vertices menus). When used from Linedefs or Vertices mode, it will place things on top of vertices. When used from Sectors mode, it will place things inside of selected sectors.
...
Updated documentation.
2013-09-11 13:14:45 +00:00
MaxED
fc57c3e331
Replaced massive amount of spaces with (massive amount of tabs / 4)
2013-09-11 09:47:53 +00:00
MaxED
ead2521451
Sectors mode, UDMF: Create Brightness Gradient action can now work in "Light" and "Fade" modes.
...
Visual mode: added support for "fogdensity" and "outsidefogdensity" MAPINFO properties.
Sector Info panel now shows the number of sector's sidedefs as well as light and fade colors (UDMF only).
UDMF: Sector and sidedef flags are now copied/pasted when using "Copy Properties" and "Paste Properties" actions.
Fixed: in some cases default texture overrides were used even when corresponding option was disabled.
Sector Edit form: light and fade values were not saved when a value was pasted/entered into text box.
Sector Edit form: "reset value" button was not shown for light and fade values when selected sectors had different light/fade colors.
Reverted Open Map form changes from previous commit (my assumption that map marker is always empty was not correct...)
Updated documentation.
2013-09-11 08:49:45 +00:00
MaxED
2598389d6b
Sector Info panel now shows how many sidedefs highlighted sector has.
...
Snap Map Elements to Grid mode now works much faster and shows a message when completed.
Forced default textures are now only used in drawing modes.
Exception Dialog: long error descriptions were breaking window layout.
Map will no longer be shown in Open Map form if unrelated data is encountered inside of map namespace.
2013-09-09 14:03:02 +00:00
MaxED
0469592bf5
"Copy Texture Offsets" and "Paste Texture Offsets" actions now work in Doom and Hexen map formats.
2013-09-06 07:55:02 +00:00
MaxED
0fe02bd3d3
Visual mode: fixed a couple of bugs in Visual vertex logic.
2013-09-05 13:30:59 +00:00
MaxED
b80bc3f811
Manual linedef splitting: UDMF texture coordinates were incorrectly interpolated in some cases.
...
Manual linedef splitting: "Duplicate texture coordinates" and "Reset X coordinate, copy Y coordinate" settings now affect UDMF texture offsets.
2013-09-05 13:03:17 +00:00
MaxED
e04105dcde
Updated documentation.
2013-09-03 10:32:15 +00:00
MaxED
cd9be560d8
Updated FAQ section of documentation.
2013-09-03 10:20:12 +00:00
MaxED
8a0ca0e650
Visual mode: added "Auto-align Textures to Selection (X)", "Auto-align Textures to Selection (Y)" and "Auto-align Textures to Selection (X and Y)" actions.
...
"Snap Map Elements to Grid" mode now tries to fix invalid geometry after vertex snapping.
Vertices mode: in some cases not all vertices were removed when deleting vertices.
Removed "Load GZDoom light definitions" from preferences. If you want to use GZDoom's GLDEFS definitions, add "lights.pk3" as a resource.
Visual mode: fixed a crash when toggling GZDoom Geometry Effects (Tab)
Fixed sector bounding box calculation error.
Renamed "Edit -> Grid Setup..." to "Edit -> Grid and Backdrop Setup..."
Updated documentation
2013-09-03 09:34:28 +00:00
MaxED
0ea1056b44
Error Checking: renamed "Check unclosed sectors" to "Check invalid sectors". Now it also finds sectors with less than 3 sidedefs and sectors, which area is 0.
2013-08-30 15:00:44 +00:00
MaxED
c6170f644b
Changed the way sector bounding box is calculated. This fixes major slowdowns when a sector with invalid geometry (e.g. without triangulation) is highlighted in Classic modes and a crash in Visual mode when such sector is rendered.
2013-08-29 12:07:54 +00:00
MaxED
6f23311167
Replaced Unhandled exception dialog with custom one
2013-08-29 10:05:50 +00:00
MaxED
4b9f2d886c
Visual mode: vertical texture offsets of double sided middle textures are no longer clamped.
...
Visual mode: fixed a crash when trying to move texture offsets of invisible sidedef.
2013-08-28 14:53:21 +00:00
MaxED
b84b613d4b
Added a way to assign new tags, which finds a tag unused by current map element type.
2013-08-28 08:29:06 +00:00
MaxED
a6ee7a5ca2
Copy/Paste logic was broken in Doom and Hexen map formats since r1758...
2013-08-27 14:22:19 +00:00
MaxED
25c0f0dd1f
Classic modes: missing floor/ceiling textures are now rendered using proper texture.
...
Sector Info panel: in soma cases texture size was shown for unknown/missing textures.
2013-08-26 11:09:37 +00:00
MaxED
04ee4717b4
Set Default Textures: empty textures can now be used as default ones.
...
Sector Edit forms: floor/ceiling textures can be cleared with right-click on texture selectors.
2013-08-26 10:51:33 +00:00
MaxED
3e11ae734d
Vertices mode: fixed an exception when "DeleteItem" action tried to delete already deleted vertex.
...
Renamed "Set current textures" to "Set default textures" (I hope that makes more sense now).
Fixed and updated documentation.
2013-08-26 09:31:43 +00:00
MaxED
e1050775b3
Error Checks mode: connected lines with decimal positions were reported as overlapping in some cases.
2013-08-23 14:22:40 +00:00
MaxED
71b0d0754d
Fixed: acs script was not complied when the map was located in the root directory.
...
Fixed "Snap Map Element to Grid" documentation.
2013-08-23 13:28:55 +00:00
MaxED
9080f8885c
"Snap Selected Vertices to Grid" mode: renamed to "Snap Selected Map Elements to Grid". Now it aligns things as well.
...
Edit forms: some realtime controls were applying relative values incorrectly.
2013-08-22 15:30:50 +00:00
MaxED
710a1227ce
Updated documentation (thanks to Kappes Buur for proofreading/fixing it).
2013-08-22 11:17:09 +00:00
MaxED
14910efce9
Replaced editor sprite for "Teleport (Z Height and Gravity)" and "Teleport (Z Height)" things with internal one, because old sprite was Doom-specific and was not shown properly in other game configurations.
2013-08-21 15:01:56 +00:00
MaxED
97b4150c7c
Fixed 2 non existent sprites in ZDoom_things.cfg (yay previous commit is working :) ).
2013-08-21 12:09:40 +00:00
MaxED
a8aa277faa
Classic modes: 3D floor indicators can be disabled in preferences (Preferences -> Appearance -> Mark 3D floors in classic modes).
...
Updated documentation.
2013-08-21 11:20:00 +00:00
MaxED
7ba352216d
Visual mode: fixed a crash when trying to load non existing sprite, defined in configuration or via "//@sprite" parameter in DECORATE.
...
MissingThing icon is now used when the editor is unable to load thing sprite.
An error is added to error logger when the editor is unable to load thing sprite.
2013-08-21 10:45:54 +00:00
MaxED
2b14e5b8d0
Preferences form: script font preview now works.
2013-08-20 10:20:48 +00:00
MaxED
76dc4574ab
Linedef and Thing arguments are new set to 0 when converting a map to Doom map format.
...
Fixed a crash when executing "Toggle Geometry Effects" (Tab).
2013-08-20 08:21:20 +00:00
MaxED
d09c7b3944
Documentation: fixed broken link; borders of empty cells were not shown in Action table.
2013-08-19 12:22:26 +00:00
MaxED
5853624dc5
Updated documentation.
...
Increased maximum zoom level in Classic modes to 3000%.
Added "1 mp" option in grid size menu.
Added "400%" option in zoom menu.
Renamed "Toggle GZDoom rendering effects" action to "Toggle Geometry Effects".
Sync camera position: Visual Camera height is now changed only if camera is above or below current sector.
Classic modes: view was not redrawn after "Test map from current position" action.
"Test map from current position" action: incorrect player start was used when a map had several Player 1 Start things.
2013-08-19 12:12:31 +00:00
MaxED
1e9a08fc96
Removed newly created sectors coloring (because it was more slow than helpful).
...
Some cosmetic changes in Linedef Edit form.
Link, Unlink and Reset icons can now be properly seen on dark backgrounds.
2013-08-14 09:02:37 +00:00
MaxED
53b13a4096
Tag and script number/name drop downs in Edit forms are now resized to match the width of the longest entry.
...
Jitter mode: view was not updated when "Relative" option was toggled.
2013-08-13 09:49:29 +00:00
MaxED
3e31c39c20
Sector edit form, UDMF: added "Use line angles" floor/ceiling rotation option.
...
Some cosmetic changes in uifields management.
2013-08-12 10:15:08 +00:00
MaxED
4dc80538ec
Sector Edit form, UDMF: sector flags were not shown properly.
...
Color picked plugin: plugin used incorrect default "lightcolor" value after r1758.
2013-08-10 11:42:18 +00:00
MaxED
6ce9043ff6
Removed UDMFControls plugin.
...
UDMF fields, handled by UI, had broken field types after r1758.
Removed some redundant type casts.
2013-08-10 11:28:51 +00:00
MaxED
0123e8df6e
UDMF: added "waterzone" sector flag.
...
UDMF: added "gravity" thing property to UI.
MAPINFO parser: removed unneeded error notification.
2013-08-10 09:06:24 +00:00
MaxED
1eb9807ee2
Err... wrong flag name.
2013-08-10 08:02:17 +00:00
MaxED
0f878a905c
UDMF: added "blockhitscan" linedef flag.
2013-08-10 07:58:12 +00:00
MaxED
a347afaf66
Made map detection logic a bit more strict. If BEHAVIOUR lump is present, a map can no longer be detected as a map in Doom map format.
2013-08-09 08:39:45 +00:00
MaxED
457cfc8221
"Look Through Selection" action: InterpolationPoint can be handled the same way as SecurityCamera or AimingCamera.
2013-08-08 11:31:06 +00:00
MaxED
724709e435
Visual mode: added "Look Through Selection" action (default key is "Y"). This action places visual camera at the same position as selected/highlighted thing and rotates it to match thing's angle. Special handling is available if targeted thing is AimingCamera, MovingCamera or SecurityCamera.
...
Script editor: pressing "F1" now opens keyword help instead of program manual.
Linedef edit form, Thing edit form: rewritten script support logic. It should now work in the same manner as the rest of controls.
Thing info panel: thing arguments now have proper labels.
Edit forms, UDMF: fields, which are handled by UI, are no longer shown in "Custom" tab.
Visual mode: fixed a crash when loading a model on a video card without Shader model 2.0 support.
Fixed incorrect argument number and changed most of labels in "Cameras and interpolation" section of zdoom_things.cfg.
2013-08-08 11:04:13 +00:00
MaxED
0a5ff0bdaf
Visual mode: fixed incorrect vertical texture offsets of middle parts of double sided linedefs.
...
ACS support: script numbers/names without space between them and script arguments (like 'script 999(void)' or 'script "test"(void)') were not parsed.
2013-08-07 09:25:37 +00:00